Hello Everyone.
I just recently upgraded to Brave New World. I have been playing one very long and arduous game:
I am Rome
One opponent, the Thai King
Three City States
Huge world, continents, longest term game
I started at Chieftain Level
I know that if you start your Capital right away, you are probably better off. But I moved my settlers until they could find the coastline so I could take advantage of the capital being on the coast, fishing boats for increased gold and Lighthouse upgrades. I have been doing everything that I normally would do in prior upgrades and versions of this game (been playing it for a very long time, in fact, since Version 1.0)...what was that, 20 years ago????
Anyway, I like to build huge empires and to overcome my adversaries and military conquest can be fun. I also like to forge solid economic relationships so long as the opponents do not become warlike or start to invade what I consider my territories. I would prefer economic stability and alliances...not all real world relationships are built on mistrust and fear. I like a large military to protect my empire not only from barbarians but from my opponents.
From the beginning, I struggled (even before building an empire with many cities) for Gold and Happiness. I have never played this game before with such a lack of gold or happiness no matter what I do, building all the right buildings that have yielded high success in the past iterations of this game. Even while struggling just to remain on the plus side of the budget and on the positive side of happiness - yes, I am forced by this game to concentrate all of my resources continuously and unendingly on building amphitheaters, opera houses, zoos and museums. Once in contact with the Thai King, I sent countless requests to become friends - I was declined each and every time (How to make friends???). The AI awarded almost all of the Wonders to my Thai opponent as I could hear the constant sucking sound of "It was built in a far away land." - Even though, I had dedicated considerable resources to building them...but when fighting borderline unhappiness at ALL times, I found it hard to achieve any kind of Wonders when I was not forced to dedicate all of my resources (almost entirely) to trying to make my population happy. I have used every strategy I have known of in past iterations to build happiness and gold. But I never succeeded in getting beyond about 1200 gold (which was easily dissipated by negative turn balances) in my treasury in this iteration of the game. I had to dedicate a high level of military around my Capital just to defend against a high level of barbarian invasion forces because unhappiness = 10 or greater multiple times - and watching my military forces dwindle as a penalty by being deactivated as my treasury fell below zero....I had sent new settlers to several gold and silver mining sites and after developing the gold and silver mines, found there really is no advantage to having gold (or silver) mines - so why bother??????
I am just relaying to you what I have experienced. This is what I have found so far:
1). The game does not favor building empires and in reading what others have said so far, fewer cities are better and make the populations less unhappy - however, when those populations begin to bulge, the traditional way of handling this is to modify the city resources and to create settlers to relieve overcrowding - not much good came of this, even when policies and strategies which successfully did so in prior iterations were used.
2). Having a game which favors small or tiny civilizations makes no sense to me when I enjoy building big sophisticated empires.
3). Having no way to really have a stable, consistent and large treasury or create successful happiness makes no sense. What is the point of this? Having to fight failure continuously and forever in the game is a fruitless preoccupation which does not create happiness within ME, the player. Did the game developers decide I am not important (the player)?
4). Being forced by the game to build only buildings which create happiness in the population is ridiculous...what is the point of having other non-population happiness building buildings in the game if this is so? A BALANCE is what is needed, not a careening to the extreme right or left causing imbalance. I realize, in real life, that imbalances occur in the real world - but making it dominate the game is NOT enjoyable.
5). The AI, causing the opponents to win almost all the Wonders doesn't make sense. A modicum of EFFORT and DEDICATION should yield positive results. In fact, I did build the writers, musicians and artists guilds and I did get a lot of artists - one of the few enjoyable results of the new iteration. I did get a few wonders, but just a FEW.
6). Why is the opponent intransigent? I have attempted to build a solid relationship with the opponents in terms of diplomatic, trade, tourism and other features. I am going to try other civilizations to see if they might be more amenable to forging friendship. I see no reason why a civilization cannot have a large military force AND friendship with opponents.
So after my explanations and observations, what is it that I am doing wrong here in the game? How do I build gold and happiness to the point where I need not be concerned that it will become the only focus of the game? How do I play this game without feeling hampered and harassed all the time by gold and happiness? When the game does not yield enjoyment to ME (the human player), of what use is the game? If you know the secret(s) yet to building a vast empire, economically, politically and diplomatically sound, I would like to hear what to try out.
In fact, I would like to see a How-To developed targeting gold and happiness. It doesn't have to be a tomb. A bullet point list of "To Do's" and "Not To Do's" would work.
