And yes, "over-bonused" is a word. Please don't argue with me on this. I know I'm right.
Now to the point...
Even before G&K, I've been feeling like the strategy in Civ V has way too much to do with acquiring the most/best bonuses. On a given turn you might produce a GP, upgrade two units, ally w/ a CS, select a new policy, build a wonder, hook up two lux resources, etc.
If the game is going to have so many multipliers and bonuses, why can't there be some that are negative? There are only a couple that I can think of at the moment, ex: India w/ 2x unhappiness from # of cities. Wouldn't choosing the lesser of evils be as interesting in Civ as it is choosing the best of bonuses?
I think it would be great if they went back to government to accomplish this, except that all forms of government could give negative multipliers. So democracy could give 10% unhappiness while at war, socialism could give 10% less production empire wide, republic could give 10% less gold, dictatorship 10% less food, etc. They could even add in a local political system at the city level with additional negative multipliers.
Anyone else on board with this or at least the feeling of being "over-bonused"?
My apologies if this has been discussed in a previous thread or is deemed better placed in the rant thread, but I'm not really unhappy with the game. Just sharing an opinion.
Now to the point...
Even before G&K, I've been feeling like the strategy in Civ V has way too much to do with acquiring the most/best bonuses. On a given turn you might produce a GP, upgrade two units, ally w/ a CS, select a new policy, build a wonder, hook up two lux resources, etc.
If the game is going to have so many multipliers and bonuses, why can't there be some that are negative? There are only a couple that I can think of at the moment, ex: India w/ 2x unhappiness from # of cities. Wouldn't choosing the lesser of evils be as interesting in Civ as it is choosing the best of bonuses?
I think it would be great if they went back to government to accomplish this, except that all forms of government could give negative multipliers. So democracy could give 10% unhappiness while at war, socialism could give 10% less production empire wide, republic could give 10% less gold, dictatorship 10% less food, etc. They could even add in a local political system at the city level with additional negative multipliers.
Anyone else on board with this or at least the feeling of being "over-bonused"?
My apologies if this has been discussed in a previous thread or is deemed better placed in the rant thread, but I'm not really unhappy with the game. Just sharing an opinion.