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Arcane Academy
by zxcvbnm
City of a Thousand Slums
by Kol.7
Conclave of Blades
by TravellingHat
The Holy Ale Great Brewery
by Pandemonis
Mirror Mirror
by formless blob
Pan's Meadow
by Rex rgis of Ter
Port Royal
by Frozen Vomit
Sacrifice to Bhall
by CXDamian
Arcane Academy
by zxcvbnm
Requires: Arcane lore, lvl 6 arcane unit
800 Hammers
+10% production speed with each mana sphere the builder has access to
+3 great sage, unlimited sage or 3[?] sage
(+1 free reagents, the training of the Academy allows the mages to create their own reagents)
(+2 Culture)
doubles the rate arcane units gain xp inside the city, (very valuable for getting high-level archmages)
+3 Unhealthy because of the dangerous residue of magical experiments left around, (you know, the mages aren't very good in cleaning up their mess...)
800 Hammers
+10% production speed with each mana sphere the builder has access to
+3 great sage, unlimited sage or 3[?] sage
(+1 free reagents, the training of the Academy allows the mages to create their own reagents)
(+2 Culture)
doubles the rate arcane units gain xp inside the city, (very valuable for getting high-level archmages)
+3 Unhealthy because of the dangerous residue of magical experiments left around, (you know, the mages aren't very good in cleaning up their mess...)
City of a Thousand Slums
by Kol.7
-20% Culture
+20% maintainance
Evil civs only
Allows the city it is built in to access the third ring of tiles around it (ala Sprawling trait)
Allows a civ to create a very large and powerful town. Would work well any civ with god-king if the slums were built in the capital, especially the calabim who I kind of had in mind when I was thinking about this.
+20% maintainance
Evil civs only
Allows the city it is built in to access the third ring of tiles around it (ala Sprawling trait)
Allows a civ to create a very large and powerful town. Would work well any civ with god-king if the slums were built in the capital, especially the calabim who I kind of had in mind when I was thinking about this.
Conclave of Blades
by TravellingHat
A college for training wizards in the arts of warfare against enemies both magical and mundane, though such lessons take time (hence the whacking production penalty!).
Tech Required: Warfare
Other requirements: Mage Guild, Training Yard
Double Production: Enchantment Mana
Cost: 800
GPP: Great Commander +2
Specialists: Can run one sage
Edit: Military production times doubled. Would that be -50%?
New adepts built in this city receive Enchanted Blade, Magic Resistance and become eligible for weapon upgrades.
New melee units built in this city receive Enchanted Blade.
Tech Required: Warfare
Other requirements: Mage Guild, Training Yard
Double Production: Enchantment Mana
Cost: 800
GPP: Great Commander +2
Specialists: Can run one sage
Edit: Military production times doubled. Would that be -50%?
New adepts built in this city receive Enchanted Blade, Magic Resistance and become eligible for weapon upgrades.
New melee units built in this city receive Enchanted Blade.
The Holy Ale Great Brewery
by Pandemonis
"Beer is living proof that [insert god's name here] loves us and wants us to be happy." Dwarf saying (Actually a genuine quote from Benjamin Franklin)
Requirement:
Crafting, city must have a brewery.
Cost: 700
+2 Culture, +4 Gold
+2 GPP (Merchant)
Provide a Brewery in each city of the civilization, regardless of access to river.
Requirement:
Crafting, city must have a brewery.
Cost: 700
+2 Culture, +4 Gold
+2 GPP (Merchant)
Provide a Brewery in each city of the civilization, regardless of access to river.
Mirror Mirror
by formless blob
This scrying mirror allows the owner to search his empire for the fairest maidens. The magic of the mirror is such, that any maidens found are spellbound to head to their new master. These maiden can then be sold to the local nobility for great profit.
Cost: 800
Prerequisite: Omniscience
Effect: +3 Happy in this city, +1 Unhappy in all other cities you own. The revenue created is equal to +1 per city you own.
Balance suggestion: To make it more powerfull, the bad effect could include, or only apply to, enemy cities.
Cost: 800
Prerequisite: Omniscience
Effect: +3 Happy in this city, +1 Unhappy in all other cities you own. The revenue created is equal to +1 per city you own.
Balance suggestion: To make it more powerfull, the bad effect could include, or only apply to, enemy cities.
Pan's Meadow
by Rex rgis of Ter
Cost 250
+5 Culture
+2 GPP (Great Artist)
Requires Way of the Forest, Fellowship of Leaves State Religion
The Meadow brings great Joy to the Lands surrrounding the Meadow. Every Forest, Ancient Forest, etc., gains +1 Hammer.
+5 Culture
+2 GPP (Great Artist)
Requires Way of the Forest, Fellowship of Leaves State Religion
The Meadow brings great Joy to the Lands surrrounding the Meadow. Every Forest, Ancient Forest, etc., gains +1 Hammer.
Port Royal
by Frozen Vomit
(can have any name actually - if there is a legendary harbor like this in ffh lore.)
Requires: Blasting Powder
?
+2 Culture
+2 foreign trade routes
+100% trade income in this city
+2 GPP (merchant)
+2 relations with civs who have foreign trade
-2 with civs that have mercantilism
City can not be blockaded, enemy and hidden nationality ships take damage when they are in the cities fat cross.
(Gives line of sight to every city with a harbor when the civ uses foreign trade. Not sure about that one...)
"Look at it - a marvel of civilization. Ships are coming in and bring goods and rumors from all seven (?) oceans. On a busy day like this you could surely think that this is the center of Erebus." - Geert ?, Harbormaster
"High and insurmountable are it's walls and far roar it's cannonballs. Many a proud ship was lost in the calm water of this bay - fortresses like this clearly mean the end of piracy" - ?, Lanun Captain
Requires: Blasting Powder
?
+2 Culture
+2 foreign trade routes
+100% trade income in this city
+2 GPP (merchant)
+2 relations with civs who have foreign trade
-2 with civs that have mercantilism
City can not be blockaded, enemy and hidden nationality ships take damage when they are in the cities fat cross.
(Gives line of sight to every city with a harbor when the civ uses foreign trade. Not sure about that one...)
"Look at it - a marvel of civilization. Ships are coming in and bring goods and rumors from all seven (?) oceans. On a busy day like this you could surely think that this is the center of Erebus." - Geert ?, Harbormaster
"High and insurmountable are it's walls and far roar it's cannonballs. Many a proud ship was lost in the calm water of this bay - fortresses like this clearly mean the end of piracy" - ?, Lanun Captain
Sacrifice to Bhall
by CXDamian
900 Hammers
Requires: Summoning
Requires: Neutral or Evil Alignment
Grants peace to barbarians for 15 turns(if not already at peace, if so ignored)
Spawns 1 random Planar Gate unit(barbarian) in each of the players cities, with mobility 1
Requires: Summoning
Requires: Neutral or Evil Alignment
Grants peace to barbarians for 15 turns(if not already at peace, if so ignored)
Spawns 1 random Planar Gate unit(barbarian) in each of the players cities, with mobility 1