AW Arcaeca
Deus Vult
The kind of stuff that would be so simple for Firaxis to implement in XML but didn't...
1) Is it possible to make a building that provides extra yields to a specific improvement type in G&K? Or is the closest we have <Building_ResourceYieldChanges>?
2) I'd like to make a civ receive an extra yield from workable all tiles of a specific terrain type that have any resource on them. This should be pretty simple to implement, but I'm having a bit of a brain fart right now...
3) Sort of related - the bazaar gives double versions of all luxury resources within city limits; is it possible to provide an additional version of only one specific lux?
TIA,
AW
They sounded a lot easier to implement when I came up with the ideas But then again, it might just be that I'm tried right now
1) Is it possible to make a building that provides extra yields to a specific improvement type in G&K? Or is the closest we have <Building_ResourceYieldChanges>?
2) I'd like to make a civ receive an extra yield from workable all tiles of a specific terrain type that have any resource on them. This should be pretty simple to implement, but I'm having a bit of a brain fart right now...
3) Sort of related - the bazaar gives double versions of all luxury resources within city limits; is it possible to provide an additional version of only one specific lux?
TIA,
AW
They sounded a lot easier to implement when I came up with the ideas But then again, it might just be that I'm tried right now