Vaarna_Aarne
Chieftain
- Joined
- Oct 18, 2006
- Messages
- 27
Howdy again!
I got back to working the XML, this time on your map... I removed the unnecessary units, resources, buildings, civilopedia, techs and leaders, then
whipped up new leaders complete with custom diplomacy lines and leaderheads, added a spy unit (just guess what it is...), gave cavalries and muskets custom models (seZereth's fantastic WHFB Nippon models!), fixed the build bug, changed calendar to months and based the timeline on Nobunaga's meteoric rise (starts a year before the Battle of Okehazama), reworked civilopedia, and created a new scenario (well, actually a save file).
I managed to make it fairly accurate historically, which came at the cost of unbalanced gameplay (I like to call it difficulty, Nobunaga = easiest, on the other hand, Oichi = hardest) and I had to place Hideyoshi and Mitsunari in a different place because of gameplay issues (such as too much forces in the North, dang half of them are there). I also put focus on expanding territory by claiming barbarian cities and made it with multiplayer on mind, since backstabbing is not something that computer is good at (imagine if a vassal intentionally removes his forces from the defensive position on the master's borders!), which makes Honnoji an impossibly event.
Care to try it out. If you want I'll submit it to downloads, but personally I'd like it to be Sengoku-Jidai 1.5. I'll host it to encrypted to RapidShare and send you the password...
I got back to working the XML, this time on your map... I removed the unnecessary units, resources, buildings, civilopedia, techs and leaders, then
whipped up new leaders complete with custom diplomacy lines and leaderheads, added a spy unit (just guess what it is...), gave cavalries and muskets custom models (seZereth's fantastic WHFB Nippon models!), fixed the build bug, changed calendar to months and based the timeline on Nobunaga's meteoric rise (starts a year before the Battle of Okehazama), reworked civilopedia, and created a new scenario (well, actually a save file).
I managed to make it fairly accurate historically, which came at the cost of unbalanced gameplay (I like to call it difficulty, Nobunaga = easiest, on the other hand, Oichi = hardest) and I had to place Hideyoshi and Mitsunari in a different place because of gameplay issues (such as too much forces in the North, dang half of them are there). I also put focus on expanding territory by claiming barbarian cities and made it with multiplayer on mind, since backstabbing is not something that computer is good at (imagine if a vassal intentionally removes his forces from the defensive position on the master's borders!), which makes Honnoji an impossibly event.
Care to try it out. If you want I'll submit it to downloads, but personally I'd like it to be Sengoku-Jidai 1.5. I'll host it to encrypted to RapidShare and send you the password...