Pre-v36 Bugfix List

This is how the problem manifests. How many times do you want to read it modders ?

I can't believe how hard it is to fix a simple faulty mechanic or how hard to understand what really is wrong in such a simple thing as this. Especially when it is explained many times over and over.

Now there seems to be a manufacturing complex in place of industrial complex, yes... someone has screwed majorly in this factory issue. He has broken the whole mechanic after certain tech is researched. A mechanic that had nothing broken in it.

Just fix this guys and check that it really works.

There is no need to hound the modders over this issue. So stop.

You reported the problem And Thank You for that. Now show some patience Please!

The Main bug squasher (Thunderbrd)has had a Major change in RL work schedule. DH has been having health issues. As is StrategyOnly. Sparth is the graphics guru (not game mechanic bug squasher) and Hydromancerx has been uninvolved, MIA, for sometime now.

So Please Relax.

If you have found where and how this problem has come about and can submit a Fix for it and I'm sure it will get implemented.

Again Thank you for reporting.

JosEPh :)
 
There is no need to hound the modders over this issue. So stop.

You reported the problem And Thank You for that. Now show some patience Please

Sure, maybe finally now the problem is finally understood and thus something relevant can be done about it. Annoying is a mild praise when one has to explain simple issues many times and still be unsure if the message really got through. I hound about this only because i care about this game. :)

If some guys are clearly unable to work properly, get them off from stewing the bug soup any thicker or this mod falls under it already heavy bug load in a flash. V33, 34 and 35 are bugged beyond playable, one playable version of C2C that has size matters would not feel too much to ask but who knows.

I know that Tb must be under heavy load especially now but the breaking of entire factory building mechanic is a major issue and most certainly needs to be fixed. Shouldn't take too long to fix once you look and see what goes wrong when certain techs are researched.

Fixing these kind of bugs is light years more important than painting new buttons, polishing this or tickling that. Not putting down your graphical artists but this unfortunately is a fact, given the sorry bug ridden state of C2C even now in it's 35th incarnation. New buttons or shinier skins do not matter at all if essential game mechanics are broken. When the mechanics work, eye candy is most welcome.


If you have found where and how this problem has come about and can submit a Fix for it and I'm sure it will get implemented.

Unfortunately not, i have the V35 and since DH already made some changes, issue really has to be dealt within the current beta version to make sure that it is eliminated for good. I know that researching a tech or techs breaks the factory building mechanic. Miniaturization tech has been mentioned so that must be checked out. Also assembly line and refrigeration techs must be examined because in their pedia entires there reads "obsoletes build factory". I really don't know what has happened to this mechanic or who has been messing with it, in V34 it worked fine. It seems that some change was being made but was left unfinished and neglected. Before the tech or techs in question are researched, building of factories and workshops is fine but after it is impossible. Buttons to build them just vanish from the workers. There are two improvements in pedia (in V35) that are identically named as factory, certainly relating to this issue.

Also the geothermal factory cannot be built upon for example upon depleted mines anymore. I don't know if this is intentional or nor but when it is built upon geothermal resource, it does not add this resource to reserves so this mechanic has been broken too. Not too serious since that resource dones not unlock anything but i don't mind if player could again build geothermal mines over depleted mines for example.

I trust your word that these issues are finally under proper care and that they will fixed in V36, thus resting my case. :thumbsup:
 
If I only know how to fix it then will be fixed in no-time :)
 
I doubt it. Mum's in hospital again so not sure if I will need to head over there to help her out or not.

What a bummer but why do you keep playing with new penguins instead of fixing this kind of game breaking bugs ? How come you have time for such trivial nonsense then instead of fixing what is actually very broken in the game ??


8377

- Two new penguins (African and Galapagos) to help balance southern hemisphere starts..

That makes no sense whatsoever and is a major priority misplacement. If factories are not fixed, it makes no sense to download V36 or any other version where this mechanic remains broken.
 
