TerraNES: The Civil Experiment

To Traditionalists: Very well, we will block gold and coins to your part of Ethiopia. You will not attack the villages that join us, and you will allow the ivory trade to proceed on barter (without currency). Deal?

Deal..

@ All. I have 5 Exams tomarrow, then I have to write up 5 front-back page notes in 10pt font for Science Olympiad, then I have to prepare for finals.
However, not all hope is lost! I finally finished Egypt and the Nile, and I'm bravely soldiering on. I have already finished all the stats changes due to spending and determined what happens, where, and why. I just need to type it out.
Be brave, good players, and you will be rewarded in due time.

Err... hopefully. :p

Aegean->Koyulun->Valyria->Sardinia->West Keltia->East Keltia
 
Hmmm.... how many can you train in fifty years? :)
They are VERY expensive. I'd say it depends on children enslaved in war that year. I'd say an average of 100 a year. would make 5000 total trained in 50 years. That number would rise during wartime and fall during peacetime. Armorica((region)) is at a state of all out war with Osismied being a massive superpower controlling over 75% of Armorica.
 
Finished the Fallen Sea section and going to bed.
Two new NPCs, yay. I can do the easy thing and hand-wave them to join TerrisH, but NO, I HAD to make new stats and personalities. :rolleyes:. :p.
Here's a glimpse.

The new Royal Family stingily saved for a rainy day, while leading their military directly against the Pirates.

As Sardinia is also busy in conflicts ranging across the Central Seas, only a small task force was sent
 
Squeeeeeeeeee :0
 
Update 9
To Balance a Scale
450 Years into the Bronze Age (2600-2550 B.C.)

The world changes very fast in these few years. Stable nations crack and fall apart even as devastated regions rebuild themselves. New empires are conquered, new states are formed, and new souls are reaped even as old ones disintegrates, falls, and were born. Yet the balance is once more tipping on the edge between disaster… and catastrophe.

India
“The world is as big as you can sense. The world is as good as you can hope. The world is as yours as you can command.”-First Rajpalya of Goa to Raj Kumar IV

India is now at a turning point as old conflicts are shelved and new conflicts emerged. On the Ganges River, the Daretokiman soldiers and their Dakinsan allies managed to capture the Kingdom of the Stellar Crown, despite fierce resistance by the Stellar Fangs. For the first time in decades, trade oncemore flowed uninterrupted throughout India. Meanwhile, Gujarat and Dakinsa both collected bands of adventurous young men and delved deep southward along the coastal lands, overseen by the towering bulk of the Western Gnats. There, new peoples, new ideas, new goods, and new conflicts are slowly revealed, deeper into the jungle.

The War for the Stellar Crown was tilting in Daretokiman favor when Vanassi unleashed their Stellar Fangs. Champions collected from every noble and armed with a metal sword forged from sky-rocks, the desperate blades were crude but effective, almost acting like a sharpened, deadly club against the closely-packed Daretokiman spearmen. It was then that the Macemen fought back the advancing wedge and forced the skilled swordsmen back. With the defeat of the Stellar Fangs and the death of the last King, the Raj Vaias of Daretokimas conquered Vanassi and Patni wearing the Stellar Crown, thus reuniting the Stellar Realm. To the south, mostly ignored by the triumphant allies, the Yetahorsehockye Farmers and the Bangladite Fishermen clashed in the reeds of the lower Ganges.

The two Rajdoms became close allies. The war had forged a strong bond between the two states and their leaders. The economy, seeing goods of the Mid-Ganges return to the markets and bronze, scarce due to the war, return to the forges regained vitality. Raj Vaias of Daretokimam is a kind conqueror, and divided his holdings under appointed Rajpalyas, copying the Dakinsan government, to allow better control of his enlarged realm.(Daretokimas: -Many troops, +Culture +1 Urban +1 Domestic +1 Trade)(Dakinsa: -2 Gujarati Macemen, +1 Macemen Experience, +Metallurgy, +1 Domestic)

To the south, explorers and adventurers rowed along the Western Gnats and traded with the locals. Although the tribes on the coast are rather primitive, or so it seems, they do have some seemingly anachronistic goods- when asked, they simply point beyond the mountains and talk about a land of gems and goods. Dakinsan explorers managed to buy one of the best natural harbors they found with several large crates of bronze tools and trinkets, while Gujarat settled a market somewhat northward, near a concentration of tribes with “good connections” into the mysterious mountain culture..(Dakinsa and Gujarat: Both +1 Trade, Both +Some Curragh Experience)

Finally, Dakinsan Metallurgists made a new breakthrough in studying bronze. While other bronze manufacturers generally add whatever scrap metal into the crucible they can get their hands on to make up for the low amounts of available bronze during the wars and the plagues, they found a way to remix the bronze to adjust it to the formula, which used to be able to be made only with “pure ores”. New bronze tools in this era show an increasingly small distribution of the ratio between copper and tin, as they now must find the final ingredient for bringing bronze to the masses.

True peace is here at last. Not a peace with far-off skirmishes. Not a peace with tensions, or bandits, or death. True peace has arrived in India.

Perhaps she wishes to stay.


China
“One Dream; One Culture; One People; One Brotherhood; One State; One Empire; That is the past; That is the future..”- Xiyi Philosopher Kan Lai’shi

As China’s Golden Age reaches a greater heights, new ideas and new horizons spread far beyond, lit by their glory. The idea of a true unified China, one which will last for generations since, is growing strong in Xiyi. Meanwhile, trade expanded and the growing Yueh city of Shanghai, and the growing Chosen town of Seoul begun funneling resources and goods from their region towards the unstoppable flow of Chinese merchants from Zhou and Xilatang. Borders, even as they are stabilizing, are meaning less and less every passing moment as philosophers, traders, and inventors move throughout the region.

Xiyi sponsors a growth both culture and trade, as Confucianism continues to gain strength in this region. One school of thought, gaining strength, is widely sponsored by Kan Lai’Shi, a famous philosopher and confucianists who spoke about a united “China” to match those of the legendary Emperors. There are whispers that he has brought the Silent Emperor to his way of thinking, and even now the noiseless monarch is planning for control of China, however he wishes to define it. Meanwhile, trade southward, pioneered first by the Zhou, has been engorged by large amounts of Xiyi merchants. Infact, a Yueh warlord sold a large harbor to an enterprising Captain in exchange for support. When he won, the increase in trade led to his hometown to becoming a growing, if small, city. (+1 Confidence, +1 Trade, +5 Curraghs)

The two Man states expanded as well. Zhou was glad to share her markets with Xiyi, and were well paid to help navigate many of the less-experienced crews to the Yueh River. Zhou ships sailed across all over the Yellow Sea and beyond, establishing the first continuous trade with Seoul. They also hint about a distant land of the rising sun. Although a few tried decipher their cryptic remarks, most simply marveled at the strange and exotic things they brought back. The Duchy of Wei developed more with an eye towards Metallurgy. With the expansion of trade and the abundance of ores, they slowly mastered many techniques pioneered by Xiyi. By the end of this time, they have nearly caught up to their northern neighbor. Both Man states also imported Confucian ideas from their northern neighbor. (Zhou +2 Trade, Wei +1 Domestic)

In distant Japan, things didn’t change much. Sabers were rattled, but nobody wants to risk a war… yet. The treasury grows as the Katos horde every ounce in preparation for the conflict to come.

The status quo has yet to change, but all are planning just in case it does..


Levea
“When the Last Dual King died in 2559 BCE, he left a gigantic kingdom to the helm of his very competent son.
Very competent wasn’t enough”-A Chronicle of the Maelstrom


For this portion of history, we shall refer to the Chronicle of the Maelstrom.

Most of the Chronicles were correct. Internal tensions slowly ripped apart the Exaltation into various parts. However, they tried to sugar coat what happened at Ortun.

