DMOC
Mathematician
- Joined
- Aug 23, 2007
- Messages
- 5,594
This is an attempt by me to help our team be more organized in our planning between turns. In our turn discussion thread, I propose that at the end of every turn, the turn player copy and paste this form below:
That will come out like this:
I hope this will help our team be more organized. It looks like a lot but it will go by quickly if we know what we are doing.
IF THERE IS NOTHING NEEDED FOR A CERTAIN SECTION (SUCH AS IN THE "TRADES" SECTION IF WE AREN'T PLANNING ON TRADES), THEN THE TURN PLAYER SHOULD JUST ELIMINATE THAT SECTION FROM THE TEMPLATE.
On a final note, I'm hoping that the turnplayer should copy/paste whatever they wrote above into this thread, so this thread becomes like the turn tracker thread, but without the screenshots which slow down the page.
HTML:
[B]Turn Number / Date that was just played[/B]: Write the turn number followed by a date. Separate the two with a slash: "/".
[B]Major Issue[/B]: The turn player should write here what the most important issue in the turnset is that he thinks. (I'd say he/she but I don't think we have females here.)
[B]Events pertaining to SANCTA[/B]: Insert any events pertaining to SANCTA, including any declaration of wars, links to the SANCTA diplomacy thread, Great People issues, technological trades/advancement issues, the founding of a new city, the construction and/or planning of a wonder, a sudden rise in GNP or Power, etc.
[B]Events pertaining to Kazakhstan[/B]: (Same as SANCTA.)
[B]Events pertaining to Mad Scientists[/B]: (Same as SANCTA.)
[B]Events pertaining to Cavalieros[/B]: (Same as SANCTA.)
[B]Military Issues[/B]: Any issues relating to military, including wars, etc. that the next turn player needs to be aware of.
[B]Barbarian Issues[/B]: If any barbarians are threatening our cities, our turnplayer needs to know this before he opens up the game. There's a chance that someone could miss that barbarian axe which is 2 tiles away from one of our cities.
[B]Trades[/B]: List any resource and/or technological trades that should be conducted in the [I]next turnset[/I].
[B]City Build Instructions[/B]: Below, the turn player should write down the [I]next two builds[/I] of each city (be sure to add on to this list when we found more cities). If we're planning on building something long term in any city (such as a national or world wonder), then add that next to the next two city builds. If we can't agree on the city builds ... that's what discussion is for. :goodjob:
[LIST]
[*][U]Saturn[/U]-
[*][U]Titan[/U]-
[*][U]Rhea[/U]-
[*][U]Dione[/U]-
[*][U]Iapetus[/U]-
[/LIST]
[B]City Growth[/B]: The turn player should write down any plans being made about city growth (such as micromanaging a certain city to grow faster or slower, whipping a city, etc.).
[B]Great People[/B]: Any plans relating to great people should be listed here.
[B]Worker Instructions[/B]: Worker instructions should be listed here for those workers that need a new task the following turn.
[B]Espionage[/B]: List any espionage changes that we might have to make. In addition, if we have just gained visibility in another team's demographics or technological advancement, that should be listed here. Likewise, if any team has suddenly started to put their own espionage points on us.
[B]Scouting[/B]: Anything relating to scouting.
[B]Extras[/B]: Anything relevant that doesn't fit in an above category should be here, such as civics changes.
That will come out like this:
Spoiler :
Turn Number / Date that was just played: Write the turn number followed by a date. Separate the two with a slash: "/".
Major Issue: The turn player should write here what the most important issue in the turnset is that he thinks. (I'd say he/she but I don't think we have females here.)
Events pertaining to SANCTA: Insert any events pertaining to SANCTA, including any declaration of wars, links to the SANCTA diplomacy thread, Great People issues, technological trades/advancement issues, the founding of a new city, the construction and/or planning of a wonder, a sudden rise in GNP or Power, etc.
Events pertaining to Kazakhstan: (Same as SANCTA.)
Events pertaining to Mad Scientists: (Same as SANCTA.)
Events pertaining to Cavalieros: (Same as SANCTA.)
Military Issues: Any issues relating to military, including wars, etc. that the next turn player needs to be aware of.
Barbarian Issues: If any barbarians are threatening our cities, our turnplayer needs to know this before he opens up the game. There's a chance that someone could miss that barbarian axe which is 2 tiles away from one of our cities.
Trades: List any resource and/or technological trades that should be conducted in the next turnset.
City Build Instructions: Below, the turn player should write down the next two builds of each city (be sure to add on to this list when we found more cities). If we're planning on building something long term in any city (such as a national or world wonder), then add that next to the next two city builds. If we can't agree on the city builds ... that's what discussion is for.
- Saturn-
- Titan-
- Rhea-
- Dione-
- Iapetus-
City Growth: The turn player should write down any plans being made about city growth (such as micromanaging a certain city to grow faster or slower, whipping a city, etc.).
Great People: Any plans relating to great people should be listed here.
Worker Instructions: Worker instructions should be listed here for those workers that need a new task the following turn.
Espionage: List any espionage changes that we might have to make. In addition, if we have just gained visibility in another team's demographics or technological advancement, that should be listed here. Likewise, if any team has suddenly started to put their own espionage points on us.
Scouting: Anything relating to scouting.
Extras: Anything relevant that doesn't fit in an above category should be here, such as civics changes.
I hope this will help our team be more organized. It looks like a lot but it will go by quickly if we know what we are doing.
IF THERE IS NOTHING NEEDED FOR A CERTAIN SECTION (SUCH AS IN THE "TRADES" SECTION IF WE AREN'T PLANNING ON TRADES), THEN THE TURN PLAYER SHOULD JUST ELIMINATE THAT SECTION FROM THE TEMPLATE.
On a final note, I'm hoping that the turnplayer should copy/paste whatever they wrote above into this thread, so this thread becomes like the turn tracker thread, but without the screenshots which slow down the page.