BTS 3.13 (bruic's patch) Pitboss

hmm i thought some/all of the hammers carried over if you skipped building a turn...
 
Well.. I actually looked forward to storm oyzar with 100 catapults from each of us... But if the majority wants to end the game fine by me.
 
OK then I officially call Oyzar the winner :clap:


Very well played I particularly liked the not hooking metal early, to get cheap warriors for hapiness!! And of course the cottage everything part!

Peacefull neighbours like me and Levgree helped a lot of course, although I would not have been so peacefull if BBfrancis left me alone!

Well done again, I have to say I enjoyed it, dispite the tech gap and I learned a thing or two...hopefully everyone else has as well!!!
 
Yes I enjoyed the game too and learn't a lot. Because it was so peaceful it really showed up problems with my strategy.

But I am glad to see mine wasn't the very worst being played ;)

It's a shame the 'final alliance' didn't really get off the ground. But with at least two big players not responding or even playing at that point I think it's best we call it a day.

I didn't like the map at first but it grew on me the more we played. I liked the uncrowded nature although you certainly could fight if you wanted to. I think it would have been better if the 'more lakes' or whatever it is option had been chosen though. And I was disappointed I couldn't build lighthouses on the lakes as I beelined for the Great Lighthouse :p
 
OK then I officially call Oyzar the winner :clap:


Very well played I particularly liked the not hooking metal early, to get cheap warriors for hapiness!! And of course the cottage everything part!

Peacefull neighbours like me and Levgree helped a lot of course, although I would not have been so peacefull if BBfrancis left me alone!

Well done again, I have to say I enjoyed it, dispite the tech gap and I learned a thing or two...hopefully everyone else has as well!!!

I didn't cottage everything... I had like 6-7 production cities each doing over 50 raw production towards the end.. I have a ton of windmills which each gives 6 or more commerce(emancipation(2) base(1) electricity(1) ga(1) financial(1) and possibly riverside(1)). How do i change my civpassword? or maybe kick me to AI for half a turn then login with no password? that way people who might be interested can login and see what is going on in my empire.. Of note in this game is that i was very slow getting espionage up and as such there was a huge window of time where levgre could have attacked me very successfully with the help of indiansmoke(who had a ton of espionage points against me).

However the cottages did contribute most to my research. My capital was doing well over 300 beakers around 1 AD and that was without oxford(which i was rather late in building, and probably isn't very good unless you are going for space, same for wall street). I had almost 0 cottages mapwide before i got monarchy(had like 5-7 cities at the time), but when i cottaged up my capital and a few other cities(only had one other dedicated commerce citiy at the time i think), my economy really started rolling. I generated more great people than the any other civ and that was without being philosophical and without having NE. Great people are good, very good! I was in pacfism and caste system for a large part of the game which let me generate great people at decent speed nontheless(my "GP farm" ran like 6-8 specialists pre biology and could prolly run like 12-14 afterwards if i had the slots for it). academies in my top 3-4 commerce cities made close to 50 beakers each. Ofc the shrine in capital with the greatest religion in the world didn't hurt(+24 gold, 48 after multipliers as well as 2 settled great priests and 1 settled great merchant made for alot of gold to get my research slider higher so i didn't have to build any gold multipliers in the rest of my empire), but it wasn't determinental to my success. I find that you should almost never sacrifice expansion and/or development for early religion as it takes sooo long to pay off while the expansion pays off imeadiatly. And who knows you might even capture a shrine/religion from someone(i was going to attack bjarker eventually, i just had not gotten around to it yet due to the size of the map).

As for the map: it require you to expand very agressivly, especially on noble difficulty. Cities didn't cost me more than like 10-12 gold to settle and that was basically paid of with traderoutes imeadiatly(although those insane windmills and watermills didn't hurt at this point). The fact that alot of people totaly neglected to expand and/or neglected their economy ment there were very few real competitors in this game. When me and levgre got liberalism(on the same turn) there were 0 other civs who even had burrecracy. In the same vein almost none of you managed to get monarchy early enough to use herditary rule to good effect. Herditary rule allowed my capital to grow to size 18(and later size 20) while most of you guys(except levgre) didn't have any size 10+ cities... This map is also very bountifull of health but almost no happy resources which makes this even better... I hope you learn from your mistakes so we can all be better in the future and as such have more fun through a more competetive game.
 
When me and levgre got liberalism(on the same turn) there were 0 other civs who even had burrecracy. In the same vein almost none of you managed to get monarchy early enough to use herditary rule to good effect. QUOTE]

While you and Levgre where teching Paper education, Liberialism, I had condtruction and Feudalism...had it not been for the war with BBfrancis things would not have been easy for you Oyzar....especially since your capital and our border city had 0 production as you cotaged even the hills.
 
