BNW patch en route

Here's some interesting things from GlobalDefines.xml:

Very Unhappy penalties have been altered:

The threshold is the same at -10 happiness

Growth penalty is the same at -100%

Instead of the Combat Penalty being -33%, it's -2% per unhappiness and goes up to a max of -40%.

(so, at -10 happiness, I assume it starts at only -20% and reaches its max when you hit the Super Unhappy threshold of -20.)

Instead of the Production Penalty being -50%, it's -2% per unhappiness and goes up to a max of -40%.

Now Gold is affected. Same deal: -2% per unhappiness once you reach the Very Unhappy threshold and maxes out at -40%.

Nice, can you see if the AI still plays on Settler difficulty? That was the major cause of AI's lack of unhappiness for city-spam.
 
Here's some interesting things from GlobalDefines.xml:

Very Unhappy penalties have been altered:

The threshold is the same at -10 happiness

Growth penalty is the same at -100%

Instead of the Combat Penalty being -33%, it's -2% per unhappiness and goes up to a max of -40%.

(so, at -10 happiness, I assume it starts at only -20% and reaches its max when you hit the Super Unhappy threshold of -20.)

Instead of the Production Penalty being -50%, it's -2% per unhappiness and goes up to a max of -40%.

Now Gold is affected. Same deal: -2% per unhappiness once you reach the Very Unhappy threshold and maxes out at -40%.

yet another edge for the ai, nice
 
Motherland Calls seems to come with Railroad for Order civs (according to the files).

Chateau is listed as giving +2 culture and +2 gold, with an extra culture and gold with Flight.

Which files can I see these in? ;)

