Charis
Realms Beyond
Here's my timeline and saves for turns 100, 110, 120
(And yes, I was waiting patiently for Cracker's turn 90 table)
[91] -750 : We Master Math and Philosophy.
[92] -730 : Our horse is riding over to Corinth
[95] -670 : Ack!!! With our horse ONE TURN from meeting Greece, the clueless Iroquois
FINALLY have contact with them, and the Chinese.
[97] -630 : We contact Greeks ourselves. They also have contact with Germans. Everyone
has all contacts. No one lacks tech. When I master a new tech I'll trade for contact.
[99] -590 : IBT The Iro declare war on the Aztecs!! Sweet!! That will draw the big green
army up north, and I'll get to munch on the tender underbelly shortly!
Also IBT Lincoln establishes an embassy
[100] -570 : All our lands are fully improved, Utica is size 6, when 7 I'll add a worker
back in and shoot for 10spt there. Our military is now: 7 Hoplites, 4 Sword, 4 Horse.
The Aztecs are toast. We'll take from 3 to 5 cities, and the Iro will eat the rest.
The only real issue - I don't want a despotic GA. The WHOLE point of waiting this long
AND of getting the GL was to go to our first war when we revolt to a new govt. *SAVE*
[103] -510 : Largest nations of the world: China, Iro, Greeks, Germans, Aztecs, Amer,
Persians, Carthage.
[104] -490 : We add a native worker to Utica, letting slaves keep doing labor. Corruption
is higher than I like, so we swap to a courthouse.
[106] -450 : I just notice a nasty little problem. Aztecs keep whipping their cities
near me down to size one 8-\ And no culture of course, meaning they're auto-raze
sites, or if they manage to grow, very unhappy sites. Sigh.
[IBT] We master Republic and Construction, woo!!! Revolt now? Sure! Time: 1 turn!!
Ye-haw! We got a 'min' value of 2, cut off one for revolting immediately at tech,
partly due to the fact our empire is so small. We'll soon be ready to fight!
[107] -430 : Aztec worker for sale for WM+24g. Persia lacks Republic, Greeks lack both.
I give Persians Rep for both communications, WM+65(all) gold. Germany is rather
backwards and I give them Math for their WM. To speed up research a bit, I give
Republic to all the other civs for whatever pittance they can pay.
[109] -390 : Texcoco hits size 2. Time is too short, in fact I've probably waited too
long as far as QSC is concerned. I need now as many cities as possible in the last
11 turns. I'm going to need to hit two civs, not just one. Persia has a city very
near us, with their others quite far away, and they're weaker than America.
We declare war on the Aztecs, honorably, then move up into position. Trying to use
only as many troops as needed, we pull some over toward west and Persia. (IBT) Nada.
[110] -370 : At Calix, reg sword beats spear and promotes, vet sword beats spear and promotes
to elite. Unfortunately, city is autorazed. At Teo, vet horse retreats, then a vet
sword loses 8-| Insuffificient force to continue. At Texcoco, one horse treats,
another wins after turning red. Vet sword loses to reg spear. 8-|
Our Hoplite presses on vs the hurt spear and wins, setting off our Golden Age.
Hmm, there's a jaggie left underneath. Feeling too bold now, we declare war on
Persia. We capture two workers off the bat. Our horses hit Antioch. One wins vs
reg spear, one loses - promoting it. Another horse rides out of Carthage and wins,
put again, there's a warrior underneath preventing the city capture. We add an
American worker to Utica and can easily get 20spt now in GA. (Making 30 shield units,
however. May need to add another, we'll see after courthouse is done next turn.)
Carthage is at 30spt *SAVE* (IBT) Nothin'
[111] -350 : Vet horse hits Texcoco, which has a newly whipped spear. We win. Then
a UU battle, our Merc vs the Jag. We win, capture the city AND the settler within
At Antioch, elite horse beats the warrior, and we capture the city, claiming horses.
Four workers captured. Utica adds another American. At Tlatelolco we lose a horse
and win one. A spear left.
[112] -330 : Healing and moving.
[113] -310 : At Teo, horse goes red immediately, but comes back to win. Second wins,
but there's a third spear. We have one more healed horse who goes, and wins. That
city had culture and is captured. It's barracks is intact. Just opposite the city
was an archer and settler moving up (but we can't reach them).
Carthage hits size 12 and we peel off a settler (1 turn) Utica goes the other
way, adding unhappy Persian workers to hit 30spt. With both size 12 anyway, our
lux slider is at 20% anyway, so we can handle this unhappiness for now. They'll
assimilate later, right?!
