TheMarshmallowBear
Benelovent Chieftain of the Ursu Kingdom
It could very well be a WIP or working title.
I suspect somebody from 2K has read this thread by now so they already know that we know... This 'may' accelarate an anouncement! Lets see.
Welcome to the real One World : THE INTERNET
http://pc.gamespy.com/pc/sid-meiers-civilization-v/1227161p1.html
Does this apply for all of us here?Is it embarrassingly obvious that I care way too much about this?
We are, of course, assuming that the leak was unintentional.
Is it embarrassingly obvious that I care way too much about this?
Does this apply for all of us here?
I posted a quick blurb on GameSpy about this. Hopefully it will knock some official confirmation loose.
You are way too slow with reporting it back to CFC
News spread as fast as lightning here
What can I say? You all are too fast for me
That doesn't really work within the current frame, as the +1 Food or Production is city specific, so you can't just trade it to someone else, it needs to be tied up with a city.I think it'd be interesting to see rice added, but as a resource like wheat, which gives a tile bonus rather than used as a luxury resource. You could also add other resources of that nature, like potatoes, etc. Then, give those resources the ability to be traded.
So, say you have a worked potato tile and a wheat tile. If your city is doing well, perhaps you could trade the wheat to give someone else +1 production and +1 food, while leaving you the extra 2 food from the worked tile. That would allow for more trading options and give those tiles a bit more meaning in my opinion.
That doesn't really work within the current frame, as the +1 Food or Production is city specific, so you can't just trade it to someone else, it needs to be tied up with a city.
That's not saying I'm against trading bonus resources, quite on the contrary I very much am for it, but it would need to be coupled with a general change of how these works, i.e. either back to Civ 4 mechanics where having a resource provides you a bonus in all your city, or to a new system where each plot provides a number of resources similar to how strategic resources work, and then you assign these to cities/buildings (or consume them when building buildings) in order to get the bonus. I would go for the latter for balance reasons, as otherwise a single plot can give you unlimited amounts of food/production (1 for each city).
meh, I just don't like Shaka
They tend to cycle through General-Specific civ. They had the Iroquois in civ 3 and 5 and the Native Americans in 4. There's other examples as well. They will split up the Polynesians in the next instalment or so
But again, talking about civs should be discouraged as it is so mostly pointless. Nevermind that I do it myself...
Enough about the Bantu. It's bad enough that they've lumped all the Polynesians into one civ, but Africa is way too diverse for something like that - imagine if they lumped all of Europe into one giant civilization of Europa