I remember exploiting the WB-PS bug by accident once, but I thought the last time I tried it in an online game, that was patched up.. Are you sure it isn't already in 3.17? Ahh hell I might as well test it again later.
Anyhow ------------------
I have been doing some more thinking. Yup, I just don’t want to lose the Mids here, no way.
With our Phil trait, and TGL we’ll get 2 academies up asap in our first 2 cities.
Now.. With just that alone (and including a cheap library), we can get 100 beakers a turn with just running an additional 7.5 scientist. It should be noted, this is assuming we have slider on 0, and have no settled specialists or any other science income such as trade-routes, etc.
Needless to say, we could quickly make those 3 gems and other commerce into a lot of extra beakers early as well if we want to jack up the slider again. I think it’s very important to have the mids here. It also lets us really abuse things. We can tech up to key mile-stones, and then immediately use PS & Forge for 50% bonuses on all our ships & Military units.
If it so happens that we end up losing a bit of land because of this (you can’t be sure), we have other means at our disposal, especially war. If for chance the Amazons (rookies) are near us, I’d actually be happy to give them the WAR they were looking for.
As soon as Mono/Pottery is done, we head straight for Fishing& Sailing…. We can get that workboat at the end of fishing, and then get our galley ready when sailing is in. We can already have a settler & units standing by as soon as the gallery comes off the assembly line.
Anyhow, to re-emphasis a military point… If our mids strategy works, we’ll have….
A large naval lead golden-age for quite some time…
Half price navies
Half price armed forces
Half price military buildings, etc.
Tech speeds to crutial military techs (iron working, etc…
We can find ourselves into a very nice GOLDEN-AGE opportunity for war here… I would really like to use war to extort land from nearby opponents who may wish to content for islands.