Those two are the only trees I haven't explored in any game yet. The reason: they're clearly designed to be adopted early, but as an alternative to Tradition or Liberty they appear to be intrinsically inferior.
Honor:
To even match the culture bonus from Liberty, to say nothing of Tradition, you need to kill one barbarian unit every three turns, assuming the Liberty player has one city. The same policy actually gives you the ability to kill them fast, but they don't spawn nearly fast enough for that. So you'll be lacking for culture and more social policies to improve your civilization. Military Caste helps somewhat but you won't have as many cities as those with Tradition or Liberty at the same time because you won't have the building bonuses and may have opted to produce more units instead anyway.
Also, you'll likely go into a budget deficit with the maintenance you need to pay to keep the Honor tree useful. "Professional Army" is very cool but it only becomes important when you're actually ready to upgrade something or build those military buildings, while the bonuses from Tradition and Liberty are there right from the start.
Piety:
This seems designed to benefit you in the long run, which is really nice, but choosing Tradition or Liberty appears to give you a jump-start you'll be hard-pressed to catch up to with those long-term advantages. Also: culture is again a problem. Sure you'll get the bonus for Holy Sites but your first two prophets will be expended for the religion and then they become increasingly more expensive, even if you think the Holy Site is worth getting compared to a prophet's ability to convert three to five cities to your faith. Any kind of flat bonus not dependent on increasingly expensive resources appears to be more advantageous in the long run.
So...are these really feasible as starting choices? So far I've mostly just opened them later in order to get access to their special wonders if I'm interested in them, if at all.
Honor:
To even match the culture bonus from Liberty, to say nothing of Tradition, you need to kill one barbarian unit every three turns, assuming the Liberty player has one city. The same policy actually gives you the ability to kill them fast, but they don't spawn nearly fast enough for that. So you'll be lacking for culture and more social policies to improve your civilization. Military Caste helps somewhat but you won't have as many cities as those with Tradition or Liberty at the same time because you won't have the building bonuses and may have opted to produce more units instead anyway.
Also, you'll likely go into a budget deficit with the maintenance you need to pay to keep the Honor tree useful. "Professional Army" is very cool but it only becomes important when you're actually ready to upgrade something or build those military buildings, while the bonuses from Tradition and Liberty are there right from the start.
Piety:
This seems designed to benefit you in the long run, which is really nice, but choosing Tradition or Liberty appears to give you a jump-start you'll be hard-pressed to catch up to with those long-term advantages. Also: culture is again a problem. Sure you'll get the bonus for Holy Sites but your first two prophets will be expended for the religion and then they become increasingly more expensive, even if you think the Holy Site is worth getting compared to a prophet's ability to convert three to five cities to your faith. Any kind of flat bonus not dependent on increasingly expensive resources appears to be more advantageous in the long run.
So...are these really feasible as starting choices? So far I've mostly just opened them later in order to get access to their special wonders if I'm interested in them, if at all.