krc
King
- Joined
- Sep 28, 2010
- Messages
- 891
India often gets very little love as one of the civilizations you can play in Civ5. In the recent thread on "Worst civs", it was frequently mentioned. In one of the "elimination" threads that were rampant a few months ago, it was the first civilization to be voted off the island, and its UA (population growth) was the biggest loser. In the "UB elimination", the Mughal Fort was the second to go (with only the Russian Krepost getting less love).
While I will admit that the Mughal Fort is far from perfect, I recently played a game as India that illustrates how much advantage you can get from "population growth" with the right start. (King, standard speed, standard size with 8 civs, continents).
If you imagine what you can do with this start by getting desert folklore, Hanging Gardens, and Petra -- with the Population Growth UA -- then you can imagine what the end of the game looked like. (Or you can peek at the spoiler.)
I think that India is under-appreciated in part as a consequence of the "Bollywood" achievement, which suggests that the only way to use it is to go tall and cultural. In fact, it is perfect for a tradition start followed by a mid-to-late game explosion (non-nuclear) in cities and land on the way to a solid science victory.
I started with tradition and got three cities relatively quickly. Turtled through the early game while they grew large and strong. At that point, you have lots of gold coming from trade routes, lots of science coming from population, and plenty of excess happiness. So I started settling other cities at any desirable-looking open spaces, especially unsettled areas with an adjacent mountain so I could build observatories.
I ended up settling a total of 9 cities. With lots of cash, you can rush-buy granaries everywhere and get the population of the new cities up quickly. I then conquered anyone who was remotely a threat to win, and never had to raze a single city to stay in positive (often very positive) happiness the entire game.
So, my conclusion is that India is best played as an expansionist civ headed to a science victory. Since science directly results from population, this should be the natural way to exploit the UA. What do you think?
Oh, and just in case anyone would like to try this lovely start, I have attached the initial save.
View attachment AutoSave_Initial_0000 BC-4000.Civ5Save
While I will admit that the Mughal Fort is far from perfect, I recently played a game as India that illustrates how much advantage you can get from "population growth" with the right start. (King, standard speed, standard size with 8 civs, continents).
If you imagine what you can do with this start by getting desert folklore, Hanging Gardens, and Petra -- with the Population Growth UA -- then you can imagine what the end of the game looked like. (Or you can peek at the spoiler.)
Spoiler :
I think that India is under-appreciated in part as a consequence of the "Bollywood" achievement, which suggests that the only way to use it is to go tall and cultural. In fact, it is perfect for a tradition start followed by a mid-to-late game explosion (non-nuclear) in cities and land on the way to a solid science victory.
I started with tradition and got three cities relatively quickly. Turtled through the early game while they grew large and strong. At that point, you have lots of gold coming from trade routes, lots of science coming from population, and plenty of excess happiness. So I started settling other cities at any desirable-looking open spaces, especially unsettled areas with an adjacent mountain so I could build observatories.
Spoiler :
I ended up settling a total of 9 cities. With lots of cash, you can rush-buy granaries everywhere and get the population of the new cities up quickly. I then conquered anyone who was remotely a threat to win, and never had to raze a single city to stay in positive (often very positive) happiness the entire game.
So, my conclusion is that India is best played as an expansionist civ headed to a science victory. Since science directly results from population, this should be the natural way to exploit the UA. What do you think?
Oh, and just in case anyone would like to try this lovely start, I have attached the initial save.
View attachment AutoSave_Initial_0000 BC-4000.Civ5Save