Full city-state list:
Spoiler :
<Row>
<MinorCivType>MINOR_CIV_BRATISLAVA</MinorCivType>
<CityName>TXT_KEY_CITYSTATE_BRATISLAVA</CityName>
</Row>
<Row>
<MinorCivType>MINOR_CIV_BUDAPEST</MinorCivType>
<CityName>TXT_KEY_CITYSTATE_BUDAPEST</CityName>
</Row>
<Row>
<MinorCivType>MINOR_CIV_GENEVA</MinorCivType>
<CityName>TXT_KEY_CITYSTATE_GENEVA</CityName>
</Row>
<Row>
<MinorCivType>MINOR_CIV_RIGA</MinorCivType>
<CityName>TXT_KEY_CITYSTATE_RIGA</CityName>
</Row>
<Row>
<MinorCivType>MINOR_CIV_GENOA</MinorCivType>
<CityName>TXT_KEY_CITYSTATE_GENOA</CityName>
</Row>
<Row>
<MinorCivType>MINOR_CIV_FLORENCE</MinorCivType>
<CityName>TXT_KEY_CITYSTATE_FLORENCE</CityName>
</Row>
<Row>
<MinorCivType>MINOR_CIV_RAGUSA</MinorCivType>
<CityName>TXT_KEY_CITYSTATE_RAGUSA</CityName>
</Row>
<Row>
<MinorCivType>MINOR_CIV_SYDNEY</MinorCivType>
<CityName>TXT_KEY_CITYSTATE_SYDNEY</CityName>
</Row>
<Row>
<MinorCivType>MINOR_CIV_QUEBEC_CITY</MinorCivType>
<CityName>TXT_KEY_CITYSTATE_QUEBEC_CITY</CityName>
</Row>
<Row>
<MinorCivType>MINOR_CIV_BUCHAREST</MinorCivType>
<CityName>TXT_KEY_CITYSTATE_BUCHAREST</CityName>
</Row>
<Row>
<MinorCivType>MINOR_CIV_BELGRADE</MinorCivType>
<CityName>TXT_KEY_CITYSTATE_BELGRADE</CityName>
</Row>
<Row>
<MinorCivType>MINOR_CIV_BRUSSELS</MinorCivType>
<CityName>TXT_KEY_CITYSTATE_BRUSSELS</CityName>
</Row>
<Row>
<MinorCivType>MINOR_CIV_MONACO</MinorCivType>
<CityName>TXT_KEY_CITYSTATE_MONACO</CityName>
</Row>
<Row>
<MinorCivType>MINOR_CIV_KATHMANDU</MinorCivType>
<CityName>TXT_KEY_CITYSTATE_KATHMANDU</CityName>
</Row>
<Row>
<MinorCivType>MINOR_CIV_HANOI</MinorCivType>
<CityName>TXT_KEY_CITYSTATE_HANOI</CityName>
</Row>
<Row>
<MinorCivType>MINOR_CIV_LHASA</MinorCivType>
<CityName>TXT_KEY_CITYSTATE_LHASA</CityName>
</Row>
<Row>
<MinorCivType>MINOR_CIV_ALMATY</MinorCivType>
<CityName>TXT_KEY_CITYSTATE_ALMATY</CityName>
</Row>
<Row>
<MinorCivType>MINOR_CIV_KUALA_LUMPUR</MinorCivType>
<CityName>TXT_KEY_CITYSTATE_KUALA_LUMPUR</CityName>
</Row>
<Row>
<MinorCivType>MINOR_CIV_SINGAPORE</MinorCivType>
<CityName>TXT_KEY_CITYSTATE_SINGAPORE</CityName>
</Row>
<Row>
<MinorCivType>MINOR_CIV_PANAMA_CITY</MinorCivType>
<CityName>TXT_KEY_CITYSTATE_PANAMA_CITY</CityName>
</Row>
<Row>
<MinorCivType>MINOR_CIV_CAPE_TOWN</MinorCivType>
<CityName>TXT_KEY_CITYSTATE_CAPE_TOWN</CityName>
</Row>
<Row>
<MinorCivType>MINOR_CIV_SIDON</MinorCivType>
<CityName>TXT_KEY_CITYSTATE_SIDON</CityName>
</Row>
<Row>
<MinorCivType>MINOR_CIV_TYRE</MinorCivType>
<CityName>TXT_KEY_CITYSTATE_TYRE</CityName>
</Row>
<Row>
<MinorCivType>MINOR_CIV_ANTWERP</MinorCivType>
<CityName>TXT_KEY_CITYSTATE_ANTWERP</CityName>
</Row>
<Row>
<MinorCivType>MINOR_CIV_CAHOKIA</MinorCivType>
<CityName>TXT_KEY_CITYSTATE_CAHOKIA</CityName>
</Row>
<Row>
<MinorCivType>MINOR_CIV_COLOMBO</MinorCivType>
<CityName>TXT_KEY_CITYSTATE_COLOMBO</CityName>
</Row>
<Row>
<MinorCivType>MINOR_CIV_HONG_KONG</MinorCivType>
<CityName>TXT_KEY_CITYSTATE_HONG_KONG</CityName>
</Row>
<Row>
<MinorCivType>MINOR_CIV_ORMUS</MinorCivType>