(IBT) lots of movement! A persian archer attacks our sword in the open and promotes
him That Aztec archer-settler move OFF a mountain next to our troops. And
a Persian settler pair heads to the old site of Calix, where our new settler will go.
[114] -290 : Fortunately we can still hit 30spt with Carthage as size 10. We whack the
Aztec archer-settler. At Tlatelolco a vet horse loses to reg spear, then an elite
one captures the city. There are a few Aztec archers loose nearby. We pop both.
(IBT) We master Polytheism. Great Lighthouse completed by Persia.
[115] -270: Vet sword barely wins and promotes vs spear at Arbela. Vet hoplite defeats
a Persian horse in the open. Just outside the Aztec capital we find an archer-settler
begging for our horse to get him. We comply for two more workers. We had not intended
to push all the way to their capital, but with resistance so light... we send out
a pair of vet swords to join the horses
By our capital vet sword defeats the spear-settler pair. Two more workers.
Our settler was planning to take old Calix site, but instead we'll do two cities,
one closer, one further.
(IBT) Persia wants to talk peace, but won't offer anything. We'll take Arbela then
see, soon enough. Aztecs hit our forward horse with an archer, winning but exposed.
China start Great Wall. China completes Great Wall in Nanking? (Great Leader??)
[116] -250 : We hit that archer and kill him. Another horse loses at Teno.
Abe has currency, so when someone else gets it, we'll be in Middle Ages.
A Persian warr had sailed up to Tlatelolco, so we take it out with a horse.
At Arbela we lose a vet horse but two elite swords take the city.
With wars about to end and the people of Carthage yearning to expand further,
we pause for a settler from both Utica and Carthage.
(IBT) There's currency, we're in Middle Ages. Score has been spiking up, with power,
and our culture (due to the wonders) is tops in the world. Silly world ranking lists
us last however. We get the 'Forbidden Palace' msg.
[117] -230 : Elite horse picks off a stray Aztec archer. (Still no leaders, boo)
We move a large stack up to Teno. Leptis Magna is founded on the SE edge, coastal,
next to the iron. Theveste is founded on a disease ridden flood plain NW of Utica.
[118] -210 : Horse fails to soften Teno, retreating. Elite sword wins, no leader.
(We would probably rush our FP right there in Teno if we got one ) Hoplite
defeats a spear. Now just an archer left. Hmmm, use our wounded elite horse? Sure.
Still no ldr, but the city is ours. Hmmm, an archer on the back side. All we can do
is pull another 1hp horse into the city to keep it from falling.
With Tenochititlan in hand, Aztecs have just two more cities. May as well take one
right now for peace. Oh??? They have TWO? One is on a remote island next to a
German city?! We'll need to rush a hoplite there next turn.
[119] -190 : Both cities celebrate peace by popping a settler and starting a marketplace.
First things first, we blow 240 cash to rush a Hoplite in each tribute town.
BTW, we have a 'strong military' compared to every civ on the planet except avg vs
China. We found Hippo on the horses SE of Carthage. Back near Arbela, elite sword
beats a loose Persian horse. Two elite swords climb the mtn to Susa.
(IBT) Sweet, just in time. We master Monotheism from the Great library
[120] -170 : The last turn...
Leptis Minor founded to claim iron and be a mini-worker town. Similarly Sabratha.
The attack on Susa... STILL no leader, but we do win both and capture it.
Now it's time for peace. He gives Susa and all his gold (wasn't willing to part
with wonder city Pasargarde). As a symbolic gesture, we then buy a worker from him
and add him into Carthage, for we are benevolent... not a Genghis!
Our power and score are now highest of any civ, although ranking score is low. Culture
remains dominant. Carthage is the 'top' city. We've gone from 2 to 17 cities in the
last 11 turns. We're ranking number one in *everything* except mil service and disease
America only has six cities and a weak military, and the Iro were actually hurt badly
by the Green machine. This continent is easily mine to take. And with the short channel
crossing not requiring Navigation, this game will be a quick domination win.
It should score highly in QSC as well due to the Pyramids. That was the plan from the
start, to have two uber cities cranking out a war machine fueled by the Great Library
that would capture towns, directly or in tribute, which would each have a granary.
One strat that might have worked much better would be to build a strong core and
military and *capture* the Pyramids. But if the other continent did so, you're stuck.
(Note - these comments are BEFORE seeing other people's last turn uploads and notes.
After looking at turn 90 though, I have the feeling I'll be dead last and Justus
will be on top - I look forward to reading the final notes)
Turn 100
Turn 110
Turn 120
I'll comment more on what I was trying, and why it didn't quite work out as well as hoped, after seeing other results. OTOH, I do have the Great Library and the Pyramids, and basically have STOPPED all research from now until my Knight domination later.
