SGOTM2 Germany - Team scout

Nice turns Scout. Good call on caving to Lizzy - even if she is at war with everyone else (wonder why?) we want no part of that!

Take it away, Q :)


Tal

P.S. It says on the save/score page that you only played 9 turns, Scout :mischief: :lol:
 
Tallanas said:
P.S. It says on the save/score page that you only played 9 turns, Scout :mischief: :lol:
Dang...you're right - looking at my turnlog, there is no "turn 6". I must have been picking my nose or something, and forgot to use that finger to count a turn. [pimp]

@Q: I'm sure this will just break your heart, but do you mind taking off your shoes to count off an eleventh turn on your round to get us back on track?
 
scoutsout said:
Dang...you're right - looking at my turnlog, there is no "turn 6". I must have been picking my nose or something, and forgot to use that finger to count a turn. [pimp]

@Q: I'm sure this will just break your heart, but do you mind taking off your shoes to count off an eleventh turn on your round to get us back on track?

:lol:

Nose-picking?? :nono:
 
@Q - are you around?

Has anybody seen Q lately?

@ Gengis: Though we're pushing the 36 hour mark, whaddya say we give Q another 24 hours to post something before you pick it up. Sound fair? I think his last post was just a few hours before I posted my turnlog... hopefully he's just enjoying a time with family or something (it is memorial day weekend for us 'yanks'...)

@Q - if you're a little busy, just post a quick something to let us know you're around. I don't mind waiting an extra day or three for you to play your turns if you are simply busy and need to find a time to work the turns into your schedule...
 
Hey, this team must be under a curse or something...

Maybe it's those dastardly cheating fellas from the Staff Team that keep on kidnapping your players to sabotage your SGOTM :hmm: (and of course, until I am banned for abusing the new smileys, :joke: )
 
Karasu said:
Hey, this team must be under a curse or something...

Maybe it's those dastardly cheating fellas from the Staff Team that keep on kidnapping your players to sabotage your SGOTM :mischief: (and of course, until I am banned for abusing the new smileys, [offtopic] )
Just see to it I'm never given moderator privileges....or the above might be an example of what I do in original posts! :p

I'm not all that worried about Q, he's in the Navy, and might have drawn barnacle-scraping duty or something. He's been participating in discussion...
 
:sniper:

And then there were three...
 
Double post! : postcountfluff :

Been meaning to ask, Scout - where does your sig come from? Is it original? I'd love to know... (hope you don't mind me asking :) )
 
Tallanas said:
Been meaning to ask, Scout - where does your sig come from? Is it original? I'd love to know... (hope you don't mind me asking :) )
I don't mind you asking... I should probably post this url as my homepage in my profile or something... It's from a poster that I first saw ... nevermind when or where I saw it. While many know the story of the 101st at Bastogne ("Nuts"), not as many know about another paratrooper story from the Battle of the Bulge.
 
Fascinating - thanks for posting the link. I have to say that the paratrooper in the photo is one tough-looking soldier.


Tal
 
*whispers* He said sig, not avatar. :p
 
Gengis Khan said:
*whispers* He said sig, not avatar. :p
:blush: Once again... I feel silly...the sig...

I believe that quote (or something very similar to it) it inscribed on a monument in Trafalgar Cemetery, at Gibraltar.
 
@Gengis :lol: After Scout had gone to all that trouble, I wasn't going to mention that! I was going to wait a day and then have a subtle follow-up question :) "Say, Scout, now I know about your avatar, how about that quote...?"

@Scout - thanks for the info - although I hadn't thought of it before, I did actually find the story of your avatar very interesting!


Tal
 
:lol: Well, I've gotten several PMs about my Avatar over the last several weeks, so when you asked about 'sig', I guess I mis-read the question.

@Gengis: I noted "Q" is up in GK2, and you posted a 'waiting' note in that thread. Do you want to give it another day here, or go ahead and pick it up?
 
We seem to have stalled...

:(
 
Not at all, actually I'm blowing off studying & playing as we speak. :D

edit- talk about being quick on the draw. Beat that!
 
Flight Check: First things first, I re-read the last 2 pages & save a copy of Tals dotmap for further reference. A whole lot has changed since we’ve gotten it. We can see the whole continent. :goodjob: putting those scouts to work guys, that helps out a ton with city planning. (for example: since I now know the only way to get to the north is through us or on the mountain chain, we can stick a warrior on the mountain pass to spot incoming settlers & concentrate on expanding SE first before going north.)

We’ve got some catching up to do…….


Just to clear something up or if you didn’t know……..
Turn 10 (775)
all of the AI have Philosophy now, and they'll generally sell it, with initial offers of WM and ~80g. I think I'll wait until it's cheaper.
Tech price is based on: 1. if it’s monopoly price/how many civs have it already, 2. how many beakers you have into the tech(NOT turns, that’s important when someone busts your 40 turn gambit a couple turns early). (other things like Map size/difficulty level adjust them too, but not in game) Since the 3 civs we know already know Phil, and we’re not researching it, it will stay that same price until we meet someone or start on it.

