killmeplease
Mk Z on Steam
I think there's an understanding breakdown here on what binary means. Tourism is binary: you wait until you have enough, and then you win. It has (almost) no impact on your game up until that point. Again, for clarification, see my example of what an equivalent system would look for a domination win: you build units until you get a magic number in the demographic screen, and then you win.
None of the other wins are binary. In Domination, you take your first city. That advances your position, because now you have a new city. You approach your victory actively, and your game experience shifts with each step you take. Same with science. While building spaceship parts doesn't actually advance your game state, the critical elements are beakers and hammers. You can bet those things have a visceral effect on your empire. Moving closer to victory also affects the state of your empire. Same with pursuing city-states and diplomacy. And the old culture win system, where every few turns you saw the effect of your impending victory in the form of a new social policy.
Tourism? Blue jeans and pop music.
well. it seems you have confused yourself
tourism is more like spaceship parts, building a part does nothing to your empire as well as getting influential over one of rival civs does nothing besides that. ahh! could do nothing, if there was no war of ideologies and related pressure and unhappiness.
so, you confuse actual effects with values of prerequisites: for tourism these are great works which give culture, for space these are techs which unlock useful things; for domination - cities.. or more prescicely capitals (you can capture only capitals, one after another, leaving there some units to guard, so those cities wont give much profit, if any. and this is how fast domination is won, quite boring). if you think better you'll conclude that new culture victory is even more dynamic than 'good old' domination or space. not to mention the old culture victory which was boring as hell.
theres no fun in capturing a captial city as it does not differ from capturing any other city, and theres no fun in building space ship part, as it has no effect onto the game. taking policies is taking policies, no matter are you pursuing a culture victory or not, so virtually theres nothing interesting in the old culture victory at all, its just about how much you can cripple yourself and survive maximizing the speed of accquiring new policies. whereas becoming influential to another civ may lead to very sound consequences, which has infinitely more impact on the game. and you guys say tourism victory is bad... i just cant believe you arent trolling.
sorry for my english