Thanks,
Charis
(And yes, I was waiting patiently for Cracker's turn 90 table)
[91] -750 : We Master Math and Philosophy.
[92] -730 : Our horse is riding over to Corinth
[95] -670 : Ack!!! With our horse ONE TURN from meeting Greece, the clueless Iroquois
FINALLY have contact with them, and the Chinese.
[97] -630 : We contact Greeks ourselves. They also have contact with Germans. Everyone
has all contacts. No one lacks tech. When I master a new tech I'll trade for contact.
[99] -590 : IBT The Iro declare war on the Aztecs!! Sweet!! That will draw the big green
army up north, and I'll get to munch on the tender underbelly shortly!
Also IBT Lincoln establishes an embassy
[100] -570 : All our lands are fully improved, Utica is size 6, when 7 I'll add a worker
back in and shoot for 10spt there. Our military is now: 7 Hoplites, 4 Sword, 4 Horse.
The Aztecs are toast. We'll take from 3 to 5 cities, and the Iro will eat the rest.
The only real issue - I don't want a despotic GA. The WHOLE point of waiting this long
AND of getting the GL was to go to our first war when we revolt to a new govt. *SAVE*
[103] -510 : Largest nations of the world: China, Iro, Greeks, Germans, Aztecs, Amer,
Persians, Carthage.
[104] -490 : We add a native worker to Utica, letting slaves keep doing labor. Corruption
is higher than I like, so we swap to a courthouse.
[106] -450 : I just notice a nasty little problem. Aztecs keep whipping their cities
near me down to size one 8-\ And no culture of course, meaning they're auto-raze
sites, or if they manage to grow, very unhappy sites. Sigh.
[IBT] We master Republic and Construction, woo!!! Revolt now? Sure! Time: 1 turn!!
Ye-haw! We got a 'min' value of 2, cut off one for revolting immediately at tech,
partly due to the fact our empire is so small. We'll soon be ready to fight!
[107] -430 : Aztec worker for sale for WM+24g. Persia lacks Republic, Greeks lack both.
I give Persians Rep for both communications, WM+65(all) gold. Germany is rather
backwards and I give them Math for their WM. To speed up research a bit, I give
Republic to all the other civs for whatever pittance they can pay.
[109] -390 : Texcoco hits size 2. Time is too short, in fact I've probably waited too
long as far as QSC is concerned. I need now as many cities as possible in the last
11 turns. I'm going to need to hit two civs, not just one. Persia has a city very
near us, with their others quite far away, and they're weaker than America.
We declare war on the Aztecs, honorably, then move up into position. Trying to use
only as many troops as needed, we pull some over toward west and Persia. (IBT) Nada.
[110] -370 : At Calix, reg sword beats spear and promotes, vet sword beats spear and promotes
to elite. Unfortunately, city is autorazed. At Teo, vet horse retreats, then a vet
sword loses 8-| Insuffificient force to continue. At Texcoco, one horse treats,
another wins after turning red. Vet sword loses to reg spear. 8-|
Our Hoplite presses on vs the hurt spear and wins, setting off our Golden Age.
Hmm, there's a jaggie left underneath. Feeling too bold now, we declare war on
Persia. We capture two workers off the bat. Our horses hit Antioch. One wins vs
reg spear, one loses - promoting it. Another horse rides out of Carthage and wins,
put again, there's a warrior underneath preventing the city capture. We add an
American worker to Utica and can easily get 20spt now in GA. (Making 30 shield units,
however. May need to add another, we'll see after courthouse is done next turn.)
Carthage is at 30spt *SAVE* (IBT) Nothin'
[111] -350 : Vet horse hits Texcoco, which has a newly whipped spear. We win. Then
a UU battle, our Merc vs the Jag. We win, capture the city AND the settler within
At Antioch, elite horse beats the warrior, and we capture the city, claiming horses.
Four workers captured. Utica adds another American. At Tlatelolco we lose a horse
and win one. A spear left.
[112] -330 : Healing and moving.
[113] -310 : At Teo, horse goes red immediately, but comes back to win. Second wins,
but there's a third spear. We have one more healed horse who goes, and wins. That
city had culture and is captured. It's barracks is intact. Just opposite the city
was an archer and settler moving up (but we can't reach them).
Carthage hits size 12 and we peel off a settler (1 turn) Utica goes the other
way, adding unhappy Persian workers to hit 30spt. With both size 12 anyway, our
lux slider is at 20% anyway, so we can handle this unhappiness for now. They'll
assimilate later, right?!
(IBT) lots of movement! A persian archer attacks our sword in the open and promotes
him That Aztec archer-settler move OFF a mountain next to our troops. And
a Persian settler pair heads to the old site of Calix, where our new settler will go.
