Dedicated Ranged Mounted Line

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Jul 1, 2013
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Despite the existence of Chariot Archers and a good deal of mounted ranged unique units, they all end up upgrading into melee units. I think there should be a separate line from usual mounted units that always has ranged attacks.

Obviously it should start with the Chariot Archer, then at some point upgrade into a genericized Horse Archer. Many many many nations have utilized horse archers, not simply the Huns. Maybe they could get like a Treasury UB that gains GPT for each city razed or something. Unsure what medieval-renaissance equivalents should be, though maybe Cavalry would be ranged and something like a Curiassier would be melee.

As for armor units, the first thing that comes to mind is that most of the tanks represented in this game are considered infantry tanks - heavily armored units meant to support and defend the movement of infantry through the lines. It stands to reason that the ranged equivalent would be cavalry tanks - motorized units meant to take advantage of their motorization, and move in quickly to fire off and then retreat. The Landship counterpart that comes to mind would be a Light Tank- specifically the Renault FT, a unit particularly smaller than the British line we see, and especially noteworthy for its turret design. Successive ranged armor units would likely be dubbed a Cavalry Tank and/or a Mobile Artillery of some sort, and be based off either smaller tanks than the standard main battle tanks, or larger motorized artillery pieces.
 
Despite the existence of Chariot Archers and a good deal of mounted ranged unique units, they all end up upgrading into melee units. I think there should be a separate line from usual mounted units that always has ranged attacks.

Obviously it should start with the Chariot Archer, then at some point upgrade into a genericized Horse Archer. Many many many nations have utilized horse archers, not simply the Huns. Maybe they could get like a Treasury UB that gains GPT for each city razed or something. Unsure what medieval-renaissance equivalents should be, though maybe Cavalry would be ranged and something like a Curiassier would be melee.

As for armor units, the first thing that comes to mind is that most of the tanks represented in this game are considered infantry tanks - heavily armored units meant to support and defend the movement of infantry through the lines. It stands to reason that the ranged equivalent would be cavalry tanks - motorized units meant to take advantage of their motorization, and move in quickly to fire off and then retreat. The Landship counterpart that comes to mind would be a Light Tank- specifically the Renault FT, a unit particularly smaller than the British line we see, and especially noteworthy for its turret design. Successive ranged armor units would likely be dubbed a Cavalry Tank and/or a Mobile Artillery of some sort, and be based off either smaller tanks than the standard main battle tanks, or larger motorized artillery pieces.

Gotta fix the combat system before we introduce a unit line that so far for some civilizations makes them unbeatable during their UU reign. If you introduce a range speed line, the new metagame for strategy becomes to quickly settle horses, and then build a horde of horse archers with a melee horse to win wars.

Range units rule the game, Camel Archers/Keshiks rule the entire game.
 
Well hasn't that been historically the case? As it stands Horsemen are just kinda okay, but realistically Horses should be a definite edge for the ones who use them. Honestly early Strategic Resources feel a little bit underpowered, when really Horses should be prized for the mobility they offer, and Iron should give units that use it some supremely powerful benefits. Honestly I feel a bit like Musketmen and Cannons should utilize Iron just so it's not entirely reserved for two early-game melee units that are only slightly better than the more accessible Spearmen and Pikemen.
 
Well hasn't that been historically the case? As it stands Horsemen are just kinda okay, but realistically Horses should be a definite edge for the ones who use them. Honestly early Strategic Resources feel a little bit underpowered, when really Horses should be prized for the mobility they offer, and Iron should give units that use it some supremely powerful benefits. Honestly I feel a bit like Musketmen and Cannons should utilize Iron just so it's not entirely reserved for two early-game melee units that are only slightly better than the more accessible Spearmen and Pikemen.

Historically the Romans didn't spam range units and win wars. They won them with swordsmen with heavy shields. The Greeks won their wars with phalanxes, another melee focused doctrine. History or not, its no excuse to never build swords/spears. Even musketmen are useless to build against range units. Also Iron can't be used with Muskets and Cannons due to the fact it would make it even harder to have a navy and still maintain a land force.
 
The unbalance from mounted ranged units stems from their quick movement and ability to move after attack. It's what makes them so powerful, so unless they were really weak, they would just trample over everything.
 
That's part of it (that's why they're immediately preferable to regular ranged units, and why the Camel Archer and Keshik are by far the two best UUs), but it's not the whole story. Ranged in general is too powerful—hence CB and XB rushes, hence artillery and bombers completely dictating the late game. They really need to do something to make melee units more attractive.
 
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