Dale
Mohawk Games Developer
- Joined
- Mar 14, 2002
- Messages
- 7,601
This thread is where I'll be keeping an updated changelog for the next version of AoD2. Please feel free to discuss the changes.
Changelog for 1.07:
Changelog for 1.07:
Code:
[i]NEW:[/i]
- Added some new songs
- Uneducated units can learn professions "on the job"
[i]CHANGES:[/i]
- General balance changes:
* Stable produces 3 horse per colonist, ranch 6 horse per colonist
* Small score cheat for AI for new victories to make it fairer on the AI (based on difficulty level)
- Promotion / Trait changes:
* Disciplined trait also gives -50% equipment needed for dragoons.
* Co-operative trait now gives -50% equipment needed for pioneers.
* Canister Shot I, II & III gives +10%, +15% & +25% versus gunpowder units
* Minuteman III gives +30% settlement defense, +10% vs Melee units & +10% vs Gunpowder units
- Education changes:
* Education threshold does not increase. Static education costs throughout game.
* Education gold cost more static. Defined by education level.
* Multiple colonists can graduate each turn.
* Education buildings now define city's education level (schoolhouse level 1, college level 2, university level 3).
* Professions now have a minimum education level to learn. For example stateman requires level 3 building.
* Can only train specialists that exist in that city, and have the correct education level building.
* Profession chosen and paid for at start of education.
* Petty Criminal and Indentured Servant cannot be educated in either education buildings or tribes.
- Unit changes:
* Indentured Servant can no longer be a scout, dragoon or missionary.
* Petty Criminal can no longer be a dragoon or missionary.
* Indentured Servant and Petty Criminal become Free Colonists after 20 turns (gain their freedom).
* Frigate now starts with Navigation I.
* Free Colonist available in Europe for 750 gold
* Privateers, Pirate brig, and Pirate Ship start with Skirmisher I
- Founding Father changes:
* Pedro Alvarez Cabral switched positions in the Exploration FF tree with Jacques Marquette
* Washington Irving moved forwards to be the 3rd father in the Political FF tree
* Washington Irving gives +25% education in all settlements
* Sor Juana switched positions with Thomas Hooker in the Religion FF tree
* Sor Juana gives +1 cross per Town Hall, +2 crosses per church, +4 crosses per Cathedral
* Ethan Allen gives +2 Cannons and Mountaineer I & Ranger I for gunpowerder units
* William Penn gives +1 cross per Town Hall, free church all settlements
* Alexander von Humboldt gives +50% production of schools, colleges & universities
* Peter Minuit gives -50% price of Indian lands
* Pocahontas gives +2 Indian relations and 1 convert
* Chief Powhatan gives -20% price of Indian lands, as well as +50% Indian convert str, and +1 movement converts
* Hernando de Soto gives +100% production of Stables and Ranch, +1 Rancher
* Ben Franklin gives +4 soldiers, +4 cannons, +1 Frigate & +1 ship of the line
* William Brewster gives +25% production of churches and cathedrals, and -10% crosses required for immigration
- REF changes:
* MoWs no longer carry cargo
* All MoWs deploy to New World on DoI
* MoWs will not return to Europe
* The King receives free galleons to transport the REF
* Only need to kill all land units to win WoI
[i]FIXES:[/i]
- Total Pirate Plunder wasn't calculating correctly for victories
- Added missing short text keys for Explorer (Xpl), Exporter (Xpo), and Seafarer (Sea) traits
- Pirate Soldier graphics fixed (thanks BioHazard).