The new Angleeye is shaping up. Last night I placed all their army units into the mod and this morning, I did the buildings.
Basically, Angleeye has standard strength infantry. They get no longbowman, but have a Bowman which is a bit stronger for the early game, but loses its dominance later on. However, it should be useable for the duration of the game. By that time, Crossbowmen will have appeared. They also get a Guard unit, trainable only in the capital, which will be the equivalent of the Troll Squad that the Collective later on shows up with. Angleeye gets good cavalry, which can rival the Principality's. All units are dressed smartly in red with the Three Lions of Angleeye displayed on their uniforms.
I want to keep Angleeye the power it is later as the Collective; I want to keep parts of its strength, and efficiency to make the game fun and make Gregory the Arch Enemy he really has become known as. I have therefore given them three special buildings. While they get no Great Hive, like the Collective, they get an equivalent of the Lesser Hive called the Royal Forge; later in the game, Angleeye also gets "The Angleeye Market". The Angleeye Palace is a special creation too. Their palace uses teh same model as the Fairy Tale Castle; in addition to common palaces, the building reduces war weariness somewhat and also makes buildable the Angleeye Guard unit.