Ulti_mecia
Chieftain
Anyone know what's the effect of a WLTK-day on the growth numbers?
25 percent increase
Anyone know what's the effect of a WLTK-day on the growth numbers?
25 percent increase
That's not much and somewhat of a disappointment. Certainly will not change the numbers much.
Well the issue is, except for France/the Liberty Policy, each newly founded city produces 0 culture.
There is a lag time from founding of the city (and the policy price boost) to the city reaching cT.
Just like founding a city post colluseums will Always increase your happiness... the city makes an initial hit to happiness, followed by an increase once the buildings are built.
In Civ IV AND Civ V
Additional Undeveloped city=drag on your empire
Additional developed city=bonus for your empire
To answer your original question Bibor: Short term you'll have very little impact in SP pace. However if you don't keep up with the increases per SP level, you'll eventually start lagging.
(Pretty hard to translate numbers in my head to something clear for other people to understand, thank god I'm not a teacher )
Basically yes, if you invest (the correct amount can be found throughout this thread )
@ alpaca,
I was thinking the same thing about the WLTKD, but I wasn't sure anymore.
Can we assume the same goes for the Floating Gardens bonus then ?
You mean:
Napoleon only takes care of the "number of cities inflation" part of policy prices and you still need buildings to counter the "number of policies inflation".
Basically yes, if you invest (the correct amount can be found throughout this thread )
@ alpaca,
I was thinking the same thing about the WLTKD, but I wasn't sure anymore.
Can we assume the same goes for the Floating Gardens bonus then ?
Border Growth
The cost of a border growth is, with nT the number of tiles already claimed
20 + (10 (nT - 1))^1.1
I noticed today that when you conquer a city, nT gets reset to 0. I have no idea what happens on re-conquest though.
Turns
Units 1 20 50 100 150 200 250 300 350 400
4 2 2 3 5 7 9 11 14 17 20
8 4 5 7 11 15 19 24 30 36 43
12 6 8 11 16 23 30 38 47 57 68
16 8 10 14 22 31 41 52 64 78 94
20 10 13 18 28 39 52 66 82 100 121
24 12 16 22 34 47 63 80 100 122 148
28 14 18 26 40 56 74 94 118 145 176
32 16 21 30 46 64 85 109 136 168 204
36 18 24 34 52 73 96 124 155 191 232
40 20 26 37 58 81 108 138 174 215 261
44 22 29 41 64 89 119 153 193 238 291
48 24 32 45 70 98 131 168 212 262 321
52 26 35 49 76 107 142 184 231 287 350
56 28 37 53 82 115 154 199 251 311 381
60 30 40 57 88 124 166 214 270 335 411
64 32 43 61 94 133 177 229 290 360 442
68 34 45 64 100 141 189 245 310 385 473
72 36 48 68 106 150 201 260 330 410 504
76 38 51 72 112 159 213 276 349 435 535
80 40 54 76 118 167 225 292 370 461 567
84 42 56 80 124 176 237 307 390 486 598
88 44 59 84 130 185 249 323 410 512 630
92 46 62 88 137 194 260 339 430 537 662
96 48 64 92 143 203 273 354 451 563 694
100 50 67 95 149 211 285 370 471 589 727
Turns
Units 1 20 50 100 150 200 250 300 350 400
4 0.50 0.50 0.75 1.3 1.8 2.3 2.8 3.5 4.3 5.0
8 0.50 0.63 0.88 1.4 1.9 2.4 3.0 3.8 4.5 5.4
12 0.50 0.67 0.92 1.3 1.9 2.5 3.2 3.9 4.8 5.7
16 0.50 0.63 0.88 1.4 1.9 2.6 3.3 4.0 4.9 5.9
20 0.50 0.65 0.90 1.4 2.0 2.6 3.3 4.1 5.0 6.1
24 0.50 0.67 0.92 1.4 2.0 2.6 3.3 4.2 5.1 6.2
28 0.50 0.64 0.93 1.4 2.0 2.6 3.4 4.2 5.2 6.3
32 0.50 0.66 0.94 1.4 2.0 2.7 3.4 4.3 5.3 6.4
36 0.50 0.67 0.94 1.4 2.0 2.7 3.4 4.3 5.3 6.4
40 0.50 0.65 0.93 1.5 2.0 2.7 3.5 4.4 5.4 6.5
44 0.50 0.66 0.93 1.5 2.0 2.7 3.5 4.4 5.4 6.6
48 0.50 0.67 0.94 1.5 2.0 2.7 3.5 4.4 5.5 6.7
52 0.50 0.67 0.94 1.5 2.1 2.7 3.5 4.4 5.5 6.7
56 0.50 0.66 0.95 1.5 2.1 2.8 3.6 4.5 5.6 6.8
60 0.50 0.67 0.95 1.5 2.1 2.8 3.6 4.5 5.6 6.9
64 0.50 0.67 0.95 1.5 2.1 2.8 3.6 4.5 5.6 6.9
68 0.50 0.66 0.94 1.5 2.1 2.8 3.6 4.6 5.7 7.0
72 0.50 0.67 0.94 1.5 2.1 2.8 3.6 4.6 5.7 7.0
76 0.50 0.67 0.95 1.5 2.1 2.8 3.6 4.6 5.7 7.0
80 0.50 0.68 0.95 1.5 2.1 2.8 3.7 4.6 5.8 7.1
84 0.50 0.67 0.95 1.5 2.1 2.8 3.7 4.6 5.8 7.1
88 0.50 0.67 0.95 1.5 2.1 2.8 3.7 4.7 5.8 7.2
92 0.50 0.67 0.96 1.5 2.1 2.8 3.7 4.7 5.8 7.2
96 0.50 0.67 0.96 1.5 2.1 2.8 3.7 4.7 5.9 7.2
100 0.50 0.67 0.95 1.5 2.1 2.9 3.7 4.7 5.9 7.3
IBorder Growth
The cost of a border growth is, with nT the number of tiles already claimed
20 + (10 (nT - 1))^1.1
Does that include 'gold bought tiles'?
and what is the formula for the cost of those tiles?
Alpaca, are you sure the unit maintenance tables correspond to the current formula listed? Shouldn't the total cost go up linearly with the amount of units, with just a +-1 for rounding as the number of units is only included as a final multiplier? Instead, looking at, say, the turn 300 column at 20 unit intervals, the cost goes up by 82, 92, 96, 100, 101. Quickly checking with a calculator I get ~67.432 per 20 units from the formula listed (0.5n=10).
Ceterum censeo, this is a horribly kludgy way of defining unit maintenance costs. It's the only thing in game affected by inflation, and if it's supposed to model more modern units requiring more maintenance, that would be better done by raising the costs either by the amount of techs or defining it separately for each unit type.
No, it doesn't increase linearly in the amount of units. The formula for a fixed number of turns is c = k*n^k' where k and k'>1 are constants for each turn. This means the formula increases in a higher-than-linear fashion with the number of units, the more strongly the further you are in the timeline. For turn 300, k' = 1.085 approximately so if you go to high unit number you'll definitely notice the non-linearity. The tables were created using the formula, by the way, they are not in-game values. I think they match, but didn't check a huge number of them (instead, I conducted controlled experiments to figure out the parameters).
I agree that this solution for maintenance isn't great.