“The Exaltation of Ortundia was a combination of ancient Ortundian practices, Aramyan administration, and Hyak culture. The nation was ruled by the wealthy military commanders that had seized the military and declared Ortun their capital. The Hyak people for a long time had their culture suppressed, but the new military king, to appeal to the people, made Hyaks honorary Leveans, and began a long process of integrating them with the Aramyans in the region. They were the next country in the line of nations that slowed trade between the east and west, and theirs was the only country next to a none Aramyan people. Ortun received support from other nations, often because of the negotiation of the Viziers to assist in the pushing of Forman initiatives. They had two patron gods, Tarias of the wilderness, and Sune of wisdom.”

Those military commanders who are mentioned? They are the Lieutenants of Baragan-Sar, High King of the Hyaks. The land is no more an Exaltation then Aramya is a democracy; the Hyaks are back, and ready for more. The story of the High Kingdom is truly a story of Baragan-Bel, a dispossessed Hyak Mercenary fighting for unification and power.

“Do I trust an Aramyan? Yes, as far as my blade can reach.”
-Commonly attributed to Baragan-sar, High-King of Hyak, Avatar of Takarzi


Baragan-Bel started his resistance in 2565, half-way between the Last Dual King’s southern Campaign and his death. The Hyak Revolts have, indeed, stopped as per the Chronicle, but that’s because Baragan-Bel started unifying the various underground societies and bandits in this region. Feeding off the discontent at ever higher taxes and growing conscription for a new Forman War, he established a small underground professional army and a wide net of sympathizing bandits.

He saw his chance when the southern Plutocrats rebelled. The young King of Aramya tried to retreat to his established military base at Ortun, as before. But this time, Ortun is no longer the safe province it once was. Baragan declared that the time has come, and in a single year liberated Merion and Alamhadt with the defection of the Aramyan Mayor of Khurzel and the Forman Hazerel. While the other rebellions ran their course, Baragan smashed the King’s last attempt at securing his hold, and when the King fled northward, he wisely let the broken man flee to preserve his force.

Thereafter, he marched south. Intra-city fighting was common as Hyak and Aramyan sympathizers turned against each other, while many of the neutral bystanders found safety behind Baragan’s camps. After unifying all of old Hyak, he declared himself High King of the Hyaks.

Ortun was in a state of turmoil; generals assassinated generals, colonels dueled colonels. However, the wall was still patrolled no matter who was currently ruling or fighting, and the city would cost much too much to crack.

Baragan-Sar decided to court the current King of Ortun, one Laren the Strong who has killed over 100 challengers in duel, and survived three coups, and who owned a sword from the far east, said to have been made from a star. Laren, in exchange for stability in his Hyak population and peace for his merchant’s anguished cries, accepted.

And so, what was once Levea’s borderland against the Hyaks, became Hyak’s border against Levea. This final coup ended the small conflicts in the other four Exaltations, who stopped, if not to unite, at least prevent Baragan from penetrating further.

Baragan, urged by Laren, turned his eyes northward.

Ortun is going to war with Siria, after all.

One final footnote: Boukae took this interlude as their chance to penetrate into Levea. The Semetic city-state unleashed centuries of pent-up energy and managed to capture Irud and much land southward along the coast. Viria found itself a much smaller entitlty, but also much more dense. Sarte became a cultural center and Kitalo a religious center, and much grain was shipped as tithes to the two cities dominating the central Levea.


Levant​
“We shall drive them back to Damascus.”
-Baragan-sar on the Sirians


“We have defeated God Kings before, but never Gods”
-Kalarel-Sar of Siria

Baragan-Sar pushes northward deep into Siria. In his first campaign he recaptured a major town, and through siege he conquered a second. Even through many battles were fought The High King Baragan-Sar, along with the Kings Khurzel, Hazerel, Laren, who known as the Four Charioteers of Takarzi, have not lost a single battle. They have captured many of the old borderlands between the Sirian and Hyak homelands, and they only need to cross one more hill to overreach the Aramya high tide. Damascus wasn’t being lazy, either. Walls were built at Mosul, soldiers were trained, and defenses strengthened. They will try to survive the storm… and prove that they can still win against the Gods.

Phoenicia was probably the most united it can ever be, and even now splits are forming between the confederate Cities. The Levantine Sea was cleansed and Rhodes culled of Pirates, but from further afield comes new problems: Sardinians are gaining ever larger presence in their Sphere of Influence, and while cities like Tyre urge war, more conservative and smaller cities like Ugarit hope for continued peace.

In Palestine, tribes are slowly coalescing once more, as sentiment grows against Egyptian interference in the Timian valley, and perhaps, if they unite with the voice of all, they can stay united.


The Nile Valley​
“The Nile Flows, the Battle Rages, The Shattering Blows, The History Pages
What Do They Know, Those Ancient Sages, What We Did Sow, to Grow in Stages ”-Scribe’s Rhyme


Although Egypt’s political landscape is still remarkably open, already we see two states becoming ever stronger. Damietta is known for running out an attempt by the Sardinians to establish a colony (and break their trade monopoly), as well as annexing the northern Oasii Confederacy. Thebes, meanwhile, used their army as a leverage into the rich resources of Palestone, and the gratitude of the first Emperor of a united Nubia. However, the other states are not sitting idle. Anor and Avaris formed a close alliance, and Abydos, although courted by Thebes, is still ambivalent, and used their neutrality to conduct ever more trade. To the south, Kartoros is struggling to unite the Kuhorsehockyes while Axume managed to simmer down the Traditionalists with clever diplomacy, and established themselves a stable agricultural base for their growing cities.

Starting from the North, we see Sardinia’s eastwardmost attempts at expansion. Damietta loved and admired Sardinian merchants- they were honest, they bring wares from nearly all lands east of Toras-Noth, they kill pirates, they know how to bargin for entertainment and for business-what’s not to like? These merchants often brought their family along with them, and they established a small Sardinian on unsettled land outside of Damietta. And the King, Hasrun II, Punisher-of-Baset, was fine with that.

It was when this town started sprouting walls and harbors when Hasrun’s danger sense tingled- they’re trying to infringe on Damietta’s Monopoly! Even the gift of a large amount of money did not sway the King, and he issued an Ultimatum; leave or else.

As Sardinia is also busy in conflicts ranging across the Central Seas, only a small task force was sent. Hasrun crushed the tiny fleet, tore down the fort, and relocated those merchants back to Damietta. Of course, he wasn’t unfair- he repaid the merchants to stay (with the bribes he was given in the first place). This gave him much prestige in the eyes of many Egyptians, and his ability to command led the Northern Oasii Confederation to petition him to aid in their defense. (Sardinia -2 Curraghs, +1EP banked, +1 Trade) (Damietta +Confidence +1 Curragh +1 EP Loot +1 Trade)

Damietta used this windfall well, completing their toll-harbors before schedule and quickly dominating the rest of the Delta. This influx of trade and their control of the Entrance into Egypt gave them an economic center and allowed them to overshadow the other Lower-Egyptian states, Anor and Avaris. Although they, too, relied on Damietta for their trade, they allied themselves against their large-neighbor’s influence.

Avaris built strong walls, and garnered influence east of the Delta for those seeking for safety. Anor, however, restored some of the grand Temples from the time of the Empire to their former glory and cleaned up their city, allowing them to still continue to claim heritage for the heartland of Egypt’s Empire. (Avaris +1 Domestic, Anor +1 Culture)

Abydos continued along with their project and developed closer relationships with Thebes, the power of Upper Egypt. However, to the north a minor town managed to gather enough power to contend Abydos for the economic control of Middle Egypt. Beni-Hasan is a young City-State, but stoutly opposed to control by the greedy merchants of Abydos.

