Excluding Buildings from Production Automation

FreeSoul94

Chieftain
Joined
Jul 6, 2015
Messages
1
I frequently use Production Automation to avoid micromanaging certain cities, however at some point they always seem to go for a building not desirable for me (ex. bandit buildings or brothels). Is there any way to make an exception so that these buildings/units never get built in automated mode?
 
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