Phrederick
Warlord
[Though, I think they still end their turn on a forested/jungled hill, someone can verify.]
This is true.
[Though, I think they still end their turn on a forested/jungled hill, someone can verify.]
note: on beelining to gunpowder post 2.08 patch
This is what I usually do playing the ottomans, being Expansive means Going for Angkor Wat and that wonder requires Philosophy. I assume you already know how to beeline to certains techs and general gameplay this is how I beeline to gunpowder.
1st Great Person is a GS, to lightbulb Philosophy, this is going through the religious tech path to pick up Codes of Law. Once you found and set up your Great person farm, Better finish up using slavery becssue you will temporarily switch to Cast System and Pacifism to produce those great people faster
(Optional) Next person can be another GS to build an academy to research certain techs faster to light CS with a GM eg -Maths, Metal Casting, Currency and Monarchy.
2nd Great Person to be born using your temporary GP farm is a GM to lightbulb CS
3rd Great person is another GS to lightbulb Education after Researching paper.
Now your on your way to an early Gunpowder UU, I usually get them before the AI gets Maces but this is on Prince level
By this point switch back to slavery and whether you want to switch out of Pacifism is up to you plus you want to switch civics becuase you have CS therefore you want to use Bureaucracy ASAP.
This method also opens up early Liberalism you can tech Liberalismm 1st and pick up gunpowder as free tech to deny the AI the free tech or you can reasearch gunpowder first then Liberalism 2nd and pick up Nationalism as a free tech and draft those Ottomen UUs.
Using the Ottomens I general Delay a War Unless it's a really early war using an Axe Rush to pick up my 1st GG so i can build heroic Epic.
Charismatic means promotions at 2/4/8, so even if they were charismatic, 7exp is still only two promotions.
Anarchy is a good point. However, using Slavery has its own opportunity cost and penalizes research. It was discussed over here...kniteowl, the problem I see is getting the GM to lightbulb CS with. I think you're assuming a switch to Caste System, but the opportunity cost of not running Slavery and the extra anarchy is quite significant.
Good stuff here and I do it like that... well almost
From Education I always take Liberalism (if it hasn't already been done, of course ).
For the free tech I take Nationalism and start building the Taj Mahal if convenient (for real or for the money)
Then I have a problem... since we are using Caste System and Pacificm here, do I go for more research power from Constitution (for Representation) or do I research Gunpowder and start building / drafting Musketmen (Janissaries or Musketeeers) to build up the military. That will depend on the situation and how often I want to change civics as with Mehmet (for instance) it will probably cost 2 turns of anarchy to go from research mode to military production mode (to Nationhood?, Slavery, Theology from Bureaucracy, Caste System, Pacificism).
kniteowl, the problem I see is getting the GM to lightbulb CS with. I think you're assuming a switch to Caste System, but the opportunity cost of not running Slavery and the extra anarchy is quite significant. Also, having to get Monarchy and MC might tie you up for a little while, making the rush almost not a rush. I'd call it a possibly wise use of certain GPs instead.
Anarchy is a good point. However, using Slavery has its own opportunity cost and penalizes research. It was discussed over here...
http://forums.civfanatics.com/showthread.php?t=192497
Brings up a good point... we might want to go through and point out synergies between leader traits such as Spiritual.Yeah, I read that thread. I believe that there are cities and situations where whipping is not advisable, but generally Slavery is a good way to augment production. You really miss the civic when you find that you suddenly need to rush a few units or buildings but are not running US either and can't do it.
Brings up a good point... we might want to go through and point out synergies between leader traits such as Spiritual.
This originally came up for Ottomans, so Spiritual is not an option, but it does beg the question for other civs and other traits.
Yeah.That's quite beyond the scope of this guide, unfortunately, except maybe in very specific UU-related situations. I'm not trying to write an complete strategic encyclopedia for Civ4 I wouldn't mind if it was my job, though.
Additions to this text.Fast Worker
IMO drafting during this strategy is a bad idea. You don't even have calendar or religious buildings, so 3 unhappy faces is too much even for the power of the Ottoman Hammam.
It's actually only +1 Unhappiness Assuming you've built a barracks in the City you drafted, Because under the Civic Nationhood you get +2 Happiness from barracks.
In addition, Fast Workers make :gasp: good scouts
Yeah.
Anyway, you might have misunderstood. All I meant was things such as... Aggressive getting cheaper barracks. When an Aggressive leader has an early UU (say...Mongolia), it makes sense to go out of your way to spam Barracks so that by the time you get Horse Riding you can whip Keshiks left and right.
Wodan