Favorite Settings

In shenryyr2's YouTube videos I have seen the AI doing stupid things such as trying to cross a huge desert without promotions and auto-hunt units going out and dying in terrain the causes damage.

Myy units do this to when i set them on autohunt i think i wrote this in the subdued animale subforum
 
Myy units do this to when i set them on autohunt i think i wrote this in the subdued animale subforum

Should not be happening if you are on the SVN version. If you can set up a save where such a unit will go from friendly terrain to damaging (and not just to cross it quickly) then please post the save for analysis. In general hunters should enter damaging terrain to cross it (where they can see the way out) or to kill something quickly, and then get out. They shouldn't wind up blundering around in it for extended periods however.

One case I can see that might have that effect is if they are trying to reach a distant spot that can ONLY be reached by crossing a large swathe of bad terrain - they are slightly blind to that case (they will compute a least damaging path to a large extent, but if all paths are damaging they won't disregard the target)...
 
I wonder which options of the RevDCM window are safe to use (aside stack attack), are there some options you do not recommand for whatever reason? sry to bother again, but a game lasts days in RL and i want to make sure to get the best from it :p
 
Should not be happening if you are on the SVN version. If you can set up a save where such a unit will go from friendly terrain to damaging (and not just to cross it quickly) then please post the save for analysis. In general hunters should enter damaging terrain to cross it (where they can see the way out) or to kill something quickly, and then get out. They shouldn't wind up blundering around in it for extended periods however.

One case I can see that might have that effect is if they are trying to reach a distant spot that can ONLY be reached by crossing a large swathe of bad terrain - they are slightly blind to that case (they will compute a least damaging path to a large extent, but if all paths are damaging they won't disregard the target)...

They dont just blunder across it they just stay on one spot and dont move
 
My favorite GAME options are (these are on, all the others off):
Spoiler :
- GAMEOPTION_ADVANCED_START (because I play on snail, and start from the very beginning again and again is tooooo slow)
- GAMEOPTION_FLIPPING_AFTER_CONQUEST (don't know if it has any effect in C2C)
- GAMEOPTION_RAGING_BARBARIANS
- GAMEOPTION_AGGRESSIVE_AI
- GAMEOPTION_NEW_RANDOM_SEED
- GAMEOPTION_COMPLETE_KILLS
- GAMEOPTION_LIMITED_RELIGIONS
- GAMEOPTION_MULTIPLE_PRODUCTION
- GAMEOPTION_MULTIPLE_RESEARCH
- GAMEOPTION_MOUNTAINS
- GAMEOPTION_SAD
- GAMEOPTION_ADVANCED_DIPLOMACY
- GAMEOPTION_BARBARIAN_GENERALS
- GAMEOPTION_ASSIMILATION
- GAMEOPTION_RUTHLESS_AI
- GAMEOPTION_PERSONALIZED_MAP
- GAMEOPTION_ADVANCED_ECONOMY
- GAMEOPTION_REALISTIC_CULTURE_SPREAD
- GAMEOPTION_LARGER_CITIES
- GAMEOPTION_RELIGION_DECAY
- GAMEOPTION_UNITED_NATIONS
- GAMEOPTION_ADVANCED_ESPIONAGE
- GAMEOPTION_CASTLES
- GAMEOPTION_ARCTIC_AND_PARKS
- GAMEOPTION_METEOROLOGY
- GAMEOPTION_CIVIC_BUILDINGS
- GAMEOPTION_EARLY_BUILDINGS
- GAMEOPTION_HISTORICAL_WONDERS
- GAMEOPTION_GUILDS
- GAMEOPTION_MODERN_CORPORATIONS
- GAMEOPTION_ADVANCED_NUKES

RevDCM (these are true, others are false):
Spoiler :
- RevDCMHiddenAttitude
- DCM_RANGE_BOMBARD
- DCM_OPP_FIRE
- DCM_AIR_BOMBING
- DCM_ACTIVE_DEFENSE
- DCM_FIGHTER_ENGAGE
- DCM_ARCHER_BOMBARD
- DCM_ATTACK_SUPPORT
- IDW_ENABLED
- IDW_PILLAGE_INFLUENCE_ENABLED
- SS_ENABLED
- SS_BRIBE
- SS_ASSASSINATE
- OC_RESPAWN_HOLY_CITIES
- LIMITED_RELIGIONS_EXCEPTIONS