When me and levgre got liberalism(on the same turn) there were 0 other civs who even had burrecracy. In the same vein almost none of you managed to get monarchy early enough to use herditary rule to good effect. QUOTE]

While you and Levgre where teching Paper education, Liberialism, I had condtruction and Feudalism...had it not been for the war with BBfrancis things would not have been easy for you Oyzar....especially since your capital and our border city had 0 production as you cotaged even the hills.

I still matched you in production empirewide(as shown from the graphs), but yes i agree bbfrancis attack on you was very good for me...
 
Yes I enjoyed the game too and learn't a lot. Because it was so peaceful it really showed up problems with my strategy.

But I am glad to see mine wasn't the very worst being played ;)

It's a shame the 'final alliance' didn't really get off the ground. But with at least two big players not responding or even playing at that point I think it's best we call it a day.

I didn't like the map at first but it grew on me the more we played. I liked the uncrowded nature although you certainly could fight if you wanted to. I think it would have been better if the 'more lakes' or whatever it is option had been chosen though. And I was disappointed I couldn't build lighthouses on the lakes as I beelined for the Great Lighthouse :p


That final alliance would have been basically us throwing units into the flames. Oyzar had enough research that he could basically beeline in ample time any military tech that he wanted... mech infantry, nukes, modern tanks, bombers, etc. A ton of tanks could almost without effort obliterate anything the players besides me brought, and Oyzar would still hardly be slowed down by myself, even if I had actually had infantry like I could've if I beelined assembly line.

The clinching factor was the incredible distance between some of us... I suppose I could have researched railroads in about 30 turns and hooked us up...

Perhaps the alliance would have worked about 50 turns ago, and I think we shouldv'e done that (that would have made the game interesting perhaps), but right now it would be an exercise in futility. Once I knew I would no longer be able to carry out a whatsoever successful attack on Oyzar (we both got riflemen, while he had much more commerce and production, and had expanded into lots of the good space near me that I should've taken earlier) that was the turning point where we all would have had to attack him.
 
That final alliance would have been basically us throwing units into the flames. Oyzar had enough research that he could basically beeline in ample time any military tech that he wanted... mech infantry, nukes, modern tanks, bombers, etc. A ton of tanks could almost without effort obliterate anything the players besides me brought, and Oyzar would still hardly be slowed down by myself, even if I had actually had infantry like I could've if I beelined assembly line.

The clinching factor was the incredible distance between some of us... I suppose I could have researched railroads in about 30 turns and hooked us up...

Perhaps the alliance would have worked about 50 turns ago, and I think we shouldv'e done that (that would have made the game interesting perhaps), but right now it would be an exercise in futility. Once I knew I would no longer be able to carry out a whatsoever successful attack on Oyzar (we both got riflemen, while he had much more commerce and production, and had expanded into lots of the good space near me that I should've taken earlier) that was the turning point where we all would have had to attack him.

You actually had a very short time period where you could potentially have whipped and drafted alot of riflemen and possibly swarmed me before i got to assembly line as i didn't actually build all that many riflemen.. I didn't have full intel on you at the time so if you combined it with raised espionage slider it could have worked even with too much outside help...
 
Yes Levgree, a final attack would have been hopeless really. It was too late by then. I said that in my offer.

It was just what was the alternative? We could concede - as we have now - or throw everything we had at him and bring the game to an end very quickly. It would have given us all, including Oyzar, a bit of excitement at the end perhaps. Or we could do what we were doing which is all lose seperately. Oyzar could either pick us off one by one or Space/Culture a victory easily.

And while I don't think we could do much against Oyzar we could have hurt him if we played it right. The rest of us would all need to attack within a turn or two, prefereably just after he had enaged with you. As this was the final throw of the dice we could all have done a stack of slaving. Building almost a unit per city per turn for a brief period. Thats a lot for even Oyzar to handle unless he was set up for it. Which he almost certainly wasn't. Would we have won? No. But we could have done some damage.

Oyzar was winning due to his huge economy and we could hurt that easier than taking his cities with his far more advanced troops defending them. With plenty of two move units (with withdrawal picks) we could have pillaged a lot, even the most backward of us. We may have been able to cut him off from some health and happiness resources. Plus pillage some of his towns and mines. And he would have suffered more than us from the ending of trade routes and deals as we would all still have foreign trade routes and other trade partners while he would have none.

But like I say it wasn't really intended to beat him. Just to bring the game to a conclusion with some honour and spark some interest back in to the game. Both for him and us. Rather than play out another 50 turns before being suddenly being knocked out when Oyzar finally arrived with his nukes, tanks & bombers.
 
care to move this to finished games if it is not going up again?
 
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