Finally, we reach Thebes. The growing State used their well-trained army to expand their influence in all directions while their merchants kept the finances afloat. A trading colony was founded on the opposite shore of the Red Sea, shortening the distance between Axumite and Theban lands, and connecting to the local Arabs. An expedition was sent to cow the Chief of Petra, but when the Chief of Timnia balked, it turned to fully attach this region into the Kingdom. Now Thebes has a true, secure foothold into Palestine, and they must move fast if they wish to expand further. (+1 Trade -1 Spearmen (1.5))

However, their greatest adventure was against the overbearing force of Tos-Getha. It had, a generation ago, attempted to invade Egypt while it was weak, and was defeated by a combined force of Theben Chariotry and desperate militias. Now, Theban spearmen advanced southward to the cheers of the local Egyptians while Napata marched north, freeing Abu-Simel and nearing with the Thebans at the mouth of the Allaqui, having cut off the troublesome Hill tribes to save Tos-Getha once more. Several battles led to a single definitive one where the demoralized Gethan force was broken by Chariots, shattered by Napatans, and scattered into the wind. (-1 Spearmen (1.5), -1 Archer (3), +Egyptian Chariot Experience, +Confidence)

The Napatan King crowned himself Simel Friend-of-Osiris, Pharaoh of the South to the cheering of thousands. He then declared that Thebes was a equal and a friend of all Nubians from this moment on, to be remembered until the Sun himself forgets to rise.
(+STATs for Nubian Empire, +1 Domestic Thebes)

And so rose the Nubian Empire.

To the South, the Severi manage to put up a good fight against the Kingdom, using the local terrain and their warriors against the more disciplined Spearmen. Nonetheless, the Kingdom has fully secured the necessary river routes on the Nile, and they have plenty of money to hire more men to comb the mountains for survivors.

Then we get to the lands of the Ethiopians. Axume annexed her friends, and used guile and intimidation well to prevent conflict. After that, they used slick diplomacy to confuse their enemies. With those friendly to Axume building larger villages and protected from their individual anger, the Traditionalists disappeared more then defeated. More of interest for the Axumnites was the organization of the Adenite tribes. Closer to them formed Eterika, a more war-like tribe who established a strong army and sought to unite the hills to the east. On the opposite side of the pay formed Aden, a pacifistic merchant tribe holding many contracts leading into the interior.


The Fallen Sea
“The World is my oyster, Altyria is my pearl.”-Triml Alantyin

The northernmost edge of the Aegean formed its own area of civilization, dominated by mercantile politics, Exnotism, and wheat. The Kingdom of Altyria fell and was reformed into the Alantyin Empire, and the other wheat states took advantage of this room to declare independence and organized their own kingdoms against the Empire’s clout. Meanwhile, the Kingdom of Byzantinos managed to sweep away the Pirates of the Fallen and Aegean seas, only to find trouble closer-much closer-to home. Makedonia managed to get over their fear of the sea to launch a fleet and invade.

It all started when the Byzantinon Kingdom reorganized their royal house in a minor coup with major implications. The new Royal Family stingily saved for a rainy day, while leading their military directly against the Pirates. In the Fallen Sea, they established an important colony to secure the northern coast of Koyulun, and defeated and repurposed a Pirate Cove at the far edge of the Fallen Sea. They then turned their attention southward, with effects to be seen later. (-3 Curraghs (0.5), 3 Curraghs +XP)

Because of this coup, a charismatic prince, Triml Alantyin and cousin to the old King, left to find his fortune. Following the path of many a merchant, he found his way to Altyria where dissent is brewing. The new mercantile upper-class is conflicting with the old traditional clan-leadership, especially due to the new wealth of the Plutocrats despite lack of real action against the pirates. Muttering was heard about the intervention in Thloryn (which was a major Pirate center during its Despotism) and discontent was ripe.

He convinced the Terror Hounds, one by one, to support him. He convinced many a spear-captain, a merchant, a tribesman. It is said that he can convince Exnot to stop drinking if the God willed himself to listen. Preaching both a return to traditional values and gods, and an understanding and respecting of Atyria’s (his) interests and loyalties, he managed to rally the public against the Clan Chiefs. In a brutal but short civil war, he alternatively lured, dealed, assassinated, or battled the resistance into the footnotes of history and established a new government, based on loyalty and religion- the Alantyin Empire.(Stats reorganized)

Now that he is in power, the former income and thithes that used to go to the Clans now flowed to him. He set about proving that he was right by establishing many public improvements-canals, walls, roads. With this wide-ranging campaign he established himself into the heart of his new land.

Now, he sought to regrow his influence in his homeland, Byzantinos. The new Monarchs were successful, but in their success they begun to ignore the “Cousin of the North”. This rivalry inflamed his passions but without true discontent we wasn’t able to enact any of his plans. It is unknown whether he will try again to reconcile their differences, or if he will decide to try to fight them for real.

As for the Wheat-States of Odessa and Varna, they saw their chance for independence. A decade of Altyrian rule showed them many tricks of the trade, and they eagerly organized their clans and established new kingdoms on the northewestern shore of the Fallen Sea. When Alantyin returned, he found decently strong and proud, if still unstable, kingdoms selling wheat to Byzantinos without relying on Altyrian middle-men.

AS for the story of Byzantinos, it lies further south.


The Aegean Sea
“It is a commonly accepted principle that barbarians are more dangerous than savages- they learn just enough to tear down your city while still not understanding anything when you are supposed to do such things.”- a Byzantinos Merchant-Captain

In the Aegean sea, there are three main currents of events. First is the expansion of Byzantinon Power against the pirates, giving them a strong foothold in the central Aegean. The second is the growing conflict on the Greek Peninsula, which soon spilled over into Byzantinon as well, between Greeks (and each other) against the migrating Makedonians. Finally, there is a conflict of religion between the Zirilism spreading from the Aegean islands and the Exnotism spreading from Byzantinon influence.

.First the Byzantinos clearly decided that enough was enough. Meticulously picking their way southward, islands were conquered, coves were smoked, and pirates were wiped out. It took a massive campaign and loss of life, with an end result of reviving the dwindling trade routes and conquering a foothold into the central Aegean. Exnotism was expanding in influence from this victory, and when the Byzantinon and Phoenician fleets meet of Rhodes to defeat the last of the Pirates, closed this chapter of history. (+1 Confidence -25 Curraghs +5 Curragh XP +2 Trade; +1 Trade Thloryn)

This obviously was meet by the expansion of Zirilism from Krete. Slavers found their source slowly dwindling as Pirates were hording their galley slaves as they were destroyed one by one, and the states of the mainland consolidated. Instead, they offered a new deal- we will stay out if you guys sell us your captives. Zirilism expanded most in the central islands despite Byzantinos occupation due to various volcanoes in the area which are lesser to Ziril, but other tenants such as resilience and creativity led it be to adopted by various mainlanders too, glad that the fiercesome raids ended. (+1 Trade Toras-Noth +Zirilism +Exnotism)

Instead, they faced more conventional warfare. Battles between Sparta and Thloryn are slighty to Thloryn’s favor in that they managed to, once again, retake Cornith. However, the Spartans inflicted disproportionate casualties (especially in captured enemies) in the long process. The Thloryn also moved north and expanded their lands all the way to the Kingdom of Makedonia itself, enslaving many a Makedonian along the way. (+1 Banked each)

Makedonia, meanwhile, focused on two projects. One, they slowly united their brothers in the northern mountains, and two, they trained and practiced, for the first time in their history, the usage of ships. Then, they left off, escorting a new horde to join the one in Koyulun and liberate them from Byzantinos taxes. This, they were only partially successful. One of the local hordes rallied to the standard of the Mountain King, and they quickly captured a local town in Troai. However, the other two hordes were more content to sit and wait, or fight intruding Koyuluns, than each other. Finally, the returning Byzantinos fleet caught the unsteady ships of Makedonia at sea, and went to capture and defeat it in an anti-climatic struggle. Now, however, the eyes turn towards the ever-growing horde based from the ruins of Troy.

Now, we look across the Aegean to the bulk of Koyulun.