RoMSettings (on)
Spoiler :
- Show Tech tree era colors
- Defender Withdraw
- BattlefieldPromotions
- BetterAirInterception
- IgnoreDisabledBuildingAlerts
- NoStorms
- RealisiticDiplomacy
- ShowRevCivics
- UseLandmarkNames
- WarPrizes
- EventImages
- StrategicEvents
- MultipleReligionSpread
- HasRunAND
- AllowTerraforming
- Reforestation
- SeaTunnels

PLE (on)
Spoiler :
- Enabled
- PLE Style
- Show Buttons
- Health Bar
- Hide Health Bar While Fighting
- Move Bar
- Wounded Indicator
- Great General Indicator
- Promotion Indicator
- Upgrade Indicator
- Mission Info
- Unit Info Hover
- Move Highlighter
 
hi

I would like to have a short comment on the follwoing settings:

1) If I start as minor, will the AI handle it or still be building ridiciously high numbers of troops?

2) How about ruthless AI? Will the AI just act more intelligent when going for war and declare war more often or will it totally cripple it's economy because of high number of troops?

3) Agressive AI: Same questions as above. Does it even make sense to check both?

4) Is the AI able to handle the city limit correct (and this means also that it over-expand if the next civic is close and/or they have plenty of happyness)

5) What about Revolutions? Is the AI now able to deal with them?

6) And what about Divine Prophets?

7) What excactly does "Battlefield promotions" do? I know it gives random free proms if you win a fight. But will this promotion cause your unit to need more XP till the next chooseable promotion? Like you have a unit

XP: 1/3 and you win a fight and get 1 XP and also a free battlefield Promotion, will it be
XP 2/3 OR XP 2/6?

8) Will Tech Trading helping to make the game harder or easier for the human player?

9) Same question about Tech Brokering.


Thanks in advance :goodjob:
 
hi

I would like to have a short comment on the follwoing settings:

1) If I start as minor, will the AI handle it or still be building ridiciously high numbers of troops?

2) How about ruthless AI? Will the AI just act more intelligent when going for war and declare war more often or will it totally cripple it's economy because of high number of troops?

3) Agressive AI: Same questions as above. Does it even make sense to check both?

4) Is the AI able to handle the city limit correct (and this means also that it over-expand if the next civic is close and/or they have plenty of happyness)

5) What about Revolutions? Is the AI now able to deal with them?

6) And what about Divine Prophets?

7) What excactly does "Battlefield promotions" do? I know it gives random free proms if you win a fight. But will this promotion cause your unit to need more XP till the next chooseable promotion? Like you have a unit

XP: 1/3 and you win a fight and get 1 XP and also a free battlefield Promotion, will it be
XP 2/3 OR XP 2/6?

8) Will Tech Trading helping to make the game harder or easier for the human player?

9) Same question about Tech Brokering.


Thanks in advance :goodjob:

For seven, if a unit needs two more points to get a promotion, and they get a battlefield promotion, they will still need two more points for their next experience earned promotion. Experience is not affected whatsoever with battlefield promotions.

For eight and nine, it depends on how you make use of it. Overall, it makes the rate of teching much faster for all.
 
hi

I would like to have a short comment on the follwoing settings:

1) If I start as minor, will the AI handle it or still be building ridiciously high numbers of troops?
Fixed now. Start as minors should be ok in that regard.

2) How about ruthless AI? Will the AI just act more intelligent when going for war and declare war more often or will it totally cripple it's economy because of high number of troops?