<CityName>TXT_KEY_CITYSTATE_ORMUS</CityName>
</Row>
<Row>
<MinorCivType>MINOR_CIV_JERUSALEM</MinorCivType>
<CityName>TXT_KEY_CITYSTATE_JERUSALEM</CityName>
</Row>
<Row>
<MinorCivType>MINOR_CIV_LA_VENTA</MinorCivType>
<CityName>TXT_KEY_CITYSTATE_LA_VENTA</CityName>
</Row>
<Row>
<MinorCivType>MINOR_CIV_VANCOUVER</MinorCivType>
<CityName>TXT_KEY_CITYSTATE_VANCOUVER</CityName>
</Row>
<Row>
<MinorCivType>MINOR_CIV_MANILA</MinorCivType>
<CityName>TXT_KEY_CITYSTATE_MANILA</CityName>
</Row>
<Row>
<MinorCivType>MINOR_CIV_ANTANANARIVO</MinorCivType>
<CityName>TXT_KEY_CITYSTATE_ANTANANARIVO</CityName>
</Row>
<Row>
<MinorCivType>MINOR_CIV_MILAN</MinorCivType>
<CityName>TXT_KEY_CITYSTATE_MILAN</CityName>
</Row>
<Row>
<MinorCivType>MINOR_CIV_MOMBASA</MinorCivType>
<CityName>TXT_KEY_CITYSTATE_MOMBASA</CityName>
</Row>
<Row>
<MinorCivType>MINOR_CIV_PRAGUE</MinorCivType>
<CityName>TXT_KEY_CITYSTATE_PRAGUE</CityName>
</Row>
<Row>
<MinorCivType>MINOR_CIV_VALLETTA</MinorCivType>
<CityName>TXT_KEY_CITYSTATE_VALLETTA</CityName>
</Row>
<Row>
<MinorCivType>MINOR_CIV_VATICAN_CITY</MinorCivType>
<CityName>TXT_KEY_CITYSTATE_VATICAN_CITY</CityName>
</Row>
<Row>
<MinorCivType>MINOR_CIV_WITTENBERG</MinorCivType>
<CityName>TXT_KEY_CITYSTATE_WITTENBERG</CityName>
</Row>
<Row>
<MinorCivType>MINOR_CIV_YEREVAN</MinorCivType>
<CityName>TXT_KEY_CITYSTATE_YEREVAN</CityName>
</Row>
<Row>
<MinorCivType>MINOR_CIV_ZANZIBAR</MinorCivType>
<CityName>TXT_KEY_CITYSTATE_ZANZIBAR</CityName>
</Row>
<Row>
<MinorCivType>MINOR_CIV_ZURICH</MinorCivType>
<CityName>TXT_KEY_CITYSTATE_ZURICH</CityName>
</Row>
<Row>
<MinorCivType>MINOR_CIV_SAMARKAND</MinorCivType>
<CityName>TXT_KEY_CITYSTATE_SAMARKAND</CityName>
</Row>
<Row>
<MinorCivType>MINOR_CIV_MALACCA</MinorCivType>
<CityName>TXT_KEY_CITYSTATE_MALACCA</CityName>
</Row>
<Row>
<MinorCivType>MINOR_CIV_MOGADISHU</MinorCivType>
<CityName>TXT_KEY_CITYSTATE_MOGADISHU</CityName>
</Row>
<Row>
<MinorCivType>MINOR_CIV_BYBLOS</MinorCivType>
<CityName>TXT_KEY_CITYSTATE_BYBLOS</CityName>
</Row>
<Row>
<MinorCivType>MINOR_CIV_KYZYL</MinorCivType>
<CityName>TXT_KEY_CITYSTATE_KYZYL</CityName>
</Row>
<Row>
<MinorCivType>MINOR_CIV_IFE</MinorCivType>
<CityName>TXT_KEY_CITYSTATE_IFE</CityName>
</Row>
<Row>
<MinorCivType>MINOR_CIV_KIEV</MinorCivType>
<CityName>TXT_KEY_CITYSTATE_KIEV</CityName>
</Row>
<Row>
<MinorCivType>MINOR_CIV_BUENOS_AIRES</MinorCivType>
<CityName>TXT_KEY_CITYSTATE_BUENOS_AIRES</CityName>
</Row>
<Row>
<MinorCivType>MINOR_CIV_MBANZA_KONGO</MinorCivType>
<CityName>TXT_KEY_CITYSTATE_MBANZA_KONGO</CityName>
</Row>
<Row>
<MinorCivType>MINOR_CIV_KABUL</MinorCivType>
<CityName>TXT_KEY_CITYSTATE_KABUL</CityName>
</Row>
<Row>
<MinorCivType>MINOR_CIV_SOFIA</MinorCivType>
<CityName>TXT_KEY_CITYSTATE_SOFIA</CityName>
</Row>
<Row>
<MinorCivType>MINOR_CIV_UR</MinorCivType>
<CityName>TXT_KEY_CITYSTATE_UR</CityName>
</Row>
<Row>
<MinorCivType>MINOR_CIV_MELBOURNE</MinorCivType>
<CityName>TXT_KEY_CITYSTATE_MELBOURNE</CityName>
</Row>
 