Thanks everyone
I just recently upgraded to Brave New World. I have been playing one very long and arduous game:
I am Rome
One opponent, the Thai King
Three City States
Huge world, continents, longest term game
I started at Chieftain Level
I know that if you start your Capital right away, you are probably better off. But I moved my settlers until they could find the coastline so I could take advantage of the capital being on the coast, fishing boats for increased gold and Lighthouse upgrades. I have been doing everything that I normally would do in prior upgrades and versions of this game (been playing it for a very long time, in fact, since Version 1.0)...what was that, 20 years ago????
Anyway, I like to build huge empires and to overcome my adversaries and military conquest can be fun. I also like to forge solid economic relationships so long as the opponents do not become warlike or start to invade what I consider my territories. I would prefer economic stability and alliances...not all real world relationships are built on mistrust and fear. I like a large military to protect my empire not only from barbarians but from my opponents.
From the beginning, I struggled (even before building an empire with many cities) for Gold and Happiness. I have never played this game before with such a lack of gold or happiness no matter what I do, building all the right buildings that have yielded high success in the past iterations of this game. Even while struggling just to remain on the plus side of the budget and on the positive side of happiness - yes, I am forced by this game to concentrate all of my resources continuously and unendingly on building amphitheaters, opera houses, zoos and museums. Once in contact with the Thai King, I sent countless requests to become friends - I was declined each and every time (How to make friends???). The AI awarded almost all of the Wonders to my Thai opponent as I could hear the constant sucking sound of "It was built in a far away land." - Even though, I had dedicated considerable resources to building them...but when fighting borderline unhappiness at ALL times, I found it hard to achieve any kind of Wonders when I was not forced to dedicate all of my resources (almost entirely) to trying to make my population happy. I have used every strategy I have known of in past iterations to build happiness and gold. But I never succeeded in getting beyond about 1200 gold (which was easily dissipated by negative turn balances) in my treasury in this iteration of the game. I had to dedicate a high level of military around my Capital just to defend against a high level of barbarian invasion forces because unhappiness = 10 or greater multiple times - and watching my military forces dwindle as a penalty by being deactivated as my treasury fell below zero....I had sent new settlers to several gold and silver mining sites and after developing the gold and silver mines, found there really is no advantage to having gold (or silver) mines - so why bother??????
I am just relaying to you what I have experienced. This is what I have found so far:
1). The game does not favor building empires and in reading what others have said so far, fewer cities are better and make the populations less unhappy - however, when those populations begin to bulge, the traditional way of handling this is to modify the city resources and to create settlers to relieve overcrowding - not much good came of this, even when policies and strategies which successfully did so in prior iterations were used.
2). Having a game which favors small or tiny civilizations makes no sense to me when I enjoy building big sophisticated empires.
3). Having no way to really have a stable, consistent and large treasury or create successful happiness makes no sense. What is the point of this? Having to fight failure continuously and forever in the game is a fruitless preoccupation which does not create happiness within ME, the player. Did the game developers decide I am not important (the player)?
4). Being forced by the game to build only buildings which create happiness in the population is ridiculous...what is the point of having other non-population happiness building buildings in the game if this is so? A BALANCE is what is needed, not a careening to the extreme right or left causing imbalance. I realize, in real life, that imbalances occur in the real world - but making it dominate the game is NOT enjoyable.
5). The AI, causing the opponents to win almost all the Wonders doesn't make sense. A modicum of EFFORT and DEDICATION should yield positive results. In fact, I did build the writers, musicians and artists guilds and I did get a lot of artists - one of the few enjoyable results of the new iteration. I did get a few wonders, but just a FEW.
6). Why is the opponent intransigent? I have attempted to build a solid relationship with the opponents in terms of diplomatic, trade, tourism and other features. I am going to try other civilizations to see if they might be more amenable to forging friendship. I see no reason why a civilization cannot have a large military force AND friendship with opponents.
So after my explanations and observations, what is it that I am doing wrong here in the game? How do I build gold and happiness to the point where I need not be concerned that it will become the only focus of the game? How do I play this game without feeling hampered and harassed all the time by gold and happiness? When the game does not yield enjoyment to ME (the human player), of what use is the game? If you know the secret(s) yet to building a vast empire, economically, politically and diplomatically sound, I would like to hear what to try out.
In fact, I would like to see a How-To developed targeting gold and happiness. It doesn't have to be a tomb. A bullet point list of "To Do's" and "Not To Do's" would work.
Thanks everyone