paralistalon
Chieftain
- Joined
- Sep 18, 2013
- Messages
- 88
After getting comfortable with winning consistently on Immortal, and after several failed attempts at Deity, I finally did it! I won a turn 328 science victory with Babylon (random map which ended up being what I think was a fractal continent). Yeah, original civ I know, but one that I had underestimated previously. I chose science because it seemed like the easiest VC, being the one that is the least interactive. This game my starting plan was:
1)go Tradition, boost growth in my capital at all costs
2)science is king- push great scientists and ignore all other great people, only build cities adjacent to mountains, take the tech lead and profit
3)get just enough culture but generally avoid pushing culture too hard and completely ignore tourism and archeologists (use great artists for golden ages)
4)ignore all world wonders
5)ignore religion
6)don't go wide
7)brownnose all my neighbors and be the least hated civ, pay them to keep them perpetually at war with each other, COMPLETELY neglect my military
8)rush nukes to make other civs afraid of me and reduce their inclination to DoW me
I think the above outline was the path to success in my game, and likely in other games on Deity, although obviously this won't help if you're going for a CV or dom victory. I only ended up with two cities! I think this helped because it kept my happiness in the positive all game and gave me less area to defend. On the downside, you're taking a risk with not getting aluminum or uranium in your territory. I placed academies like mad and made it to the modern era first, taking Freedom. I think Freedom was the best choice purely for the belief tenet of +4 science per academy. Half food from specialists is the other one that helps. Otherwise, you don't get much out of it.
As far as WWs, I ended up snagging the Oracle (ticked the Maya off!). I tried to build the Porcelin Tower, but Egypt stole it from me... and he didn't even have a Rationalism policy listed! I also made it a point to get the Statue of Liberty. After I went Freedom, everyone else started to go Order, so I didn't have much competition for it. I ended up spawning just one great engineer all game, just in time to have him rush the Hubble. And that was the extent of my Wonder building.
William was my neighbor to the north that caused me the most concern, spreading cities like wildfire and going Order. I got cocky near the end and accepted an agreement with Egypt to go to war against William, which ended up being one of my biggest mistakes. That same turn, William made peace with two other civs, and Egypt was on the other side of the map, slowly sending a navy to William's coasts. After William wiped out some of my CSs, he marched towards my capital, with me being unable to negotiate peace for 15 turns due to the deal I made. I had to fire a nuclear missile just targeting his approaching troops. I didn't know he also had nuclear capability, and he quickly shot an A-bomb on my capital in retaliation. I had to restart (my only restart), buy a bomb shelter, and move my other nuke out of my capital in preparation. I was able to negotiate peace after, but by this time, I was about 5 turns away from winning anyhow. I bought the last piece of my ship and assembled it next turn.
So, I think Immortal is my sweet spot. I can at least do some warring at that level. I am interested in getting a CV in Deity, but it seems so much harder with all the wonders you have to rely on and the insane culture output of other civs on Deity.
Moderator Action: Congratulations on your win. Moved to Strategy and Tips as it is more appropriate in that forum.
1)go Tradition, boost growth in my capital at all costs
2)science is king- push great scientists and ignore all other great people, only build cities adjacent to mountains, take the tech lead and profit
3)get just enough culture but generally avoid pushing culture too hard and completely ignore tourism and archeologists (use great artists for golden ages)
4)ignore all world wonders
5)ignore religion
6)don't go wide
7)brownnose all my neighbors and be the least hated civ, pay them to keep them perpetually at war with each other, COMPLETELY neglect my military
8)rush nukes to make other civs afraid of me and reduce their inclination to DoW me
I think the above outline was the path to success in my game, and likely in other games on Deity, although obviously this won't help if you're going for a CV or dom victory. I only ended up with two cities! I think this helped because it kept my happiness in the positive all game and gave me less area to defend. On the downside, you're taking a risk with not getting aluminum or uranium in your territory. I placed academies like mad and made it to the modern era first, taking Freedom. I think Freedom was the best choice purely for the belief tenet of +4 science per academy. Half food from specialists is the other one that helps. Otherwise, you don't get much out of it.
As far as WWs, I ended up snagging the Oracle (ticked the Maya off!). I tried to build the Porcelin Tower, but Egypt stole it from me... and he didn't even have a Rationalism policy listed! I also made it a point to get the Statue of Liberty. After I went Freedom, everyone else started to go Order, so I didn't have much competition for it. I ended up spawning just one great engineer all game, just in time to have him rush the Hubble. And that was the extent of my Wonder building.
William was my neighbor to the north that caused me the most concern, spreading cities like wildfire and going Order. I got cocky near the end and accepted an agreement with Egypt to go to war against William, which ended up being one of my biggest mistakes. That same turn, William made peace with two other civs, and Egypt was on the other side of the map, slowly sending a navy to William's coasts. After William wiped out some of my CSs, he marched towards my capital, with me being unable to negotiate peace for 15 turns due to the deal I made. I had to fire a nuclear missile just targeting his approaching troops. I didn't know he also had nuclear capability, and he quickly shot an A-bomb on my capital in retaliation. I had to restart (my only restart), buy a bomb shelter, and move my other nuke out of my capital in preparation. I was able to negotiate peace after, but by this time, I was about 5 turns away from winning anyhow. I bought the last piece of my ship and assembled it next turn.
So, I think Immortal is my sweet spot. I can at least do some warring at that level. I am interested in getting a CV in Deity, but it seems so much harder with all the wonders you have to rely on and the insane culture output of other civs on Deity.
Moderator Action: Congratulations on your win. Moved to Strategy and Tips as it is more appropriate in that forum.