Koyulun Peninsula
“Here’s a tip; you should have handed over your protection money yesterday”-Katan Warlord

Katan decided to increase the demand for protection payment, and raised an army to keep it. Keres managed to keep up and build walls for their capital as well, but the Pirates and smaller chiefdoms could not keep up and were crushed, one by one. It was now that the empire first started straining at their finances- many of the new lands in the Plateau are far and away from Katan itself, and without proper infrastructure they are only tentatively held by a disgruntled garrison.

Most of the rest of the tribes collapsed into themselves as migrants once again spread out. These migrants distracted Koyulun Makedonians, joined the Byzantinos Kingdom as settlers and guards, and were converted to Kitabalism in the far east of the peninsula.

Now we look on the other end of the Greek Peninsula to the still unsettled wilds of Valyria.

Part 2
 
Valyrian Peninsula
“They bring the corruption of the Faith. Kill them all for the sake of humanity.”-General Veneer
“We’re to ambush them when they come to take our deal”-Jarwol Kudust-General of Naffas-Noth
“Um… they filled up the entire valley, sir…”-unknown aide.


The story of Valyria is a story of reviving nations and of backlash against the new barbarian tribes who arrived a century or so earlier. Although the Bloodfyres were truly and completely crushed by a coalition of Cytrian tribes and nations, the Longbeards are simply too large to defeat in full, although their migratory pattern has been paused. It is of note that most historians view this time to be the start, not rebirth, of Valyrian civilization, so devastating was the Winter Wars of the Sarkovian nation a century ago.

The beginning of this era was the famous “Deal of Corsca”. The Longbeards were given right of way through the city, so they can retrieve nearly two thousand chests of tools and items of civilization to use to farm the fringe of the Ashlands from Toras-Noth. This they preferred over Gold, as during their migrationary time they could ill afford to bring their own farming tools with them. This was to be the tribute they extorted from the two civilized states. Ctesiphod calmly let them through, and there was no major incident of note. However, at the trade spot the Toras-Nothites launched an ambush against the massive horde. It dealt much damage on the Horde’s leadership and inflamed their anger against the Zirilists. However, they have their tools, and they have found a new homeland, and they marched a fighting retreat back behind Ctesiphodite borders. (Toras-Noth: -2EP, -2 Spearmen (1.5) +Confidence)

There, they founded a new state based on a mixture of Cytrian and traditional Longbeard values. Dubbing their new state Longbardia, they started the arduous task of beating back the Ashlands and converting the nutritious debris of the lost civilization into the farms of the new. This new state revitalized trade on the southern coast of the Cytrian sea, and soon Apulia became a full blown city from trade. However, the Longbardian-Zirilist border is very unsettled, with Zirilists attacking them for barbarity and slaves, while Longbard youths seeking revenge or glory attacked right back. This back and forth battle over the Apennines mirrored the endless conflict years ago further to the north, before either the Vallarvalians or Cytrians even conceived the idea of forming states.

On the peaceful note in Toras-Noth, it is a time of economic and religious growth. Zirilism spread on all fronts, especially in the Sardican Empire. Slowly but surely, the city of Toras-Noth is once becoming THE center of the Zirilist faith. Meanwhile slaves from conflicts across the Central Sea are processed and shipped to Zirilia where they are put to work in turning the island into a paradise. Along with expanding farms, some of the wealthier Zirilists begun building entire villages and towns to house their slaves and forced-labor, dedicating large pleasure gardens to Ziril and the wealth she blessed them with. (+1 Domestic, +RC soon)

In the Rtas Valley, the forces of Mediolaun, led by King Magnalorne, and of Ctesiphod, led by General Verneer, begun moving in force against the Bloodfyres. Well versed in the tactics of barbarians, they cautiously penetrated the border and burned down their villages, slowly forcing them back despite fierce resistance. In three major battles, the unified force of Horde was trapped near the ruins of Varence. As the sun rose and set in a day of slaughter, the final of the faithful was cleansed from the valley. The bodies were burned and the land, savaged by three hordes, was purified by the priests. The weary armies, having accomplished their goals, left for home. (Ctesiphod -2 Spearmen -2 Archers +1 Spearmen,General XP; +1 Confidence each)

The land was soon met by settlers, more from Mediolaun than Ctesiphod. For Ctesiphodites, more opportunities lay in distant Rumenholds than in establishing a new farm, but for the expanding Kingdom, the new land is god-send. Mediolaun slowly filled in the gaps in its borders and is almost done building Nova Genoa. Meanwhile, Ctesiphod built small walls near various cities of her foreign Rumenholds, increasing their attractiveness for ever more settlement. (+2 Domestic Mediolaun, +1 Domestic Ctesiphod)

And on this note, the chapter of barbarians ranging lawlessly in Valyria has ended. The Sarks are being pushed back both by Zirilist slavers and Longbardian settlers alike. The Bloodfyres are but a scarey tale told to small children. Borders once again touch between the civilized states… yep. We knew what happened next time. Get in the bunker! NAO!

The Sardinian Sea
“What we really need is three kings, not three crowns”-Dareth, a Prince of Utica

The Sardican Empire expanded on all borders possible. Although they have successfully established a somewhat friendly Iberian state and grew their holdings near Utica, their adventures further east were stemmed by local resistance. Internally, domestic projects are being planned and enacted as the Sardican Raiders are being developed using a mix of combat styles from all across the empire. Also of note is the growing conflict between Zirilism and the Faith in the Empire, as the Nova Sarkovite Faithful don’t really understand the malice Zirilists show them. Also in this sphere is the growing state of Provence, which might prove an influential friend, or an annoying enemy.

Although the Sardican Fleet was influential in sweeping away the Pirates, they were less successful in their other eastern endeavors. A heavily invested expedition to colonize Egypt was rebuffed by the local King, although the merchants were reimbursed and convinced to stay. More troubling is the rise of Lybians under their warchief Qadaphi, who kept the pressure on their important trading outpost. Although the harbor itself is relatively secure, most merchants preferred to avoid the city itself and trade their wares on the docks instead. (+3 Curragh XP, +9 Curraghs +1EP from Pirates)

More successful was their expansion in Iberia and Utica. In Iberia, they successfully funded their allies against their rivals. Money has finally won over a majority of the chiefs, and they formed a highland kingdom of Leon. In Utica, they used their local knowledge of the clans to slowly marry into and take control a significant amount of territory. (+2 Domestic +Confidence)

Of great importance, is the establishment of the Royal Barracks and the Grand Harbor. They will provide additional training to their troops, and give them a slight edge against those of their opponents.

Of course, you must consider the growing religious rivalry in the Empire. Most of the old polytheism is gone now, and the Faith is considered a strong candidate for its emphasis on, well, Faith and unity. However, Zirilism is also spreading due to a wave of Missionaries from Zirilia to Utica, preaching creativity and perseverance. The Triple crown must resolve many of these issues to move forward.

Provence expanded under the Faith Program, indoctrinating their neighbors, crushing those who resist, and establishing a strong state in southern Keltia.

Keltia
“Nice job breaking it - it was all peace and lollipops until those Sarkovites came to town!”-Modern TV Host Cameron Launaren

Osismied developed their traditional warrior class into the Unsullied, masters of discipline, honor, and war. Using them as a vanguard, they easily captured one of the Ostavan colonies in Armorica. This is when news of a Frenkish attack reached the army. They quickly withdrew to try to stem the tide pouring over the river, and although they managed to limit the damage, through a long campaign, the damage was done. Much land in the middle of Armorica has been destroyed and the army was weakened, if more experienced, from the affair. (-1 Spearmen -2 Warriors +1 Spearmen, 1 Unsullied XP)

Ostava, facing culture shock from the Faith and from Osismied’s attack, begun the slow process of gathering together into a stronger unit. Scholars compared documents of the Belief to those of the Faith, and traced its possible origins to two legendary kings who left to spread the faith centuries ago. The Faithful Horde eventually left, followed by a camp of curious Believers.

