@ obs:
concerning the map:
i didnt improve anything outside our visible range (maybe there was floodplains and i run over it with grassland, when making the island
)... ...doesnt really matter. point only is, to SEE what tech first and whats the theoretically fastest way to oracle + city 2. planning on setting up second city should be done in like 5-8 turns when we have scouted that much.
the map is no secret or mystical doing, just open it in WB and do whatever you feel like, put in tiles you want and such
... ...then post version 1.1 of the sandkasten
btw. obs, its monarch, there are NO "real waves of barbs"... ...i have 3 warriors fortified in capital and our innitial warrior unmoved on the starting hill... ...that will perfectly do to keep us save up to turn 50-60
what we see here NOW (and is very important):
1. Do we really need oracle in turn 44 or will 46 do?
2. If we dont need oracle in turn 44 but 46 will do, i would prefere to go for poly, because of
a) 2 turns more growth for second city
b) milestone to mono, for org-reli
3. We indeed have a decent shot on a reli if we go agri-reli
4. We should settle in place, cause start is super-strong
5. If we could get a second worker out, it would be perfect, to improve city 2
6. City 2 should be as close as possible to capital to use some improved tiles (rivermine)
7. City 2 needs food to grow as big as possible to whip the forge ASAP
8. City 2 needs forests to chop the forge as fast as possible
9. 7+8 indicate that slowing oracle for a 2. worker might be best (which makes poly also interesting, cause we loose the turns on the oracle anyways)
NEXT SET OF TESTS:
in the next set of tests we should try to find the answer on the following 2 questions:
I. when can be build the oracle with 2 workers done, so we can improve city 2?
II. can this be timed with researching poly as religion?