Gaius Octavius
Deity
- Joined
- Jul 28, 2006
- Messages
- 4,016
Call me sentimental, but I sometimes miss the Senate from Civ 2. Yes, it was annoying at times, a bit crazy and frustrating at others, but it really made wars under republics/democracies interesting and more realistic. So what Id like to try to do is create a simple modcomp for cIV that reintroduces the Senate, though improved from Civ II.
For those of you who dont know about this feature, heres how it worked: when your government was democracy/republic, you could not simply declare war all the time; there was a check on your power, known as The Senate. Sometimes it would let you start a war, sometimes not (it varied depending on govt. type and other factors). If you were in a war for a long time, the Senate could force a ceasefire or peace treaty. Oh, and having the U.N. actually did something useful: you could declare wars as a democracy more of the time (peacekeeping).
Here are my thoughts for how it could work in cIV.
The war weariness system was designed to replace the Senate, but I think we can actually use this to our advantage. The longer you are in a war under representation or universal suffrage, and hence, the higher the war weariness, the higher the probability the Senate will intervene and stop the war.
If you declare a war, there should be a base probability that the Senate will say yes or no, which would be modified by past history with the offending civ. (Past wars with, demands made by, and religious differences with AI civs would increase support; peaceful and trading relations would decrease it.)
If someone declares war on you first, there should be a big boost of support from the Senate (meaning that they will not force a ceasefire the minute the AI contacts you; this was a big problem in Civ 2.)
There is also the possibility of extending this to other concepts, not just war.
With these and other ideas, I think we can clean up the old Senate and bring it back into use! What do you think?
For those of you who dont know about this feature, heres how it worked: when your government was democracy/republic, you could not simply declare war all the time; there was a check on your power, known as The Senate. Sometimes it would let you start a war, sometimes not (it varied depending on govt. type and other factors). If you were in a war for a long time, the Senate could force a ceasefire or peace treaty. Oh, and having the U.N. actually did something useful: you could declare wars as a democracy more of the time (peacekeeping).
Here are my thoughts for how it could work in cIV.
The war weariness system was designed to replace the Senate, but I think we can actually use this to our advantage. The longer you are in a war under representation or universal suffrage, and hence, the higher the war weariness, the higher the probability the Senate will intervene and stop the war.
If you declare a war, there should be a base probability that the Senate will say yes or no, which would be modified by past history with the offending civ. (Past wars with, demands made by, and religious differences with AI civs would increase support; peaceful and trading relations would decrease it.)
If someone declares war on you first, there should be a big boost of support from the Senate (meaning that they will not force a ceasefire the minute the AI contacts you; this was a big problem in Civ 2.)
There is also the possibility of extending this to other concepts, not just war.
With these and other ideas, I think we can clean up the old Senate and bring it back into use! What do you think?