Hello all and welcome to the team!
This will be large fun.
I firmly believe Max asked me to host the game based on experience running a Succession Game, not for playing ability.
I play for fun. I enjoy the strategic discussion that takes place in SGs and it has enhanced my playing ability immensely.
Suggestion Since we do not want the wooden spoon, please honestly pipe up about playing experience so we can set a good order.
Coletite Thanks for your honesty. I put you last, and put Ted before you and I play after you. Dont fret. You will learn a lot and have fun in the process.
Tinkez If you prefer 3rd, pipe up, and
Oddible can switch if he wants to.
Play Order edit 5-22-04
1. Handy
2. Tinkez
3. Oddible
4. maharaja
5. Ted
6. Coletite
Here are the game parameters:
Civ: Germans
Difficulty: Monarch
Map size: Standard
Map shape: Continents
Barbarians: Raging Horde
Climate: Normal
Temperature: Temperate
Age: 4 Billion Years
Game: All victories; Restarting players off
Opponents (F10)
Russia - |Sci. & Exp.| BW & P | Cossacks
France - |Com. & Ind.| M & A| Muskets
England - |Exp. & Com.| A & P| MOW
Japan - |Rel. & Mil.| CB & W| Sams
India - |Com. & Rel.| CB & A| Dumbos
China - |Mil. & Ind.| WC & M| Riders
Opening Play
Id favor settling on the spot, road & mine both BGs. Thats 20 worker turns. (G;RRR;MMMMMM,G,RRR,MMMMMM). Build 3 warrior scouts & then chop a granary. If we settle & worker movement reveals some additional bonus, the worker moves may change. Research Pottery @ 100% to get it in 14. Then we can chop a granary. At monarch I would normally go for a settler flood, but raging barbarians will cause us to provide escorts for all settlers. We will have to watch F3 to see which city an uprising is nearby. Our early game goal should be to grab lands until the continent is set. The we can attack our weakest neighbor.
Ill play later today or Sunday to give everyone a chance to post comments. I dont think I can lose it in 20 turns.
VARIANT
Id recommend we play this straight up. This would be a hard long Always War game. The mini map suggests we are in the middle of the continent, Fighting a two front war with raging barbarians would make this a looooooong game. Im in if you all want to do it, but it will be very difficult, at least an Emperor Plus or Deity Light level game in difficulty.
Victory Goal Given we are scientific, and have Panzers, Domination or conquest seems appropriate. As long as it is no diplo, I don't really care. Space shots are fun, but can get a boring towards the end on monarch level since we will be so far ahead.
SGOTM etiquette (blatantly plagiarized from Mad-Bax & Greebley)
Donts
Dont automate workers.
Dont use city governors.
Dont leave units on go-to orders that extend beyond your set of turns.
Dont change build orders wholesale on your inherited turn.
Don't leave significant units like leaders fortified. Other problems are things like workers fortified in town, boats fortified, etc. I prefer the Y key to place units in border cities on sentry. If AI units approach that you do not have an ROP with, the unit wakes up, alerting you to the AIs presence (Very important when at war so you notice attacks away from the front).
Don't ruin our reputation by breaking trades without the teams permission. This is a biggie. At monarch we will have the AI paying us insane levels of gold when we get to the modern age. I've gotten 300+ GPT trades for ToE Industrial Techs.
DO
DO be polite and constructive on you comments on game play. (if your sentence starts: "Who was the goober-nose that ... ", or WTF
; its a bad sign).
DO ask for a skip if real Life (RL) gets in the way of playing. Ask to be skipped, or play your turns on time. Please don't just go missing in action.
DO finish all your turns and upload the game saved at the
END of the last turn.
DO follow the
GOTM Rules
DO stick rigidly to the
saved game naming convention. HANDY_SG002_BC4000_02.sav; HANDY_SG002_BC3000_02.sav; etc.
DO include the turn number and the in-game date for each turn in your log. Note: you receive the game at turn 0
DO include reasons you made wholesale changes to city build orders (definitely called for in certain circumstances like war. Usually however these circumstances are discussed - such as a decision to go to war.). Just supply a good reason for your decision in the log. The player before you may learn something new. One of the key points of succession games is that people do have different ways of playing, which teaches one different ways of approaching the game.
DO include a NOTES summary at the end of the turn log that communicates your intentions. (Where is that galley going?)
DO please post your score at the end of your turn. (SGOTM "DO" only)
DO read any previous discussion and the previous players turn. (Hopefully the previous player summarized very important parts in the final notes). This will avoid having good plans started by one player continuing with the next.
DO check F1 each turn to make sure cities will not riot next turn.
DO stop in the middle of your turns, post a save and ask for the teams opinion if you are unsure what to do. Say the Zulu are demanding tribute, the team plans to eventually attack the Zulu, but you are not sure we are ready yet. Post a save if you want some help. I have learned a lot this way. If something comes up during your turn which is a difficult decision, then it is completely appropriate to stop playing so a discussion can occur on the best path to follow.
DO aks players why they did something you don't understand. That's how we all learn & get bnetter.
Do feel free to explain in your post why you did something. Also feel free to ask players to comment on your decisions. Such as, I'm not sure if I should do X or Y, I chose X because of ___, was this okay?
DO forgive Handy for Typos
Lets get ready to Ruuuuuuuuuuuuuuummmmmmble