Further eastward, the Beurtgang begun developing their society and their state. New ideas about irrigation and agriculture proved useful in feeding a expanding state. A new town was planned at a level, defensible, and well watered hill overlooking a beautiful harbor- thus dubbed Amsturrat, and Emperor dreamed of making it the beating heart of Strumithing. To try to foster loyalty, he set about building new ties beyond those of the bloodlines his ancestors used to unify the land such as granting them actual titles in a growing government and giving them enough power to support him to the last.

They also begun expanding against their neighbors. Southward, it was at first easy going- many of the tribes there heard of the Strumithing long before Beurtgang soldiers arrived to treat with them, and they are eager to take advantage of such things as “titles” and “dikes”. Further to the south, however, there were Ostavan and Believing villages who rejected a government by such a government. Resistance was light, but eventually their southern push ended as they had to handle the territory they already gained.

To the north they sent an actual fleet and men to persecute attacks across the Narrow Sea until the Keltians there submitted to the authority of the Strumithing. Storms and growing resistance take their casualties, but it was more than made up when an influential tribe gave in in exchange for the right to attack his neighbors.

Further eastward, the Vahlshalla faithful slowly converted their neighbors and incorporated their lands. It was slow going, but they seem to have learned a lesson about aggressive conquest. So far, they made at least as many allies as enemies, and beyond their borders, many of the native villages are holding discussions about how the Faith and their local gods relate. They were helped when the Faithful Horde finally arrived, following the moon and the stars. They established their own city to the south and sent a representative to the King in Spire.

In Closing

Momentous events and trivial pursuits are common in any era, but are special in this one, for these years have devastating implications for the future, and the past.

Spoiler Stats :
Spoiler India :
Dakinsa Raj/Southern King
Color: Royal Blue
Religion: Primitive Animalism
Age: Early Bronze (50/75)
Size: Large
Economy: 13/0 (3/7/3)-0
Military: 1 Gujarati Macemen (6), 3 Gujarati Macemen (3), 1 Spearmen (3), 4 Spearmen (1.5), 2 Curraghs (1), 21 Curragh (0.5)
Confidence: Admiring
Culture: Strong

Daretoki Confederacy /NPC
Color: Stale red
Religion: Primitive Animalism
Age: Early Bronze (13/75)
Size: Medium
Economy: 12/0 (2/6/4)-2
Military: 1 Archer (3), 4 Archers (1.5), 2 Spearmen (3), 6 Spearmen (1.5) 21 Curraghs (1),36 Curraghs (0.5)
Confidence: Respecting
Culture: Mediocre

Gujarati Confederacy /NPC
Color: Dull Yellow
Religion: Primitive Animalism
Age: Early Bronze (9/75)
Size: Tiny
Economy: 6/0 (1/2/3)-0
Military: 4 Gujarati Macemen (3), 3 Curraghs (1), 12 Curraghs (.5)
Confidence: Respecting
Culture: Mediocre
Projects: Temple to Shiva (DONE +Culture)
Description:

Spoiler Middle East :

Aramya /Stockholme
Religion: Kitabalist Pantheon
Culture: Influential

Boukae, Exaltation of/NPC
Color: Dark Lavander
Religion: Semetic Kitabalism
Age: Early Bronze (20/75)
Size: Petite
Economy: 5/3 (1/3/1)-1
Military: 2 Spearmen (3), 2 Archers (1.5), 2 Warriors (2), 3 Warriors (1), 8 Curraghs .5)
Confidence: Respecting
Culture: Mediocre
Description: Boukae are the old Semetic peoples first disdained by the Leveans, then proded, and finally ignored. They slowly grew their power and influence, and in the Maelstrom, they saw their chance and struck. Now they hold a massive and well trained army pointing to the interior of Levea itself.

Danae, Exaltation of/NPC
Color: Light Lavander
Religion: Moraen Kitabalism
Age: Early Bronze (20/75)
Size: Tiny
Economy: 7/0 (2/3/2)-1
Military: 1 Ox Chariot (2.5), 5 Warriors (1), 3 Archers (1.5), 2 Curraghs (1), 5 Curraghs (.5)
Confidence: Tolerating
Culture: Limited
Description: The Exalted Danaens were lead by wealthy land barons and guild masters, and their king was the patriarch of the wealthiest family of all. Their patron deity became the Morae, to encourage commerce and industry. They were the middle man between trade with the Hormunian people and the rest of Aramya, but they lacked the naval power needed to dominate the region. Their military was also composed of untrained citizen brigades, which often wielded spears for fighting. With the size of the territory they commanded, gaining any footing over Parusha was hard, and their navy simply couldn’t overcome the rivers to make action against the Virians.

Viria, Exaltation of /NPC
Color: Dark Sea-Grean
Religion: Orthodox Kitabalism
Age: Early Bronze (20/75)
Size: Tiny
Economy: 8/0 (4/2/2)-0
Military: 2 Spearmen (1.5), 2 Archers (3), 5 Curraghs (1), 7 Curraghs (0.5)
Confidence: Respecting
Culture: Average
Projects: Council of Viziers, Great Library of Sarte (++Religious Influence+Government+Culture)
Description: The Vizier’s Exaltation, or Viria, was the confederation of central Aramyan cities, which mostly united for their own defense and protection; even united, their combined forces are tiny. Trade was free, and only the cities themselves were managed directly by government officials. Legislation was relaxed. The Council of Viziers held great influence over the other states in Aramya, partially because they were a conduit between the ocean and upper Levea, but greatly because of their political ties to the priests across Aramya. Each town had its own patron deity, Sarte had the truth goddess Ius, Awai preferred Thice, but Kitalo, the capital, was home of Kitab.

Parusha, Exaltation of/NPC
Color: Dark Tan
Religion: Resurusan Kitabalism
Age: Early Bronze (20/75)
Size: Small
Economy: 6/0 (1/3/2)-1
Military: 4 Ox Chariots (2.5), 5 Archers (3), 8 Curraghs (0.5)
Confidence: Tolerating
Culture: Limited
Description: Parusha was perhaps the most delicate a state, their borders were wide, demanding a swift chariot strike force, but their government, backed by the god of strength Resurus, was decisive and authoritarian, like many Aramyan kings of the past. Parusha was often able to secure itself by being the primary supplier of copper and tin, forcing other states to avoid conflict with the power.

Etass, Exaltation of/NPC
Color: X
Religion: Heavenly Kitabalism
Age: Early Bronze (20/75)
Size: Tiny
Economy: 4/0 (1/3/0)-1
Military: 1 Ox Chariots (5), 1 Archers (3), 2 Spearmen (3)
Confidence: Admiring
Culture: Average

Hyak, High-Kingdom of/Lord_Iggy
Color: Azure Blue
Religion: Takarzi Pantheon
Age: Early Bronze (20/75)
Size: Small
Economy: 8/0 (2/4/2)-0
Military: 2 Ox Chariots (2.5), 2 Spearmen (3), 2 Archers (3), 4 Spearmen (1.5), 4 Archers (1.5), 12 Curraghs (.5)
Confidence: Tolerating
Culture: Limited
Description: A still rising star, the reunified Hyak has many places to go and many things to do. Will it annex Siria? Will it crack the tentative Levean Truce and reach the distant sea? Will it fail? Only the steady eye of Baragan-Sar can see his vision of the future of Levea.

