ViterboKnight
King
- Joined
- Feb 6, 2006
- Messages
- 795
I just want to share some new mechanics I'm adding in my personal mod.
They are implemented as "game options" (you can enable or disable each of them).
I just wanted to have either some new crazy and funny challenge (as it happens with one city challenges), or something to make games even funnier and more impredictable.
1- INVISIBILITY
Every foreign unit is invisible to human players.
Single units become momentarily visible only when a fight happens (either on attack or on defense).
It doesn't apply to AIs (they can still normally see every unit).
2- HUMAN-KILLER BARBARIANS
It adds some more challenge to barbarian units against humans.
Every barbarian unit will have 10 (TEN) first attacks against humans.
It doesn't apply against other AIs units.
3- HUMAN-KILLER AIs
It makes enemy units quite deadly.
Every AI (non-barbarian) units that ATTACKS a human unit will ALWAYS win WITHOUT suffering any damage.
Anyway, these units will defend normally, without any modification.
It doesn't apply against other AIs units.
Note: it doesn't impact the AI logic to decide WHETHER attack or not: the AI will still avoid impossible fights. So, even if, with this mod, a warrior COULD attack and defeat a Mech Inf, the AI logic will avoid such an impossible fight.
4- DYNAMIC LEADERS
All leaders start the game without ANY trait.
As the game goes on, every leader (AI and human) will periodically gain new traits, depending on how he played (his research, his builds, and the preferences of the leader).
Also, AI (non-human) civilizations will periodically SWITCH leader (still based on his research, his builds, and the preferences of the leader). So, for example, you can have an Indian empire that, after 2000 years of reign of Gandhi, is now ruled by Shaka!!!
I'm having quite fun with them!
Particularly, I've found this EXTREMELY CHALLENGING setting:
raging barbarians, invisibility, human-killer barbarians
And, if you want even more, just add
always war, aggressive AI, human-killer AIs.
They are implemented as "game options" (you can enable or disable each of them).
I just wanted to have either some new crazy and funny challenge (as it happens with one city challenges), or something to make games even funnier and more impredictable.
1- INVISIBILITY
Every foreign unit is invisible to human players.
Single units become momentarily visible only when a fight happens (either on attack or on defense).
It doesn't apply to AIs (they can still normally see every unit).
2- HUMAN-KILLER BARBARIANS
It adds some more challenge to barbarian units against humans.
Every barbarian unit will have 10 (TEN) first attacks against humans.
It doesn't apply against other AIs units.
3- HUMAN-KILLER AIs
It makes enemy units quite deadly.
Every AI (non-barbarian) units that ATTACKS a human unit will ALWAYS win WITHOUT suffering any damage.
Anyway, these units will defend normally, without any modification.
It doesn't apply against other AIs units.
Note: it doesn't impact the AI logic to decide WHETHER attack or not: the AI will still avoid impossible fights. So, even if, with this mod, a warrior COULD attack and defeat a Mech Inf, the AI logic will avoid such an impossible fight.
4- DYNAMIC LEADERS
All leaders start the game without ANY trait.
As the game goes on, every leader (AI and human) will periodically gain new traits, depending on how he played (his research, his builds, and the preferences of the leader).
Also, AI (non-human) civilizations will periodically SWITCH leader (still based on his research, his builds, and the preferences of the leader). So, for example, you can have an Indian empire that, after 2000 years of reign of Gandhi, is now ruled by Shaka!!!
I'm having quite fun with them!
Particularly, I've found this EXTREMELY CHALLENGING setting:
raging barbarians, invisibility, human-killer barbarians
And, if you want even more, just add
always war, aggressive AI, human-killer AIs.