Reisk, point me to which XML is wrong with factories and Ill try to fix it and upload to SVN.
 
I have posted a fix Reisk wont check to see if it fixes the problem. It is one of or combination of

- the improvements file in the terrain folder. this defines the improvement
- the build file in the units folder. this defines when and where the improvement can be built

The the unit file in the units folder defines who can build it. This one is working as all it does is show the improvement for the unit the other two turn it on and off.
 
What a bummer but why do you keep playing with new penguins instead of fixing this kind of game breaking bugs ? How come you have time for such trivial nonsense then instead of fixing what is actually very broken in the game ??

That makes no sense whatsoever and is a major priority misplacement. If factories are not fixed, it makes no sense to download V36 or any other version where this mechanic remains broken.

Reisk - try not to be so insulting in every post you make. Remember C2C is a fan made mod - not a commercial game - and it is free for you to use (or not).

The individual C2C modders have different skills - and work on their part of the mod because they enjoy doing so. In their sparetime (not 9 to 5 office work).

We all complain at times, when frustrated by events - well I have in the past. But not in repeated posts.

Remember this is an ongoing Beta mod regardless of which version you play. The SVN version is just likely to be less stable at times.

So enjoy the mod, post bug reports, ideas etc. - but do not criticise the modders for doing what they are doing.

Three cheers for the modders. :goodjob::king::D
 
Reisk - try not to be so insulting in every post you make. Remember C2C is a fan made mod - not a commercial game - and it is free for you to use (or not).

The individual C2C modders have different skills - and work on their part of the mod because they enjoy doing so. In their sparetime (not 9 to 5 office work).

We all complain at times, when frustrated by events - well I have in the past. But not in repeated posts.

Remember this is an ongoing Beta mod regardless of which version you play. The SVN version is just likely to be less stable at times.

So enjoy the mod, post bug reports, ideas etc. - but do not criticise the modders for doing what they are doing.

Three cheers for the modders. :goodjob::king::D


In every post i make ?!? Oh please... and when did straight questions become insults ? Especially when they are empirically based upon one's own statements. What is insulting is that you parallel straight argumented opinions with insults without even trying to address the contents within. Now thats just blind brown nosing. Forever worn statement that this is done in free time does not make the broken mod playable, it is not an excuse for sloppy work. " Don't try ! Do ! or do not. There is no trying. "

Asking money for a broken mod would be downright fraud. So cute that you threat to put a price tag on something like that every now and then.

So put a price on this bug pile and see how it goes or shut up about it. Put your money where your keyboard is.

Yeah, ongoing broken beta V35. So why you get all fuzzed up when someone mentions a one place where it is broken then ??

Can't enjoy nor play a broken mod, have to do something else fun or play a game that works.

I will certainly criticise anyone with no regard to their quality of work, especially if they can't deal with the argumented feedback that ensues from such a product.

Yay ! Three cheers for the brown noses ! :lol: Sorry, had to since your nose is in so deep and you didn't even try to touch the issues at all but instead attacked me straight on.

You didn't because you couldn't. ;)
 
Reisk, point me to which XML is wrong with factories and Ill try to fix it and upload to SVN.

Thanks man but i really prefer someone to fix it who messed it up in the first place. Besides, i don't deal with svns so if it gets fixed in V36, i'm happy and i see no reason to release V36 until this game breaker is fixed. If you want to try, depictions of the problem are plenty in this thread.

This certainly does not have to be fixed yesterday or now, just as long as it is done in V36. Can't have a "official" version with entire factory system breaking now can we.
 
I have posted a fix Reisk wont check to see if it fixes the problem.

Just yesterday or so you doubted that fix would not even be in V36 and now you complain that i don't test it ?!? Wtf man ?? Is this a bad troll ?

How about you check what your fixes have done huh ? How about if you make sure that your fix actually fixes something ? You know... that your work upholds quality ?

