Hey guys! Been a lurker for a while, never posted a thread. I was wondering what you think the perfect AI flavour settings would be for a challenging civ (if you want to go in depth you could go for each victory type)?
I was thinking about it because in the hands of a real player, Hiawatha is just... average. His AI takes advantage of the AI's bonuses perfectly, and I was wondering if you could design a civ that would take control of the AI bonuses better? Could be interesting for Deity challenges to have a game with 4 civs, each one perfect for science, cultural, diplomatic or domination victory.
I was thinking about it because in the hands of a real player, Hiawatha is just... average. His AI takes advantage of the AI's bonuses perfectly, and I was wondering if you could design a civ that would take control of the AI bonuses better? Could be interesting for Deity challenges to have a game with 4 civs, each one perfect for science, cultural, diplomatic or domination victory.