Hormun/NPC
Color: Dark Green
Religion: Kitabalist Pantheon
Age: Early Bronze (21/75)
Size: Petite
Economy: 7/0 (2/2/3)-2
Military: 4 Spearmen (1.5) 2 Archers (1.5) 35 Curragh (1)
Confidence: Respecting
Culture: Mediocre

Sirian Empire /NPC
Color: Light Olive
Religion: Kitabalist/Egyptian Polygot Polytheism
Age: Early Bronze (12/75)
Size: Medium
Economy: 8/0 (2/4/2)-4
Military: 1 Archers (3), 5 Archers (1.5), 2 Spearmen (3), 8 Spearmen (1.5), 2 Curraghs (1), 17 Curraghs (0.5)
Confidence: Respecting
Culture: Mediocre

Union of Phoenicia/ NPC
Color: Olive
Religion: Canannite/Local Traditions
Age: Early Bronze (3/75)
Size: City State
Economy: 11/2 (2/4/5)-6
Military: 3 Archers (3), 2 Warriors (1), 4 Spearmen (1.5) 30 Curragh (1), 80 Curragh (.5)
Confidence: Simmering
Culture: Limited
Projects: Phoenician Port (Completed: 12 Curragh/Ep +Trade)

Spoiler Nile :

Anorian Egypt/Culture
Religion: Egyptian Polytheism
Culture: Influential
Projects: The Unified Throne (COMPLETED ++Confidence Inertia” +Culture)

Damietta
Color: Orange-Brown
Religion: Egyptian Animism
Age: Early Bronze (8/75)
Size: Small
Economy: 7/0 (3/1/3)-0
Military: 1 Spearmen (3) 3 Archers (1.5), 8 Curragh (1) 10 Curragh (0.5)
Confidence: Respecting
Culture: Average
Projects: Entrance to Egypt (DONE+Trade+Delta Monopoly+EC)

Avaris
Color: Green-Brown
Religion: Egyptian Animism
Age: Early Bronze (5/75)
Size: City-State
Economy: 4/0 (1/2/1)-0
Military: 1 Spearmen (3), 2 Spearmen (1.5), 1 Egyptian Chariot (2.5), 10 Curraghs (0.5)
Confidence: Tolerating
Culture: Average

Anor
Color: Golden Yellow
Religion: Egyptian Animism
Age: Early Bronze (4/75)
Size: City-State
Economy: 4/0 (1/2/1)-0
Military: 1 Spearmen (3), 2 Archer (1.5), 1 Egyptian Chariot (2.5), 10 Curraghs (0.5)
Confidence: Respecting
Culture: Strong
Projects: Legacy of the Throne (DONE +Confidence+Prestige)

Abydos
Color: Golden Brown
Religion: Egyptian Animism
Age: Early Bronze (8/75)
Size: City-State
Economy: 4/0 (1/1/2)-0
Military: 2 Spearmen (3), 2 Spearmen (1.5)
Confidence: Tolerating
Culture: Average
Projects: Keystone of the Nile (6/7 +Trade+Nile Monopoly+EC)

Thebes
Color: Dull Olive
Religion: Egyptian Animism
Age: Early Bronze (9/75)
Size: Petite
Economy: 7/1 (1/3/3)-0
Military: 2 Spearmen (3), 1 Archer (3), 1 Egyptian Chariot (5), 1 Curraghs (1), 18 Curraghs (0.5)
Confidence: Admiring
Culture: Average
Projects: Port of Quesir (3/5 +Trade+City)

Nubia, Empire of/NPC
Color: Pale Brown
Religion: Egyptian Animism
Age: Early Bronze (4/75)
Size: Petite
Economy: 9/0 (2/5/2)-1
Military: 3 Archers (3), 3 Spearmen (3), 3 Spearmen (1.5), 5 Curraghs (1), 14 Curraghs (0.5)
Confidence: Admiring
Culture: Limited

Kartoros Confederacy/NPC
Color: Pale Olive
Religion: Animism
Age: Early Bronze (6/75)
Size: Petite
Economy: 7/0 (1/3/3)-1
Military: 2 Archers (3), 5 Spearmen (1.5), 2 Archers (1.5), 13 Curraghs (0.5)
Confidence: Respecting
Culture: Pathetic
Projects: Unified Kush (5/12 +Cultre+Confidence)

Severi Confederacy/NPC
Color: Dark Olive
Religion: Animism
Age: Early Bronze (1/75)
Size: Tiny
Economy: 3/0 (1/1/1)-1
Military: 3 Warriors (2), 5 Warriors (1), 2 Archers (1.5)
Confidence: Respecting
Culture: Pathetic

Axum/Spaceman
Color: Dull Green
Religion: Animism
Age: Early Bronze (6/75)
Size: Petite
Economy: 10/0 (1/5/4)-2
Military: 6Archer (1.5), 5 Spearmen (1.5), 2 Warriors (1), 7 Curraghs (0.5)
Confidence: Respecting
Culture: Average
Projects: Nile Trade Forts (DONE +Trade),

Eterika/NPC
Color: Light Spring
Religion: Animism
Age: Early Bronze (3/75)
Size: Tiny
Economy: 4/0 (1/1/2)
Military: 2 Spearmen (3), 5 Curraghs (0.5)
Confidence: Respecting
Culture: Average

Aden/NPC
Color: Light Spring
Religion: Animism
Age: Early Bronze (3/75)
Size: Tiny
Economy: 4/0 (1/1/2)
Military: 2 Archers (1.5) 3 Curraghs (1), 6 Curraghs (0.5)
Confidence: Respecting
Culture: Average

Spoiler Valyria :

Ctesiphod, Republic of/Eltain
Color: Burgundy
Religion: Ancestor/Martyrdom Traditions
Age: Early Bronze (19/75)
Size: Medium
Economy: 14/0 (4/5/5) -2
Military: 3 Archers (1.5), 1 Spearmen (3), 2 Spearmen (1.5), 1 Warrior (1), 1 Rumen General (2), 35 Curragh (0.5),
Confidence: Respecting
Culture: Strong
Projects: Pooperscooper (Done: +Religion, +Easier Agriculture Growth), Great Walls of Ctesiphod (Done: + Defense +Economy), Epirucan Harbor (+Trade +2 Ships/EP)

Mediolaun, Kingdom of/NPC
Color: Pink Violet
Religion: Ancestor/Martyrdom Traditions
Age: Early Bronze (17/75)
Size: Small
Economy: 9/0 (1/6/2) -1
Military: 2 Archers (3), 3 Archers (1.5), 2 Spearmen (3), 3 Spearmen (1.5) 1 Rumen General (2),
Confidence: Admiring
Culture: Strong
Projects: Nova Genoa (+Genoa City +Trade + Confidence 6/7)

Provence, Theocracy of/NPC
Color:
Religion: The Faith
Age: Early Bronze (8/75)
Size: Tiny
Economy: 7/0 (2/4/1)-2
Military:1 Archer (3), 3 Archers (1.5), 5 Spearmen (1.5),.3 Curragh (1), 26 Curragh (0.5)
Confidence: Tolerating
Culture: Average

Toras-Noth, Theocracy of/Moldath
Color: Apple Green
Religion: Zirilism
Age: Early Bronze (8/75)
Size: Small
Economy: 11/0 (2/5/4)-2
Military:1 Archer (3), 2 Archers (1.5), 1 Spearmen (3), 2 Spearmen (1.5),.8 Curragh (1), 17 Curragh (0.5)
Confidence: Respecting
Culture: Average

Sardinia, Kingdom of/Boundless
Color: Light Blue
Religion: Primitive Animism
Age: Early Bronze (7/75)
Size: Medium
Economy: 16/6 (3/8/5)-3
Military: 1 Spearmen (3) 5 Spearmen (1.5), 2 Archers (1.5)1 Archer (3), 12 Curragh (1) 33 Curragh (0.5)
Confidence: Tolerating
Culture: Limited
Projects: Royal Barracks (1/10 +.25 to base strength), Grand Harbor (1/10, +.1 to base strength)

The Fallen Sea
Spoiler :
Atlanyin Empire/TerrisH
Color: Dull Red
Religion: Exnotist Polytheism
Age: Early Bronze (4/75)
Size: Small
Economy: 10/5 (1/5/4)-0
Military: 3 Curraghs (1), 56 Curraghs (0.5), 2 Spearmen (3), 1 Terror Hounds (2.5)
Confidence: Admiring
Culture: Strong
Projects: Codex of Legends (DONE+Culture+Diplomacy;Addenum: Rivermen +Culture+RiverSociety) Wealth of Wheat (With Illians=Completed)