Found a belief I haven't seen mentioned.

<Row Tag="TXT_KEY_BELIEF_TEARS_OF_GODS">
<Text>+2 [ICON_PEACE] Faith from each Gems or Pearls resource.</Text>
</Row>

Seems to be a pantheon belief, no?

Interesting, does sound like a pantheon.
 
Scramble of Africa leader's list unveiled!

<Language_en_US>
<!-- Entry UI-->
<Row Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_PEDRO">
<Text>Leopold II</Text>
</Row>
<Row Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_ELIZABETH">
<Text>Victoria</Text>
</Row>
<Row Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_NAPOLEON">
<Text>Jules Grevy</Text>
</Row>
<Row Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_AUGUSTUS">
<Text>Giuseppe Garibaldi</Text>
</Row>
<Row Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_BISMARCK">
<Text>Bismarck</Text>
</Row>
<Row Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_MARIA_I">
<Text>Maria Pia</Text>
</Row>
<Row Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_RAMESSES">
<Text>Ismail Pasha</Text>
</Row>
<Row Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_AHMAD_ALMANSUR">
<Text>Hassan I</Text>
</Row>
<Row Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_SULEIMAN">
<Text>Abdul Hamid II</Text>
</Row>
<Row Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_WASHINGTON">
<Text>Paul Kruger</Text>
</Row>
<Row Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_SELASSIE">
<Text>Menelik II</Text>
</Row>
<Row Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_SHAKA">
<Text>Cetshwayo</Text>
</Row>
</Language_en_US>

So Italy is confirmed... Giuseppe Garibaldi!
 
Yeah, it just updated. Either way, I don't have any new songs whatsoever, as I expected. I'm counting on you to upload the theme songs. :D

To get access to the new BNW music you need to have had to preorder BNW. The patch alone does not give you all the BNW assets.

CS
 
mine is broken

MP?

None of my SP are.