As stated many times before, i don't play with svns and i never will. Certainly i will never be someone to do your job for you because you just did something and then forgot about it.

Honest and argumented feedback is all you get, sorry if your stomach or self-esteem can't handle that.

Until V36 then, hopefully it is a version that is finally in playable condition.


Moderator Action: It is time for you to decide whether you want to help this team or continue to be an obstacle to their continuing work. Please take a week off from posting to consider how you might be a more helpful part of the process.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
 
Just yesterday or so you doubted that fix would not even be in V36 and now you complain that i don't test it ?!? Wtf man ?? Is this a bad troll ?

How about you check what your fixes have done huh ? How about if you make sure that your fix actually fixes something ? You know... that your work upholds quality ?

As stated many times before, i don't play with svns and i never will. Certainly i will never be someone to do your job for you because you just did something and then forgot about it.

Honest and argumented feedback is all you get, sorry if your stomach or self-esteem can't handle that.

Until V36 then, hopefully it is a version that is finally in playable condition.

Please restrain yourself.

Nobody and Absolutely Nobody but you have complained about the factories.

Do you alter the files of the Mod to suit your gameplay?

The SVN is an extremely useful method to update your game and get fixes. And is very easy to use. Waiting for "official version releases" means you will have to wait, for maybe months at a time. The SVN system has long ago replaced the version Patch system, adapt or wait. The choice is yours to make.

JosEPh
 
Hmm i dont know what exacly is this bug (sorry dont check this thread from begining) but after fast checking (new game, modern era start) my workers can build Factory improvment on every terrain type except Dunes, Salt Flats, Marsh. Hmm and this is logical for me. Reisk can you exacly tell me what is factory bug which you found? Also save will be nice.
 
@Sparth,
He is still playing v35 and the bug has been fixed. But because he refuses to use the SVN he keeps complaining about "no fix", "mod unplayable", "brown noses" etc..

It's his choice not to use the SVN. But it should be the Team's choice to use it as it is being used.

JosEPh
 
v35 and current state of the mod is like day and night :)

Still I can post a link to download zip file with newest version of the mod if someone dont want/dont know how install SVN.
 
[*]Building tag SpecialistYieldChanges isn't working properly for at least the great wall. I tested the tag in action and it works just fine. Mind... I didn't test specifically with the Great Wall but the tag should work either way so if someone still sees it not working with the Great Wall, then I need the save that shows it. Took some hours to setup a test on this.
One thing the game I played does show is that it would probably do us a LOT of good to make each population require at least 4 food rather than 3. Cities are growing simply too fast. 5 might be too severe as someone else mentioned seemed to be right for them. But for now at least upping it to 4 would I think help balance on a number of points.
 
I played v35 few games in prehistoric era, and now trying some of the latest svn version, also from prehistoric. Emperor difficulty, huge map of terra, snail speed (3rd from the slowest, ~5000 turns total).
I have the same impression, that cities grow too fast. In early ancient era my capital is size 10, and like 2 cities size 6, another 2 size 5.

You could also increase food requirement for a population growth. This would slow down the growth without limiting city size at later eras. Presently from size 1 to 2, it is like 1000 food in prehistoric. Maybe making it 1500?
 
I played v35 few games in prehistoric era, and now trying some of the latest svn version, also from prehistoric. Emperor difficulty, huge map of terra, snail speed (3rd from the slowest, ~5000 turns total).
I have the same impression, that cities grow too fast. In early ancient era my capital is size 10, and like 2 cities size 6, another 2 size 5.

You could also increase food requirement for a population growth. This would slow down the growth without limiting city size at later eras. Presently from size 1 to 2, it is like 1000 food in prehistoric. Maybe making it 1500?
Given how many ways you can reduce the amount of food needed to grow that might not be a bad idea to extend it a little but not toooooo much because with each extension there it's going to further empower the buildings that reduce the % amount of food needed.
 
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