If one of the Civs didn’t have Phil, I’d buy it then sell to them even at a loss. Since everyone(we know) already has it, I’m going to pass for awhile.

Military Report: 1 settler, 7 workers, 20 warriors, 1 archer & 1 spearman. (10 cities total) Not too shabby, we need settlers & workers desperate bad, and we’re good on warriors, I think I’ll start churning out other units now.

We’re got 1 galley in production, I’m going to make a couple other coastal cities a priority, so we can get some more in the water.

From Calogne/Hanovers/Nuremburg’s position it looks like we’re going with 9(.5) as our second ring. Good choice, with this much land we want to peacefully grab as much initial land as possible.

Change Hamburg from spearman to barracks. We’re militaristic, even though we don’t plan on going to war we should take advantage of the cheap barracks(but only in our unit pumps) in case war falls in our lap.

Most of our cities are building workers, fine by me. That will slow down growth in those jungle cities, but they desperately need a worker around there NOW.

Whip our galley in Nurembug, for a grand total of 1 wasted shield(1 pop loss, 19 turns left).

Increase research to 80%, Math due in 6 at +1gpt. (This is for a couple reasons, obviously I want to sell it cheap to everyone to increase the pace. And although we could have probably gotten it/currency first at the current pace, those will be good techs to trade away to new Civs we find. Plus we don’t really need cash right now, we’ve got the GL coming up & plenty of barbs to hunt for cash.)

While their cheap I go ahead & establish embassies with France & England……..(down to 37g).


Looks like France will get the Pyramids, and London will get the Oracle. Not good.
http://www.civfanatics.net/uploads7/Moscow1.JPG
That’s what we know of from Moscow on the outside. Talk about a great city for wonder building, flood plains & plains on a river, good thing they only have 1 resource hooked up & it will be awhile before they get their incense connected to there so they’ll need some entertainers to keep everyone happy. We’re going to have to investigate down the line to make sure we can get it in time, I hope it doesn’t come to sacking Moscow to keep them from building it, Russia doesn’t have enough cities to bounce back from us razing their capitol.

IT Leipzig: worker>worker
Frankfurt catches the plague, loses a pop.
Nuremburg: galley>galley
T0-(750bc) (I’m counting this as turn 0 to get us back even, hope noone minds.
Switch Frankfurt from worker to warrior, now that it doesn’t have the pop to produce a worker.
Kill off 2 barb camps. Cha ching, 50g!
Warriors spot 2 barb galleys to the north of where ours is headed, start saying your prayers brave sea men.

IT Hamburg: barracks>spear
Frankfurt: warrior>archer

T1-(730) Our galley moves 2 tiles N, and fortifies. Be strong, for the sake of the Empire!
Change Cologne from spearman to worker(both due in 2).

IT Hip hip HOORAY! Russia & England sign a peace treaty.
Even a bigger reason to cheer, our galley beats of both barbs only losing 1hp & promotes![dance]
Berlin: settler>settler

T2-(710) Galley spots a mushroom village on the tip of Iceland. We’ll send the next galley with a warrior to pop it, I’m not turning this one around.
Found Bremen(near incense) which starts on *drumroll* a worker.
Our turns go from 3 on math to 2, I turn it down to 30% and we can still get it in 2. Uh oh…….

As I expected, England & France have Math.
Buy Math from Joanie for our WM & 20g.
Sell our WM to Russia for 12g.
Sell our WM & Math to England for her WM, Phil, & 49g.
Then go around & re-trade WMs with France, Russia, and England(in that order). (It’s a little know fact that trading WMs (using the “care to trade maps?” option) gives you a bonus to attitude(IIRC its –1pt) if you’ve done it in the last 20 turns. No noticeable gain, but it’s better then 3g.)
Well our monopoly got busted, but we still made out pretty well regardless.;)

Start on Currency at 80%, due in 16 at +1gpt. (This ones like 50/50 towards it panning out. 16 turns is a long time, but the AI will probably go for Poly, Republic & Construction first. If the other continent doesn’t have it we stand a better shot, and will probably get it first. Either way we’ll want markets soon, and this will reduce our price for it.)

Take our only warrior out of Hamburg(unit pump) and send him towards Kongisburg, then take one of the MPs in Kongisburg out & send his as a settler escort that’s heading to found our next city & get that incense in our borders. (Kongisburg won’t grow for 5 so the extra MP isn’t needed till then. I’m trying to keep as many warriors in the field as possible to scout for barbs.)

