CaptainPatch
Lifelong gamer
.... between the Industrial and Modern Eras? Or at least a Social Policy tree for Colonialism?
Aside from the basic "rise of a Nation" kind of empire-building where a growing nation kept adding cities and expanding into the attached frontier and territories, there came a time where the empire-building had a change in character. Along about the late 1600s/early 1700s, nations started to deliberately create Colonies that were pointedly NOT part of the core nation. They were population resettlements for the express purpose of sending resources back to the home nation for the benefit of "real" citizens. (Well, the wealthy and powerful citizens anyway.)
Conquered Cities from other civilizations _almost_ fits the dynamic, having to deal with a resentful population that must be appeased and assimilated. I think just building a Courthouse makes that process happen much too smoothly and quickly. Just look how long and difficult it was for Britain to assimilate the French Canadians of Quebec; an argument could be made that they're _still_ not fully assimilated.
Several nations used Colonies as places to dump their unwanted and troublesome citizens to ease problems at Home. Australia with its Botany Bay "colonists", and also Georgia initially as examples. In other places, the Major civilization/nation simply went to places inhabited only by "savages" and "heathens" and created a Colony for "the indigenous peoples own benefit". Dynamically, there should be a mechanism where such new Cities start out with Unhappy citizens that are prone to rebellion and civil unrest. Such Colonies would also be prime places for foreign nations to send their spies to foment rebellion (with the obvious intent of stepping in to take the original owner's place).
The Industrial Revolution got the ball rolling, but as it developed, the HUGE demand for raw materials to feed the machinery pushed nearly every Major nation/civilization towards the _need_ to build an empire -- whether the distant peoples wanted that expansion and development or not.
Aside from the basic "rise of a Nation" kind of empire-building where a growing nation kept adding cities and expanding into the attached frontier and territories, there came a time where the empire-building had a change in character. Along about the late 1600s/early 1700s, nations started to deliberately create Colonies that were pointedly NOT part of the core nation. They were population resettlements for the express purpose of sending resources back to the home nation for the benefit of "real" citizens. (Well, the wealthy and powerful citizens anyway.)
Conquered Cities from other civilizations _almost_ fits the dynamic, having to deal with a resentful population that must be appeased and assimilated. I think just building a Courthouse makes that process happen much too smoothly and quickly. Just look how long and difficult it was for Britain to assimilate the French Canadians of Quebec; an argument could be made that they're _still_ not fully assimilated.
Several nations used Colonies as places to dump their unwanted and troublesome citizens to ease problems at Home. Australia with its Botany Bay "colonists", and also Georgia initially as examples. In other places, the Major civilization/nation simply went to places inhabited only by "savages" and "heathens" and created a Colony for "the indigenous peoples own benefit". Dynamically, there should be a mechanism where such new Cities start out with Unhappy citizens that are prone to rebellion and civil unrest. Such Colonies would also be prime places for foreign nations to send their spies to foment rebellion (with the obvious intent of stepping in to take the original owner's place).
The Industrial Revolution got the ball rolling, but as it developed, the HUGE demand for raw materials to feed the machinery pushed nearly every Major nation/civilization towards the _need_ to build an empire -- whether the distant peoples wanted that expansion and development or not.