Byzantinon Kingdom/Chrisos
Color: Pale Yellow
Religion: Exnotism
Age: Early Bronze (9/75)
Size: Medium
Economy: 11/6 (1/4/6) -3
Military:1 Spearmen (3), 2 Archer (3). 15 Curraghs (1), 50 Curragh (0.5)
Confidence: Respecting
Culture: Mediocre
Projects: Wealth of Wheat (DONE +Control of Wheat Trade)

Varna/NPC
Color: Yellow-Brown
Religion: Primitive Exnotism
Age: Early Bronze (2/75)
Size: Petite
Economy: 5/0 (1/2/2)-0
Military: 2 Archers (1.5), 1 Spearmen (3), 8 Curraghs (0.5)
Confidence: Simmering
Culture: Mediocre

Odessa/NPC
Color: Hot Pink
Religion: Primitive Exnotism
Age: Early Bronze (2/75)
Size: Tiny
Economy: 4/0 (1/2/1)-0
Military: 1 Archers (3), 2 Spearmen (1.5), 13 Curraghs (0.5)
Confidence: Simmering
Culture: Mediocre

Spoiler Aegean Sea :
Thloryn/ZeletDude
Color: Cyan (6/75)
Religion: Primitive Exnotism
Age: Early Bronze (22/75)
Size:Small
Economy: 7/1 (1/2/4) -6
Military: 8 Archers (1.5), 3 Spearmen (3), 5 Spearmen (1.5) 5 Curragh (1.5), 30 Curragh (1),
Confidence: Admiring
Culture: Strong
Projects: Temple of Athenai (Completed +Culture/Religion +Confidence)

Makedonian Confederacy/NPC
Color: Lavander
Religion: Primitive Exnotism
Age: Early Bronze
Size: Small
Economy: 5/1 (1/4/0) -1
Military:4 Spearmen (3), 1 Archer (3), 3 Spearmen (1.5), 1 Archer (1.5)
Confidence: Tolerating
Culture: Pathetic

Spartan Kingdom/NPC
Color: Rust
Religion: Exnotist Zirilism
Age: Early Bronze
Size: Small
Economy: 4/5 (1/2/1) -0
Military:4 Spearmen (3), 1 Spearmen (6), 10 Curraghs (0.5)
Confidence: Admiring
Culture: Limited
Projects:
Description:

Spoiler Koyulan :

Katan, Kingdom of/Luckymoose
Color: Dark Violet
Religion: Primitive Polytheism
Age: Early Bronze (15/75)
Size: Medium
Economy: 10/0 (2/7/1)-1
Military: 1 Solarians (4), 3 Solarians (2) 1 Spearmen (3),18 Spearmen (1.5), 12 Curraghs (0.5)
Confidence: Respecting
Culture: Mediocre

Keres, Kingdom of/NPC
Color: Dull Orange
Religion: Primitive Polytheism
Age: Early Bronze (11/75)
Size: Tiny
Economy: 7/0 (1/3/3)-1
Military: 4 Spearmen (3), 5 Warriors (1)
Confidence: Respecting
Culture: Pathetic

Spoiler Keltia [B :
Osismied/NPC
Religion: Druidic Pantheon
Age: Early Bronze
Size: Medium
Economy: 8/1 (2/4/2)-0
Military: 1 Spearmen (3) 2 Spearmen (1.5), 1 Unsullied (4), 2 Unsullied (2) 17 Curraghs (0.5),
Confidence: Respecting
Culture: Average
Projects: The Wall: Completed; Golden Taranis (Completed: +Culture +Armorican Confidence)

Dumonos/NPC
Religion: Druidic Pantheon
Age: Early Bronze
Size: Small
Economy: 8/0 (1/4/3)-1
Military: 1 Spearmen (3), 3 Spearmen (1.5), 4 Archers (1.5),5 Curraghs (1) 33 Curraghs (0.5)
Confidence: Respecting
Culture: Mediocre

Beurtgang Sturmithing /Lord of Elves
Religion: Primitive Animism
Age: Early Bronze
Size: Petite
Economy: 6/0 (1/4/1)-1
Military: 1 Spearmen (3), 3 Spearmen (1.5),10 Curraghs (1) 21 Curraghs (0.5)
Confidence: Respecting
Culture: Mediocre

Vahlshalla/Tycho
Religion: The Faith
Age: Early Bronze (12/75)
Size: Small
Economy: 6/0 (2/3/1)-0
Military: 1 Royal Guardsmen (4), 3 Spearmen (1.5)
Confidence: Admiring
Culture: Average
Projects:
Description:


Spoiler Stats :
Spoiler Eastern Asia :
Xilaroi/General Olaf
Color: Light Green
Religion: Primitive Confucianism
Age: Early Bronze (23/75)
Size: Huge
Economy: 15/0 (2/11/2)-2
Military: 3 Longspear Guards (2), 2 Xiong Chariots (2.5), 6 Archers (1.5), 5 Curraghs (1)
Confidence: Admiring
Culture: Strong
Projects: Rebuild (DONE+Economic Growth), Defensive Canals (DONE+Defense+Agricultrue), Unified China (6/12 +Confidence Inertia +Culture/Confidence)

Kato, Clan of/The Loser
Color: Aqua
Religion: Primitive Sun-Worship
Age: Early Bronze
Size: Tiny
Economy: 3/1 (1/2/0)-0
Military: 1 Warrior (2), 1 Spearmen (1.5), 2 Warriors (1)
Confidence: Respecting
Culture: Mediocre

Zhou, Kingdom of/NPC
Color: Red
Religion: Primitive Confucianism
Age: Early Bronze (6/75)
Size: Tiny
Economy: 8/0 (1/3/4)-1
Military: 1 Longspear Guard (2), 3 Spearmen (1.5), 10 Curraghs (1), 25 Curraghs (0.5)
Confidence: Tolerating
Culture: Mediocre

Wei, Duchy of/NPC
Color: Orange
Religion: Primitive Confucianism
Age: Early Bronze (13/75)
Size: Tiny
Economy: 7/0 (1/4/2)-1
Military: 2 Spearmen (1.5), 4 Archers (1.5)
Confidence: Tolerating
Culture: Mediocre



Diplomacy
Spoiler :
To Xiyi
Spoiler :
From Wei
We want to unite the Man peoples to the south and we request your aid in exchange for eternal gratitude.
From Zhou
We have several exclusive contacts you might be interested in.


To Dakinsa Raj
Spoiler :
From Daretokiman Raj
The war is over, the Stellar Crown is united. And as promised, your repayment: 4EP. Thank you for your friendship.


To the High Kingdom of Hyak
Spoiler :
From Siria
What do you want?
From Virilia
I think we can work out a deal concerning the river trade and Ortun.


To Thebes
Spoiler :
From the Nubian Empire
You have our gratitude for helping us unite our people.
From Abydos
I am concerned about the status of that town right between us.
From Chiefs of Timnia
We will no longer reject your commands, King of Thebes!
From Chiefs of Petra and Jerusalem
Begone, foul Egyptian!


To Altanyin
Spoiler :
From Odessa
We are interested in continuing our former trading relationships.
From Varna
Just stay away, and the wheat will flow.


To Byzantinos
Spoiler :
From Odessa and Varna
We are willing to pay if you can protect us from Altanyin
From Friendly Makedonians
Pay us and unleash us! We will fight in your name!
From Hostile Makedonians
Your time has come! RARG!
From the Kingdom of Makedonia
Pay us 3EP and we will return to our true homeland.


To Ctesiphod
Spoiler :
From Mediolaun
That worked out nice, but I’d like the borders to stay the way they are.
From Longbardia
The Torasians don’t respect us, can you do something about it?


To Toras-Noth
Spoiler :
From Zirilists
The Sardinians are converting except for Exnotist and Faithful influence. Why don’t you talk to them about it?
From Longbardia
We will never be your slaves!


To Sardican
Spoiler :
From Iberia
Our alliance springs eternal.
From Qadaphi
Your filth will be wiped away by the people of Lybia!
From Zirilists and Faithful
LISTEN TO US, LOL!