I think these are the files for original civ traits:
Spoiler :
<LevelExperienceModifier>-25</LevelExperienceModifier>
</Row>
<Row>
<Type>TRAIT_ART_OF_WAR</Type>
<Description>TXT_KEY_TRAIT_ART_OF_WAR</Description>
<ShortDescription>TXT_KEY_TRAIT_ART_OF_WAR_SHORT</ShortDescription>
<GreatGeneralRateModifier>50</GreatGeneralRateModifier>
<GreatGeneralExtraBonus>15</GreatGeneralExtraBonus>
</Row>
<Row>
<Type>TRAIT_POPULATION_GROWTH</Type>
<Description>TXT_KEY_TRAIT_POPULATION_GROWTH</Description>
<ShortDescription>TXT_KEY_TRAIT_POPULATION_GROWTH_SHORT</ShortDescription>
<CityUnhappinessModifier>100</CityUnhappinessModifier>
<PopulationUnhappinessModifier>-50</PopulationUnhappinessModifier>
</Row>
<Row>
<Type>TRAIT_STRATEGIC_RICHES</Type>
<Description>TXT_KEY_TRAIT_STRATEGIC_RICHES</Description>
<ShortDescription>TXT_KEY_TRAIT_STRATEGIC_RICHES_SHORT</ShortDescription>
</Row>
<Row>
<Type>TRAIT_OCEAN_MOVEMENT</Type>
<Description>TXT_KEY_TRAIT_OCEAN_MOVEMENT</Description>
<ShortDescription>TXT_KEY_TRAIT_OCEAN_MOVEMENT_SHORT</ShortDescription>
<ExtraEmbarkMoves>2</ExtraEmbarkMoves>
<ExtraSpies>1</ExtraSpies>
</Row>
<Row>
<Type>TRAIT_CITY_STATE_BONUSES</Type>
<Description>TXT_KEY_TRAIT_CITY_STATE_BONUSES</Description>
<ShortDescription>TXT_KEY_TRAIT_CITY_STATE_BONUSES_SHORT</ShortDescription>
<CityStateBonusModifier>50</CityStateBonusModifier>
</Row>
<Row>
<Type>TRAIT_CITY_STATE_FRIENDSHIP</Type>
<Description>TXT_KEY_TRAIT_CITY_STATE_FRIENDSHIP</Description>
<ShortDescription>TXT_KEY_TRAIT_CITY_STATE_FRIENDSHIP_SHORT</ShortDescription>
<CityStateFriendshipModifier>100</CityStateFriendshipModifier>
</Row>
<Row>
<Type>TRAIT_FIGHT_WELL_DAMAGED</Type>
<Description>TXT_KEY_TRAIT_FIGHT_WELL_DAMAGED</Description>
<ShortDescription>TXT_KEY_TRAIT_FIGHT_WELL_DAMAGED_SHORT</ShortDescription>
<FightWellDamaged>true</FightWellDamaged>
</Row>
<Row>
<Type>TRAIT_CONVERTS_LAND_BARBARIANS</Type>
<Description>TXT_KEY_TRAIT_CONVERTS_LAND_BARBARIANS</Description>
<ShortDescription>TXT_KEY_TRAIT_CONVERTS_LAND_BARBARIANS_SHORT</ShortDescription>
<LandBarbarianConversionPercent>50</LandBarbarianConversionPercent>
<LandUnitMaintenanceModifier>-25</LandUnitMaintenanceModifier>
</Row>
<Row>
<Type>TRAIT_CONVERTS_SEA_BARBARIANS</Type>
<Description>TXT_KEY_TRAIT_CONVERTS_SEA_BARBARIANS</Description>
<ShortDescription>TXT_KEY_TRAIT_CONVERTS_SEA_BARBARIANS_SHORT</ShortDescription>
<NavalUnitMaintenanceModifier>-66</NavalUnitMaintenanceModifier>
</Row>
<Row>
<Type>TRAIT_IGNORE_TERRAIN_IN_FOREST</Type>
<Description>TXT_KEY_TRAIT_IGNORE_TERRAIN_IN_FOREST</Description>
<ShortDescription>TXT_KEY_TRAIT_IGNORE_TERRAIN_IN_FOREST_SHORT</ShortDescription>
<MoveFriendlyWoodsAsRoad>true</MoveFriendlyWoodsAsRoad>
</Row>
<Row>
<Type>TRAIT_CAPITAL_BUILDINGS_CHEAPER</Type>
<Description>TXT_KEY_TRAIT_CAPITAL_BUILDINGS_CHEAPER</Description>
<ShortDescription>TXT_KEY_TRAIT_CAPITAL_BUILDINGS_CHEAPER_SHORT</ShortDescription>
<CapitalBuildingModifier>25</CapitalBuildingModifier>
</Row>
<Row>
<Type>TRAIT_RIVER_EXPANSION</Type>
<Description>TXT_KEY_TRAIT_RIVER_EXPANSION</Description>
<ShortDescription>TXT_KEY_TRAIT_RIVER_EXPANSION_SHORT</ShortDescription>
<PlotBuyCostModifier>-50</PlotBuyCostModifier>
</Row>
<Row>
<Type>TRAIT_CULTURE_FROM_KILLS</Type>
<Description>TXT_KEY_TRAIT_CULTURE_FROM_KILLS</Description>
<ShortDescription>TXT_KEY_TRAIT_CULTURE_FROM_KILLS_SHORT</ShortDescription>
<CultureFromKills>100</CultureFromKills>
</Row>
<Row>
<Type>TRAIT_ENHANCED_CULTURE</Type>
<Description>TXT_KEY_TRAIT_ENHANCED_CULTURE</Description>
<ShortDescription>TXT_KEY_TRAIT_ENHANCED_CULTURE_SHORT</ShortDescription>
<CapitalThemingBonusModifier>100</CapitalThemingBonusModifier>
</Row>
<Row>
<Type>TRAIT_LAND_TRADE_GOLD</Type>
<Description>TXT_KEY_TRAIT_LAND_TRADE_GOLD2</Description>
<ShortDescription>TXT_KEY_TRAIT_LAND_TRADE_GOLD2_SHORT</ShortDescription>
<LandTradeRouteRangeBonus>5</LandTradeRouteRangeBonus>
<TradeReligionModifier>100</TradeReligionModifier>
</Row>
<Row>
<Type>TRAIT_WONDER_BUILDER</Type>
<Description>TXT_KEY_TRAIT_WONDER_BUILDER</Description>
<ShortDescription>TXT_KEY_TRAIT_WONDER_BUILDER_SHORT</ShortDescription>
<WonderProductionModifier>20</WonderProductionModifier>
</Row>
<Row>
<Type>TRAIT_AMPHIB_WARLORD</Type>
<Description>TXT_KEY_TRAIT_AMPHIB_WARLORD</Description>
<ShortDescription>TXT_KEY_TRAIT_AMPHIB_WARLORD_SHORT</ShortDescription>
<PlunderModifier>200</PlunderModifier>
</Row>
<Row>
<Type>TRAIT_ENHANCED_GOLDEN_AGES</Type>
<Description>TXT_KEY_TRAIT_ENHANCED_GOLDEN_AGES</Description>
<ShortDescription>TXT_KEY_TRAIT_ENHANCED_GOLDEN_AGES_SHORT</ShortDescription>
<GoldenAgeDurationModifier>50</GoldenAgeDurationModifier>
<GoldenAgeMoveChange>1</GoldenAgeMoveChange>
<GoldenAgeCombatModifier>10</GoldenAgeCombatModifier>
</Row>
</Traits>
<Trait_ExtraYieldThresholds>
<Row>
<TraitType>TRAIT_FINANCIAL</TraitType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>2</Yield>
</Row>
</Trait_ExtraYieldThresholds>
<Trait_YieldChanges>
<Row>
<TraitType>TRAIT_FINANCIAL</TraitType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>2</Yield>
</Row>
</Trait_YieldChanges>
<Trait_YieldChangesStrategicResources>
<Row>
<TraitType>TRAIT_STRATEGIC_RICHES</TraitType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>1</Yield>
</Row>
</Trait_YieldChangesStrategicResources>
<Trait_FreePromotionUnitCombats>
<Row>
<TraitType>TRAIT_CONVERTS_SEA_BARBARIANS</TraitType>
<UnitCombatType>UNITCOMBAT_NAVALMELEE</UnitCombatType>
<PromotionType>PROMOTION_PRIZE_SHIPS</PromotionType>
</Row>
<Row>
<TraitType>TRAIT_OCEAN_MOVEMENT</TraitType>
<UnitCombatType>UNITCOMBAT_NAVALRANGED</UnitCombatType>
<PromotionType>PROMOTION_OCEAN_MOVEMENT</PromotionType>
</Row>
<Row>
<TraitType>TRAIT_OCEAN_MOVEMENT</TraitType>
<UnitCombatType>UNITCOMBAT_NAVALMELEE</UnitCombatType>
<PromotionType>PROMOTI
I see it. America and Germany seem to get no change.
 
