It seems necessary to create a thread with additional features we all wanted to see with CIV_III and/or maybe they'll be added as new features with patches and/or mods.
Hopefully the developers will take a look at these feature requests. Post your ideas for Firaxis to read also.
Barbarians:
1) Barbarians should be able to advance as thru the history of these games. Historically speaking barbarians have existed and evolved thru time... the same should be true for CIV_III. Examples= Pirates, Outlaws(western), and even today Terrorists.
2) Barbarian ships should be able to evolve as well. Based off the same facts as point #1 yet it should be extremely rare to see a barbarian battleship. Also every barbarian ship created during a game should have a 2% chance of becoming a powerful sea monster. (examples=Loch Ness{9,7,5}, Giant Squids{4,3,7}, etc.)
Natural Disasters:
1) Some huge events in history are from natural disasters. Civilization_III should also have natural disasters occur and the damage they can do could vary.
-------Examples/Ideas:
A) Tornado = Appears for 1 turn. Units next to the tornado have a may get bombarded up to 3 times. 30% chance of getting bombarded for each time.
B) Earthquake = Terrain changes for target area ranging from 1 square to a 5 square radius. Mountains and Hills may change into one of the flat terrain types or flat terrain may change into Hills or Mountains. Also any town/city/metropolis that resides inside the earthquake may lose 1 population and 1 or 2 buildings.
3) Volcano = Volcanos have a small chance of going off. If they do then terrain as far as 3 squares away may lose any animals and/or improvements which have been done to the land. Each terrain has a 20% chance of being damaged this way within a 3 square radius.
More Terrain Types:
1) Swamps
2) Rain Forests
3) Lava{only air units can cross}
4) Icebergs{2% chance of moving 1 square in water}
5) Mountain Cliffs {only air units can cross}
6) Volcanos {see Natural disasters}
Well if anyone has more ideas please post them here. And hopefully we'll see these features as part of expansion or within CIV_IV.
Hopefully the developers will take a look at these feature requests. Post your ideas for Firaxis to read also.
Barbarians:
1) Barbarians should be able to advance as thru the history of these games. Historically speaking barbarians have existed and evolved thru time... the same should be true for CIV_III. Examples= Pirates, Outlaws(western), and even today Terrorists.
2) Barbarian ships should be able to evolve as well. Based off the same facts as point #1 yet it should be extremely rare to see a barbarian battleship. Also every barbarian ship created during a game should have a 2% chance of becoming a powerful sea monster. (examples=Loch Ness{9,7,5}, Giant Squids{4,3,7}, etc.)
Natural Disasters:
1) Some huge events in history are from natural disasters. Civilization_III should also have natural disasters occur and the damage they can do could vary.
-------Examples/Ideas:
A) Tornado = Appears for 1 turn. Units next to the tornado have a may get bombarded up to 3 times. 30% chance of getting bombarded for each time.
B) Earthquake = Terrain changes for target area ranging from 1 square to a 5 square radius. Mountains and Hills may change into one of the flat terrain types or flat terrain may change into Hills or Mountains. Also any town/city/metropolis that resides inside the earthquake may lose 1 population and 1 or 2 buildings.
3) Volcano = Volcanos have a small chance of going off. If they do then terrain as far as 3 squares away may lose any animals and/or improvements which have been done to the land. Each terrain has a 20% chance of being damaged this way within a 3 square radius.
More Terrain Types:
1) Swamps
2) Rain Forests
3) Lava{only air units can cross}
4) Icebergs{2% chance of moving 1 square in water}
5) Mountain Cliffs {only air units can cross}
6) Volcanos {see Natural disasters}
Well if anyone has more ideas please post them here. And hopefully we'll see these features as part of expansion or within CIV_IV.