IT Heindleburg: grows to 2, then produces a worker. Starts on a Cat. (after our Jungle cities produce the initial first worker, I’m going to start them on Cats. We’ll have 1 worker in the field around them with more on the way from our pump & when we’re going with the minimum military possible catapults are your best friend. Cheap, easy & don’t need a barracks).
Cologne: worker>Cat

T3-(690) Sell our WM around for 6g.
2 workers leave our pump & head east.

IT :sleep:

T4-(670) Warriors spot barbs ahoy!
Galley spots another GH & the end of the island. :(
Whip granary in Munich(aka settler pump #2, a very weak one, but it will still help).
Sell our WM around for 6g.

IT There’s barbs running round everywhere, and where there’s barbs……. There’s gold!
Leipzig: worker>worker
Munich: granary>settler

T5-(650) Galley circles around the tip of the island hoping for a spot to jump across.
Warrior kills barb horseman.
All our workers from the pump leave & head elsewhere.
Sell Wm around for 9g.

IT Warrior fends off barb, -1hp.
Berlin: settler>settler
Hamburg: spear>spear

London switches to Great Library. :wallbash:

I’ll stop here to get some suggestions, we have 30 turns left on it. I can maybe shave 5 or so turns off but she’s going to beat us by a mile unless we do something.

Sack London? Forget the GL? And on top that the Russians haven’t switched over yet so they my go Oracle, or they may go GL.

[edit- London had 16 turns left when I established an embassy, but it was about to grow so you figure at most we have 10 turns most likely 6-8.]
 
I'm more worried about the shield loss in Konigsberg than I am losing the GL. Have we got anything useful we can plow the shields into? We can build a regular Library in Konigsberg if nothing else...

...and there's no saying that we can't go to war in this variant... My only contentions on that count are that we need to be very careful how we fight; and we would be better served taking out 2 civs than 1. (So we have an odd number of UN votes.

...since we can't build the U.N., we would be wise to get as big as possible, to insure that we are in the vote. (And no, I don't think it's absolutely necessary to capture the U.N. to win this variant...)
 
We can stick a FP in there, but that's a terrible spot for our FP. We can stick a library in there, we keep the GL/Palace pre-build and either stick a market in there in about 10, or if Poly is researched shortly gamble on the Hanging Gardens(wouldn't be a bad wonder. 1 content citizen per city is nothing to sneeze at on this monster map). But it would be a gamble, 30 turns is stretching it.

We're just going to have to revamp our strategy if we go without the GL, everywhere will need a library shortly and we'll have to be the pace setter, instead of being at parity.

I agree with scouts that we'll be in the UN vote regardless, but if the Civ that builds it doesn't think he has a shot, their won't be a vote.
 
Gengis Khan said:
We can stick a FP in there, but that's a terrible spot for our FP. We can stick a library in there, we keep the GL/Palace pre-build and either stick a market in there in about 10, or if Poly is researched shortly gamble on the Hanging Gardens(wouldn't be a bad wonder. 1 content citizen per city is nothing to sneeze at on this monster map). But it would be a gamble, 30 turns is stretching it.

We're just going to have to revamp our strategy if we go without the GL, everywhere will need a library shortly and we'll have to be the pace setter, instead of being at parity.

I agree with scouts that we'll be in the UN vote regardless, but if the Civ that builds it doesn't think he has a shot, their won't be a vote.

Shucks, that was unlucky... :cry: Like you say, the FP would be terrible in Konigsberg, a real waste...

So. My choice would be the Gardens, if it's possible, although I realise it's a moderate gamble. A library would be my second choice.

Without the GL... Well, for me, it has its pro's and cons. On the plus side, I prefer to be the pace-setter, so it will be familiar territory for me, although this is one step up in difficulty, I admit. On the negative, the temptation to capture it will be great :) And the waste of shields is a real bugger unless we sort it out... If we do end up going to war on our continent, at least we know that it will capture us two wonders, and the likely survivor, France, has been at war with at least one of the civs we'll be fighting, so the diplomatic fallout might not be as bad as it could be.

On a more immediate note, i think there is very little we can do to prevent the building of the GL.

In which case, I suppose we should at least ask ourselves these two questions...

1) Can we capture it in time for it to be useful?

2) Would a war to capture the GL be worth more (if successful) than the expenditure of that war machine building energy on libraries, settlers and infrastructure?


My gut feel would be 1) Yes and 2) Almost certainly not

How about you guys?

Tal


P.S. As an aside, Gengis, presuming you finish your turns tomorrow (Thursday), I will have to wait until Sunday night GMT to play a next set, as I have guests up Fri/Sat and an important Cup Match on Sunday...

So... In the interests of catching up around 1000 years that we have lost on most all the other teams, I am happy to participate in discussion but watch while you guys (Scout and GK) do a double-header, back-to-back turns. Unless Q gets back online, of course.

Rest assured you are not losing another team member! It just so happens my turns are likely to fall on three consecutive bad days for me... :rolleyes:
 
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