3) Agressive AI: Same questions as above. Does it even make sense to check both?
I personally don't recommend them - long term they distort the AIs priorities too much
4) Is the AI able to handle the city limit correct (and this means also that it over-expand if the next civic is close and/or they have plenty of happiness)
It is able to handle them fine. It will build over-limit cities only to the extent its excess happiness allows, and changes to the city limits from civics strongly influence civic decisions.
5) What about Revolutions? Is the AI now able to deal with them?
It probably handles them a little less well than an experienced human player, but it's greatly improved in recent releases. In my current game the lead AI (who is still way ahead of me) has just entered the industrial era and has about 40 cities, to me 35. It has not had any revolution issues.
6) And what about Divine Prophets?

7) What excactly does "Battlefield promotions" do? I know it gives random free proms if you win a fight. But will this promotion cause your unit to need more XP till the next chooseable promotion? Like you have a unit

XP: 1/3 and you win a fight and get 1 XP and also a free battlefield Promotion, will it be
XP 2/3 OR XP 2/6?

8) Will Tech Trading helping to make the game harder or easier for the human player?

9) Same question about Tech Brokering.


Thanks in advance :goodjob:
 
Wow that sounds really impressive! :eek: Awesome job on the AI enhancement here!
Thanks for the replies.

So it would be ok to switch on start as minors, revolutions and city limits if I want a challenging deity game?

What are the excact effects of Ruthless and agressive AI?
Building more troops, give war techs a higher priority and declare war more often?
Or will it also make their attacks sneakier and enhance their war strategies as said in the hoover-over for those options (as far as I know)
 
Wow that sounds really impressive! :eek: Awesome job on the AI enhancement here!
Thanks for the replies.

So it would be ok to switch on start as minors, revolutions and city limits if I want a challenging deity game?

What are the excact effects of Ruthless and agressive AI?
Building more troops, give war techs a higher priority and declare war more often?
Or will it also make their attacks sneakier and enhance their war strategies as said in the hoover-over for those options (as far as I know)

I normally play with REV, city limits, start-as-minors, immortal+increasing difficulty (which pretty much amounts to deity without giving the AIs 2 cities at the start), so you can be sure that those settings get plenty of AI work done on them just because any problems I se myself I tend to try to fix.

Ruthless and aggressive cause more troop building, and greater tendency to attack (but to attack prematurely IMO). They also make it harder to trade with the AI. They tend to hurt the AI economy and cause it to launch inadequate pin-prick attacks too much IMO. They certainly don't cause it to be sneakier.
 
Ok yeah, I also wanted the Immortal + Increasing Difficult start. Maybe you should just change deity to not start with 2 cities? I think this is absolutely OP in this mod.

Hm ok, I also noticed that the AI attacks with just a few units rather than building a stack of doom if I play with agressive AI. I thought it was fix as well. I will just turn it off.

Now I really wonder if I could have a challenging game up to the TH era:)

Thanks!
 
Koshling wrote:It probably handles them a little less well than an experienced human player, but it's greatly improved in recent releases. In my current game the lead AI (who is still way ahead of me) has just entered the industrial era and has about 40 cities, to me 35. It has not had any revolution issues.

You know you keep this up and even I might try REV again. :mischief: ;)

JosEPh :old:
 
Ok yeah, I also wanted the Immortal + Increasing Difficult start. Maybe you should just change deity to not start with 2 cities? I think this is absolutely OP in this mod.

Hm ok, I also noticed that the AI attacks with just a few units rather than building a stack of doom if I play with agressive AI. I thought it was fix as well. I will just turn it off.

Now I really wonder if I could have a challenging game up to the TH era:)

Thanks!

My experience with the latest code is that on these settings you can have an economically challenging game, but not really a militarily challenging one if you choose to go for a steam-roller military strategy. Of course, if you play a map that is likely to have at least two large continents you'll probably find it hard to keep up scientifically with the larger AIs on the continent you cannot get at for a long time, but ultimately the AI is much improved in non-military stuff, but only a little in military tactics. The result is, that if you have access to enough land without ocean crossing, and choose to conquer it all reasonably early, you can still steam-roller to some extent.

I plan to work on the military side of the AI extensively sometime in the next few months.
 
Which difficulty is the neutral level playing field difficulty? Is it Nobel still?
I play on Eternity if that makes a difference.
 
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