They said it's under Steam for now, but will release a standalone (in the SDK or something) later.

Yes I am betting that the reason we do not have a Pitboss App is that it can possibly cause a security breach for Steam and Steam needs all games to have a valid login. An app that doesn't need a login could be used by hackers to get a backdoor into steam and use the code to pirate steam games and use the steam servers.

I'm sure that Firaxis and Steam are working on a secure Pitboss system as we speak, but still until that happens Pitboss is useless as it is now.

CS
 
Yes I am betting that the reason we do not have a Pitboss App is that it can possibly cause a security breach for Steam and Steam needs all games to have a valid login. An app that doesn't need a login could be used by hackers to get a backdoor into steam and use the code to pirate steam games and use the steam servers.

I'm sure that Firaxis and Steam are working on a secure Pitboss system as we speak, but still until that happens Pitboss is useless as it is now.

CS

Isn't that why GMR exists?:)

(Assuming the patch hasn't broken it.)
 
Is there any conclusive evidence as to whether Motherland Calls is in the game or not?
 
Isn't that why GMR exists?:)

(Assuming the patch hasn't broken it.)

GMR is a nice system but still essentially just PBEM, Pitboss if done right is a near real time game with the advantage of not having the reload cheating of PBEM. For now though assuming the patch did not break GMR, it is still the best option.

CS
 
Yes I am betting that the reason we do not have a Pitboss App is that it can possibly cause a security breach for Steam and Steam needs all games to have a valid login. An app that doesn't need a login could be used by hackers to get a backdoor into steam and use the code to pirate steam games and use the steam servers.

I'm sure that Firaxis and Steam are working on a secure Pitboss system as we speak, but still until that happens Pitboss is useless as it is now.

CS

So do you flat out think they are lying in the release notes, or just didn't read them?

New Mode - Pitboss - Your game can now run in a server mode, which allows players to connect, take their turn, disconnect, and come back later. Email notifications and steam notifications are built into the system. Once the system has received a healthy amount of feedback from the community, we will also include a stand-alone Pitboss server that does not require a steam account to run.

I get that people hate Steam, but it sounds like they really are planning on a stand-alone setup. So I personally wouldn't consider the Steam-only version we have now as 'useless' even if I did hate Steam, as high usage will presumably speed up the standalone development process.
 
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