Can anybody expand on the following?
In game:
- goto the Financial advisor screen (F2 or click $ icon)
- mouse over Inflation to see the current % and current amount calculation
Inflation is affected by game speed (Marathon, Epic, Normal, Quick) and difficulty level (Settler, Chieftain, Warlord, Noble, ..., Diety).
See directory:
- C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Assets\XML\GameInfo
Files:
- CIV4GameSpeedInfo.xml
- CIV4HandicapInfo.xml
Parameters:
- iInflationOffset
- iInflationPercent
- iAIInflationPercent
Presumably the GameSpeed variations are simply attempting to adjust to the change in number of turns so that inflation rate changes at about the same "date" by about the same amount independent of game "speed."
Presumably the HandicapInfo variations are attempting to gradually shift advantage from human player to AI as the difficulty increases. We see the "impact" (not the rate because that changes over time in game) of Inflation for the AI players starts at "100%" or "worst" for Settler and decreases by 10% for each level. At the same time, the "impact" for human players starts at "60%" or "3/5 of worst" for Settler and increases to 100% or "worst" by Monarch and stays at 100% through to Diety.
I do not know exactly when (in game) Inflation rises above 0% (ie gold starts being taken away from you) or how rapidly it increases at time progresses; however, it should be trivial to modify the values of iInflationOffset, iInflationPercent, and iAIInflationPercent to your preference. For example, try making iInflationOffset a huge number so it never rises above 0% throught the whole game or change iAIInflationPercent to 0 and iInflationPercent to 1000% and iInflationOffset to 0 to make your finances extremely hard to manage. NOTE: DO NOT CHANGE THE CONTENTS OF FILES IN
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Assets\XML\GameInfo
but rather follow use the MOD directories as described elsewhere in the Forums, Wiki's, etc. where it explains the proper way to modify the game.
Is it sufficient to say: "CIV 4 Inflation forces us to manage our finances and continue to grow our commerce throughout the full duration of the game?"