To Osisimied
Spoiler :
From the Friendly Frenks
Give us some land and we’ll settle it and defend it for you.
From Most Frenks
Get out of our way!
From Ostavans
What did we do to you? Huh? You want to mess with me, punk?
From Dumonos
The situation at Lundein is troubling. Can I trust you to aid me in my quest to help our Britonic friends?


To Vahlsalla
Spoiler :
From Pommeranians
That’s enough. Stay away.
From Prussians
That’s interesting. We want to know more.


To Beurtgang Stormithing
Spoiler :
From Tribe Kentus
We are for your to command, oh Emperor!
From Lundein
This land belongs to Briton, not Beurtgang. Return to your come, slug, or my friends and I will make you!

Spoiler Mappity :
http://imageshack.us/photo/my-images/684/basemap09.png/
 
From: Xiyi
To: Zhou

Very well; what is the price of the knowledge you hold so dear?
To: Wei
Let it not be said we do not recognise an ally when we see one. Our assistance is yours, only tell us what you require.
 
From Zhou
In exchange for the treachurous route to the Land of the Rising Sun, we ask for 50 years of protection and 2EP.

From Wei
We wish to have a regiment of your Longspear guards to represent our alliance and to help us break through the spear-walls our opponets tend to favor.
 
To Zhou
Very well; it is yours.

To Wei
The order has been given to prepare a regiment to march to your aid. May your king's eyes shine ever bright.
 
From: Beurtgang Empire
To: Lundein

Submit to the Sturmithing, and you will be duly rewarded. The Emperor brings civilization, progress and prosperity to all his subjects. We will do what we can to help you improve the lot of your cities, villages and townships with the labor of our workers, defend you against your enemies, and do all that which becomes a good lord to do for his subjects. Alternatively, we could continue the ongoing project of Killing the Whole Damn Lot of You. Your choice, really.

From: Beurtgang Empire
To: Kentus

Your loyalty will not be forgotten.
 
ooc: Its RP time!

ic:

The emperor Justian III, decided to re-create the face of the empire. As he said there will be << One God, One Law, One Emperor >>. So he ordered that the old religion should be exterminated. All of its followers will be purged and burnt alive. The army will make sure that the emperor's will wont be questioned by anyone. So the army moved to replace the old temples with new ones.

This new religion, will have only one god, The << Sun God >>. And the Emperors of Byzantium are sons of this God. So those who dont follow the laws and question the will of the emperor, are not only rebels against the state, but also rebels against the Son of the God, and the God himself.

The emperor decided that he should unite all the know world under his rule. Soon the armies were prepared. Thousand of soldiers shout << All Hail the Emperor, The Son of God >>. So by the will of the God, the emperor started a holy crusade to unite all the people under his godly rule.
 
Going to assume the group of colors leading to the Baltic Sea are indeed my nation.

From Vahlshallah to the Prussians;
You shall know more!

From Vahlshallah to the Pommeranians;
Stop what?
 
From Byzantium to Spartan Kingdom:

Dear Spartans. I am Justian III, emperor of Byzantiun and Son of God. In the name of the Byzantine empire and the Sun god, i ask you to trade with mighty Byzantium.
 
To Dumonos:
You have free rein to buy our elite troops. Don't worry, we have to buy them too. It is the costs for training. They are completely loyal and 100 can destroy an army of 750 spearmen easily without combat experience. We will also send one troop of unsullied with direct orders to follow your orders unless called back to Osismied. I'm sorry, but that is all we can spare due to the Frenks and Ostava.
Sincerely, King Derfel the XIII

To Ostava:
We offered that city free entrance without combat. We would offer the same to you. Our joined forces should be enough to defeat first the Frenks and then the Faithful horde if you so desire. I'm sorry, but there are only two options to me other then giving land to the Frenks. eliminate the weakest neighbor or join with them. You choose.
Sincerely, King Derfel the XIII

To both groups of Frenks:
No reply. - Coverup -> Message never arrived.
 
To Byzanthium:
okay.. your obviously insane. Your abandonment of Exnotism for this.. cult of questionable value shows you care naught for the values of your people. your cult goes against every value that Byzantium stands for. Every value that it stood for for LONG before Exnotism even came to it's shores. You toss out every ounce of culture and tradition we have for this.. monstrosity!
NO man is of the blood of the divine. they may be touched, they may be blessed, they may be guided by the gods. but to have the blood of one? they are to us as we are to mere ANIMALS! to suggest one would commit such an act of perversion as siring a mortal child is blasphemy of the highest order.
you drove my family out of Byzaynthos. you murders my uncle in Cold blood for the crown you now wear upon your head. you torture your people for following what they know is right, and impose your perversion of a god upon them in it's place. a perversion that goes against every belief and tradition that makes Byzaynthos what it is.
Flow those reasons and more, the Altanyin Empire hearby declares war upon you. The wheat shall not flow until you renounce this foolish course of action.

To Odessa, Varna
First, I wish to say, I have no intentions of instantiating hostilities between ourselves, and hope for many years of trading between us in the future.
but that is not why I am speaking to you. Byzaynthos is being lead by a madman. he has abandoned every value of worth that Byzaynthos had. he has embraced a mad, perverted cult that can only end in a call for death of every one of use that worship Exnot. how long before he starts killing our merchants simply for being within his borders? how can we stand by while he slaughters our Fellow worshipers of Exnot, not for their actions, but for simply being themselves!
I am not asking for your assistance in this war, though I would be grateful should you decide to help put down this mad dog. I am asking you to stop the flow of wheat. without our wheat.. they are nothing. we are their source of wealth. we are their source of power. we can survive for quite some time without their help, much longer then they can without ours.
I am asking you to do this politely, to insure not mistakes are done in the waters around Byzaynthos. I will be deploying my ships to insure the flows stops, and will be turning any ships that to try back. but I would prefer not to worsen our relations by it having come to that.
(Sneaked through a few days before message is delivered to Byzaynthos)

To all Thloryn, Sparta, Makedonian
Byzaynthos has gone insane. they seek to kill every person who worships Exnot, and it is only a matter of time before they seek to do the same to do the same to every person who follows Exnot. We would welcome any help you wish to send, to put this madman down, but all we ask for is for you to limit your trade with them, and to not send them aid that will prolong this conflict and support their perverted and blasphemous cult.
 
To Byzanthium:
okay.. your obviously insane. Your abandonment of Exnotism for this.. cult of questionable value shows you care naught for the values of your people. your cult goes against every value that Byzantium stands for. Every value that it stood for for LONG before Exnotism even came to it's shores. You toss out every ounce of culture and tradition we have for this.. monstrosity!
NO man is of the blood of the divine. they may be touched, they may be blessed, they may be guided by the gods. but to have the blood of one? they are to us as we are to mere ANIMALS! to suggest one would commit such an act of perversion as siring a mortal child is blasphemy of the highest order.

Young boy. You are foolish to believe this. There is only one God in this world. One that created the world and blessed all the people. But now a messiah enlighten us, nad chooses us, as the people of the God, that will spread the true faith. I am Son of God. All byzantine emperors are son of God.

you drove my family out of Byzaynthos. you murders my uncle in Cold blood for the crown you now wear upon your head. you torture your people for following what they know is right, and impose your perversion of a god upon them in it's place. a perversion that goes against every belief and tradition that makes Byzaynthos what it is.
Flow those reasons and more, the Altanyin Empire hearby declares war upon you. The wheat shall not flow until you renounce this foolish course of action.

Foolish boy!! First think before you act. You are uncle was stupid. He could not rule. And who torture the people? Your dynasty that let the byzantine people die by pirate attacks, or we that we cleaned the sea from them.

Your empire shall be destroyed. There is no turning back. My entire army will march and destroy you. Your miserable life shall end.

I declare war on you and your tribe ( i refuse to call your small tribe a true kingdom).
 
Top Bottom