seasnake
Conquistador
Hi there, I've put together a Mod I call the minimalist mod. It's goal is to improve balance while adding little to alter gameplay. This is more in the character of a large patch than anything else.
I've put together one version and put it on Steam. Now based on some of that feedback I'm almost ready to release version 2.0. I'm hoping to get some feedback here before release and then I'll update this post with a link.
In the spoiler tag is the entire change list. If you're willing, please take a moment to read and consider and comment on some of the changes you notice.
I have tried to give credit to every mod that I have incorporated. For example, leugi's synagogue belief is a new belief I've included because after the changes to Cathedral's in Brave New World I felt there was a gap that his mod fulfilled.
Thank your for your time and consideration.
Change List (UA changes are only additions to the currently-existing UA unless otherwise noted)
Civilizations:
1) Brazil -- UA change = Now named "Order and Progress" with plantations having +1 gold and +1 production, UU change = Pracinhas cheaper to build/buy than regular infantry.
2) Mongolia -- UA change = receive a free Khan after researching Horseback Riding, name changed to "Terror of the Horde"
3) Russia -- UA change = coal is now doubled as well
4) The Huns -- UA change = Have their own city list (thank you Zorgulon!) and gain 3 influence per turn with city states they could demand tribute from.
5) India -- UA change = Workers build improvements 33% faster, name change to The Urban-Rural Dichotomy
6) France -- UA change = Free Great Writer after researching Education and +1 gold from city connections.
7) Netherlands -- UI change = Polders provide 2 culture after researching Railroads.
8) England -- UA change = Receive Free Great Admiral after researching Compass.
9) Denmark -- UA change = name change to Wrath of the Norsemen, all Gunpowder units start with Altitude Training to honor the now-extinct Ski Infantry, UU change = Ski Infantry replaced by Stave Church (thank you James Barrows!).
10) Japan -- UU change = Samurai now strong as Musketmen, upgrade to Riflemen, have unique promotion that allows them to earn culture per kill, but can no longer build Fishing Boats (thank you Barathor!).
11) Ottomans -- UA improvement = -25% unhappiness from number of cities.
12) Byzantium -- UA change = free great prophet after researching Theolgoy.
13) Polynesia -- UA change = Atolls provide +1 Food.
14) Assyria -- UA change = Units pay just one movement point to move along rivers
15) Venice -- UU change = Great Galleass cost reduced to be like a normal Galleass, UA change = can trespass in city state land without angering city state.
16) Carthage -- UU change = Quinqueremes can create fishing boat improvements.
17) Iroquois -- UB change = Longhouse requires no maintenance
18) Celts -- UB change = No longer build Celeidh Hall, now have new UI = Motte and Bailey Fort, a new improvement that damages nearby enemies and gives gold/culture bonuses after researching Flight and Archaeology (cannot be build touching one another). (thanks Bloublou!).
19) America -- UA change = Settlers now have +1 movement and sight and ignore terrain costs.
20) Spain -- Several Natural Wonder changes: Lake Victoria is now a Lake Tile (thanks you Calypso!), Solomon's Mines are gone (effect of +6 Hammers is given to Grand Mesa), El Dorado is gone (Kilimanjaro now produces +6 culture), Fountain of Youth and Cerro de Potosi appear as often as any other Natural Wonder (Fountain of Youth provides +8 Happiness, no promotions, and is renamed Angel Falls), Krakatoa, GBR, and Gibraltar all appear closer to workable land (thank you Barathor!).
Random:
New follower belief:
Synagogues = Can build synagogues with give +3 culture, +2 Faith and +1 Happiness (like Cathedrals did in GnK). (Thanks Leugi!).
Other UA name changes:
Egypt now "Children of the Nile", Babylon now "Chaldean Scribes", Aztecs now "Xochiyaoyotl" (their word for the 'flower wars' were tribes would fight to gain victims worthy of sacrifice), Austria now "Hapsburg Monarchy."
Social Policies:
(again note: these are in addition to the current effects unless otherwise noted)
Honor:
Discipline: Double production of Barracks and Walls
Military Tradition: +4 happy, +4 culture from Heroic Epic
Military Caste: Oligarchy's effect added
Professional Army: 50 percent discount to upgrade, +50% production of armories, arsenals, castles, and military academies.
Tradition:
Oligarchy: +2 happy, +2 gold from palace, +10 % tourism in capital.
Piety:
Religious tolerance: +1 happy from libraries, public schools and universities.
Reformation: +2 science from temples.
Organized Religion: Extra faith from temples increased to +2. d
Mandate of Heaven: Contabularies and Police Stations +2 Faith, 25 % purchase discount (note, missionaries and inquisitor base price is cheaper, too).
Finisher: +1 Faith from every Great Work.
Exploration:
Naval Tradition: +1 production, +1 food from Fishing Boats
Treasure Fleet: +3 gold from Customs Houses
Finisher: Free archaelogist.
Finally, Brandenburg Gate is the Autocracy wonder and has Prora's old effect (doesn't require coast to build), Prora is gone (thank you LastSword!).
