We've all played but Robi D. There is a timer reduction down to 48 pending on the server. You change it during a turn and the next turn has that time. Another 1-2 turns in it can be lowered down to the regular value of ~24.
For when people are eliminated in the game my spoiler will once again be hosted at cdz. I imagine Robi will post his up to.
As mine is generally more detailed/awesome then i suggest when you're eliminated you check out mine first.
Hmm, interesting choice... I don't know that I would have given up a river and a coastal start for a plains-hill that has no fresh water and is 1 tile off the coast. But each to their own.Thought I might settle my first city this turn.
All hail the victorious Robi! Uh, wait a minute...Oh and my start has just won me the game, i'll give you all a chance now to surrender instead was waiting the next couple of hundred turns to lose
Uh-oh, that doesn't sound good... hope you're not stuck in an ice prison at one of the poles...You're right, 9 coast tiles, only 3 sea. Lets try attaching this way...
Although my city maybe better than Donovan, I think I earn the "peninsula of doom" prize away from him. After settling the city, I see tundra on one end of the jetty, and ice on the other!
You're right, 9 coast tiles, only 3 sea. Lets try attaching this way...
Although my city maybe better than Donovan, I think I earn the "peninsula of doom" prize away from him. After settling the city, I see tundra on one end of the jetty, and ice on the other!
Hmm, interesting choice... I don't know that I would have given up a river and a coastal start for a plains-hill that has no fresh water and is 1 tile off the coast. But each to their own.
Yeah, that would have been a pretty good tile to found the city on. Although it might have missed out on a seafood resource to the west. But all in all, the extra 2 hammers per turn in the early game would have been pretty powerful. Cost of 2 turns to move there, though.I probably would've settled on the Marble, giving a 2 3 1 city tile which would give you 5 per turn to build that first workboat.
Fair enough. It's not ideal, but I guess you can't do much better with the surrounding land. I just have an aversion to founding cities 1 tile off the coast, especially if they contain more than 1-2 coastal tiles in their fat cross.I moved 1SE onto the plains hill because of the lack of seafood or river tiles. I'm going to have to move the capital later if I intend to be using Bureaucracy anyway, so I might as well attempt to maximise the early game worth of the city.
So does this mean your actually going to do more than one update every 50 or so turns
I probably would've settled on the Marble, giving a 2 3 1 city tile which would give you 5 per turn to build that first workboat.
To settle on Marble I would have to give up fresh water and a seafood and 2 turns for it. I'm praying there's a bangarang city site nearby else I'm toast anyway. The faster I find it, the better.
Ceiliazul, your city site looks a lot like mine, do you know if you're near the north of the south pole? Or is it too early to tell yet. If you're in the south I'm going to be worried that you're my cell mate in a long ice prison.
If you had another seafood tile at your starting location that you wouldn't have got if you moved to the marble, I think it was fine to settle in place. If there wasn't any other seafood, I think I lean towards Azz's comment of settling on the marble. Not sure what I would have done if I'd started there, probably 50/50.I don't think I've EVER waited to t3 found a city. Since by t30 I'll have it mined at 4h 2g, I see that having a longterm payout. What do others think?
I don't think I've EVER waited to t3 found a city. Since by t30 I'll have it mined at 4h 2g, I see that having a longterm payout. What do others think?
3/21/10 2:04 am nabaxo Logged out
3/21/10 2:04 am nabaxo Finished turn
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