GenericKen
Not at all suspicious
- Joined
- Sep 2, 2005
- Messages
- 202
I don't think so rkyte. That's just the script for the display, not for the actual combat.
Arathorn said:On first strikes (I like the term "rounds of immunity"), Drill I-III promotions appear to be relatively weak, but if you can get Drill IV, it's huge and might make up for the initial weakness. I need to run more tests -- probably just mathematical models, actually, but....
Yes, but people were using the numbers this script displays in their calculations. The point is that they would do similar calculations everywhere. The game stores the exact number of hit points for each unit. Why would it also be storing some arbitrarily truncated strength number? It isn't. It's using the above formula.GenericKen said:I don't think so rkyte. That's just the script for the display, not for the actual combat.
Burebista said:If first strikes are rounds of immunity, then for the case when both the attacker and the defender have x and y first strikes respectively, this new theory is equivalent to the old x-y theory. Am I missing something?
Luhh said:But removing "chance" of first strikes hitting, to actual hits of varying strength, makes some fights default victories, which I think is a bad idea. This will be especially true against damaged but strong units.
Luhh said:This way samurai will do very well against more advanced units on the offensive, since they will probably be damaged often attacking. Not a good solution imo.
BomberEscort said:I understand your points and I agree with them (except the overpowering issue). But, if you have such an overwhelming technological advantage, you are going to win anyways. Also, an advantage that is unlikely to happen is the same as no advantage at all IMO. About the waiting to heal before attacking, just get the March promotion and heal on the move. It's cheaper (available after Medic I), than Drill IV.
Roland Johansen said:...Here an example that could happen with an equal tech level. Unit A has basic strength 6 and a 100% defense bonus (castle or a unit fortified in a city on hills with a wall or some large culture defense bonus combined with fortifying bonus or...). Unit B attacking the city has strength 6...
Roland Johansen said:...4 first strikes help a unit more with defending the city against a horde of equal level attackers than 2 levels of the city defense promotion + 2 levels of standard combat promotions because it wouldn't lose its hit points and thus its strength as fast...
Roland Johansen said:...But a unit A with 4 first strikes will sometimes outright kill unit B before any real combat ensues...
Roland Johansen said:...Because of the option of immunity to first strike enemies..., I think that a balanced first strike progression would be a flat +1 first strike per level of the first strike promotion, with an extra first strike at the first level of this promotion.
So:
level1: +2 extra first strikes
level2: + 1 extra first strikes (for a total of 3)
level3: + 1 extra first strikes (for a total of 4)...
Roland Johansen said:What do you think?
BomberEscort said:I think for the most part we are on the same page and I believe that eventually I will turn you to the dark side!!! ... In all seriousness, I think we are saying similar things, you tend to value a few extra hp more that I do, where I favor healing on the run (March). We both get the 22% healing bonus in cities though. In the end it may come down to different playing styles, but I still think Combat promotions are better than Drill promotions for the reasons listed throughout my posts. I will have to set up a city taking scenario with and without FS Defenders and see how it goes.
BomberEscort said:As it stands now, first strikes are good if they are given away as freebies (obviously), but they are not worth the selection in promotions regardless of the fact that your unit may have 0-2 first strikes given to it. Drill over Combat promotion cannot be justified under any circumstances currently (v1.09). Stick with the Combat promotions over Drill , unless something changes in the next patch.
Zombie69 said:I disagree. As it stands now, first strike is better than combat in some circumstances. For instance, in city defense, i would take first strike over combat if i think that my defender can beat off multiple attackers. Archers are so powerful as city defenders that it often takes 3 or 4 opposing units for every archer taken out. With or without first strike, the archer will win the first fight or two. But with first strikes, he'll win those lopsided battles with more HP remaining, making it harder to take him out in subsequent battles. Instead of losing 3 units before killing the archer, you might end up losing 4.
Edit :
I see that Roland Johansen beat me to it. Then let me just say that i agree with him!