DOWNLOAD THE FINAL VERSION HERE!
http://steamcommunity.com/sharedfiles/filedetails/?id=233144889&searchtext=
I've put together one version and put it on Steam. Now based on some of that feedback I'm almost ready to release version 2.0. I'm hoping to get some feedback here before release and then I'll update this post with a link.
In the spoiler tag is the entire change list. If you're willing, please take a moment to read and consider and comment on some of the changes you notice.
I have tried to give credit to every mod that I have incorporated. For example, leugi's synagogue belief is a new belief I've included because after the changes to Cathedral's in Brave New World I felt there was a gap that his mod fulfilled.
Thank your for your time and consideration.
Spoiler :
Change List (UA changes are only additions to the currently-existing UA unless otherwise noted)
Civilizations:
1) Brazil -- UA change = Now named "Order and Progress" with plantations having +1 gold and +1 production, UU change = Pracinhas cheaper to build/buy than regular infantry.
2) Mongolia -- UA change = receive a free Khan after researching Horseback Riding, name changed to "Terror of the Horde"
3) Russia -- UA change = coal is now doubled as well
4) The Huns -- UA change = Have their own city list (thank you Zorgulon!) and gain 3 influence per turn with city states they could demand tribute from.
5) India -- UA change = Workers build improvements 33% faster, name change to The Urban-Rural Dichotomy
6) France -- UA change = Free Great Writer after researching Education and +1 gold from city connections.
7) Netherlands -- UI change = Polders provide 2 culture after researching Railroads.
8) England -- UA change = Receive Free Great Admiral after researching Compass.
9) Denmark -- UA change = name change to Wrath of the Norsemen, all Gunpowder units start with Altitude Training to honor the now-extinct Ski Infantry, UU change = Ski Infantry replaced by Stave Church (thank you James Barrows!).
10) Japan -- UU change = Samurai now strong as Musketmen, upgrade to Riflemen, have unique promotion that allows them to earn culture per kill, but can no longer build Fishing Boats (thank you Barathor!).
11) Ottomans -- UA improvement = -25% unhappiness from number of cities.
12) Byzantium -- UA change = free great prophet after researching Theolgoy.
13) Polynesia -- UA change = Atolls provide +1 Food.
14) Assyria -- UA change = Units pay just one movement point to move along rivers
15) Venice -- UU change = Great Galleass cost reduced to be like a normal Galleass, UA change = can trespass in city state land without angering city state.
16) Carthage -- UU change = Quinqueremes can create fishing boat improvements.
17) Iroquois -- UB change = Longhouse requires no maintenance
18) Celts -- UB change = No longer build Celeidh Hall, now have new UI = Motte and Bailey Fort, a new improvement that damages nearby enemies and gives gold/culture bonuses after researching Flight and Archaeology (cannot be build touching one another). (thanks Bloublou!).
19) America -- UA change = Settlers now have +1 movement and sight and ignore terrain costs.
20) Spain -- Several Natural Wonder changes: Lake Victoria is now a Lake Tile (thanks you Calypso!), Solomon's Mines are gone (effect of +6 Hammers is given to Grand Mesa), El Dorado is gone (Kilimanjaro now produces +6 culture), Fountain of Youth and Cerro de Potosi appear as often as any other Natural Wonder (Fountain of Youth provides +8 Happiness, no promotions, and is renamed Angel Falls), Krakatoa, GBR, and Gibraltar all appear closer to workable land (thank you Barathor!).
Random:
New follower belief:
Synagogues = Can build synagogues with give +3 culture, +2 Faith and +1 Happiness (like Cathedrals did in GnK). (Thanks Leugi!).
Other UA name changes:
Egypt now "Children of the Nile", Babylon now "Chaldean Scribes", Aztecs now "Xochiyaoyotl" (their word for the 'flower wars' were tribes would fight to gain victims worthy of sacrifice), Austria now "Hapsburg Monarchy."
Social Policies:
(again note: these are in addition to the current effects unless otherwise noted)
Honor:
Discipline: Double production of Barracks and Walls
Military Tradition: +4 happy, +4 culture from Heroic Epic
Military Caste: Oligarchy's effect added
Professional Army: 50 percent discount to upgrade, +50% production of armories, arsenals, castles, and military academies.
Tradition:
Oligarchy: +2 happy, +2 gold from palace, +10 % tourism in capital.
Piety:
Religious tolerance: +1 happy from libraries, public schools and universities.
Reformation: +2 science from temples.
Organized Religion: Extra faith from temples increased to +2. d
Mandate of Heaven: Contabularies and Police Stations +2 Faith, 25 % purchase discount (note, missionaries and inquisitor base price is cheaper, too).
Finisher: +1 Faith from every Great Work.
Exploration:
Naval Tradition: +1 production, +1 food from Fishing Boats
Treasure Fleet: +3 gold from Customs Houses
Finisher: Free archaelogist.
Finally, Brandenburg Gate is the Autocracy wonder and has Prora's old effect (doesn't require coast to build), Prora is gone (thank you LastSword!).
DOWNLOAD THE FINAL VERSION HERE!
http://steamcommunity.com/sharedfiles/filedetails/?id=233144889&searchtext=