[114] -290 : Fortunately we can still hit 30spt with Carthage as size 10. We whack the
Aztec archer-settler. At Tlatelolco a vet horse loses to reg spear, then an elite
one captures the city. There are a few Aztec archers loose nearby. We pop both.
(IBT) We master Polytheism. Great Lighthouse completed by Persia.
[115] -270: Vet sword barely wins and promotes vs spear at Arbela. Vet hoplite defeats
a Persian horse in the open. Just outside the Aztec capital we find an archer-settler
begging for our horse to get him. We comply for two more workers. We had not intended
to push all the way to their capital, but with resistance so light... we send out
a pair of vet swords to join the horses
By our capital vet sword defeats the spear-settler pair. Two more workers.
Our settler was planning to take old Calix site, but instead we'll do two cities,
one closer, one further.
(IBT) Persia wants to talk peace, but won't offer anything. We'll take Arbela then
see, soon enough. Aztecs hit our forward horse with an archer, winning but exposed.
China start Great Wall. China completes Great Wall in Nanking? (Great Leader??)
[116] -250 : We hit that archer and kill him. Another horse loses at Teno.
Abe has currency, so when someone else gets it, we'll be in Middle Ages.
A Persian warr had sailed up to Tlatelolco, so we take it out with a horse.
At Arbela we lose a vet horse but two elite swords take the city.
With wars about to end and the people of Carthage yearning to expand further,
we pause for a settler from both Utica and Carthage.
(IBT) There's currency, we're in Middle Ages. Score has been spiking up, with power,
and our culture (due to the wonders) is tops in the world. Silly world ranking lists
us last however. We get the 'Forbidden Palace' msg.
[117] -230 : Elite horse picks off a stray Aztec archer. (Still no leaders, boo)
We move a large stack up to Teno. Leptis Magna is founded on the SE edge, coastal,
next to the iron. Theveste is founded on a disease ridden flood plain NW of Utica.
[118] -210 : Horse fails to soften Teno, retreating. Elite sword wins, no leader.
(We would probably rush our FP right there in Teno if we got one ) Hoplite
defeats a spear. Now just an archer left. Hmmm, use our wounded elite horse? Sure.
Still no ldr, but the city is ours. Hmmm, an archer on the back side. All we can do
is pull another 1hp horse into the city to keep it from falling.
With Tenochititlan in hand, Aztecs have just two more cities. May as well take one
right now for peace. Oh??? They have TWO? One is on a remote island next to a
German city?! We'll need to rush a hoplite there next turn.
[119] -190 : Both cities celebrate peace by popping a settler and starting a marketplace.
First things first, we blow 240 cash to rush a Hoplite in each tribute town.
BTW, we have a 'strong military' compared to every civ on the planet except avg vs
China. We found Hippo on the horses SE of Carthage. Back near Arbela, elite sword
beats a loose Persian horse. Two elite swords climb the mtn to Susa.
(IBT) Sweet, just in time. We master Monotheism from the Great library
[120] -170 : The last turn...
Leptis Minor founded to claim iron and be a mini-worker town. Similarly Sabratha.
The attack on Susa... STILL no leader, but we do win both and capture it.
Now it's time for peace. He gives Susa and all his gold (wasn't willing to part
with wonder city Pasargarde). As a symbolic gesture, we then buy a worker from him
and add him into Carthage, for we are benevolent... not a Genghis!
Our power and score are now highest of any civ, although ranking score is low. Culture
remains dominant. Carthage is the 'top' city. We've gone from 2 to 17 cities in the
last 11 turns. We're ranking number one in *everything* except mil service and disease
America only has six cities and a weak military, and the Iro were actually hurt badly
by the Green machine. This continent is easily mine to take. And with the short channel
crossing not requiring Navigation, this game will be a quick domination win.
It should score highly in QSC as well due to the Pyramids. That was the plan from the
start, to have two uber cities cranking out a war machine fueled by the Great Library
that would capture towns, directly or in tribute, which would each have a granary.
One strat that might have worked much better would be to build a strong core and
military and *capture* the Pyramids. But if the other continent did so, you're stuck.
(Note - these comments are BEFORE seeing other people's last turn uploads and notes.
After looking at turn 90 though, I have the feeling I'll be dead last and Justus
will be on top - I look forward to reading the final notes)
Turn 100
Turn 110
Turn 120
I'll comment more on what I was trying, and why it didn't quite work out as well as hoped, after seeing other results. OTOH, I do have the Great Library and the Pyramids, and basically have STOPPED all research from now until my Knight domination later.
Thanks,
Charis