Actually not everything. Lots of things are not adjusted, which changes how the game works fundamentally. Spain's NW gold bonus is still the same. Faith costs are higher for missionaries, but things you get, such as science from interfaith dialogue, is the same, meaning the faith-to-science efficiency is about 1/3 of what you get in a normal game. Golden Ages are still 20 turns, but on marathon that's about 6 turns in standard time - so it's a lot shorter, in effect. So on, so forth. Some things are adjusted, others are not. It's actually rather annoying and breaks a lot of things.
I don't ever play on anything but Marathon, but what I do dislike are the extremely long build times. Like, if you're weak and a strong neighbor attacks, it will take close to 20 turns to build a single swordsman compared to 5-6 in standard.
I don't ever play on anything but Marathon, but what I do dislike are the extremely long build times. Like, if you're weak and a strong neighbor attacks, it will take close to 20 turns to build a single swordsman compared to 5-6 in standard.
I play only on epic. Standard seems hectic to me and marathon, my speed of choice in all previous civs, drags unbearably in early game. But just like MarshalN pointed it out, some mechanics in lower speeds are nerfed to the point of uselessness.
When you get to later in the game you get several turns per year, it comes up with july 1967 for example.
And it's definitely more than 1200 because I just finished a game on turn 1250ish and it was about 2015
When you get to later in the game you get several turns per year, it comes up with july 1967 for example.
And it's definitely more than 1200 because I just finished a game on turn 1250ish and it was about 2015
yes. i noticed this too. I think im using an outdated gamespeed info file. other ones in the mod directory use months as units of time and it equals 1500 turns @ 2050.
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