Vehem
Modmod Monkey
- Joined
- Nov 22, 2005
- Messages
- 3,219
OK, Vehem, I downloaded the file, unzipped it and placed it as specified in your instructions.
Please forgive my ignorance as I have never run a mod within a mod, so what is the best way to do that?
Are those 3 new civs available to me in my future games by just doing putting the unzipped files in the correct Assets directory? Will they be selected as part of the Random ai civ selection?
Or is there another step I have to do to load your mod after I am in FFH2.
Thanks, I'm looking forward to playing with/against those civs.
Once the Assets are in place, they should appear in the list and the AI will select them randomly too, aye. I've tried to integrate them seamlessly to the main mod, simply extra content.
Psychic_Llamas said:I think the Dural Hero lacks the flavour and character that the other heroes have, to me he just seems like an adventurer with a tiny advantage. is there some way that you could make him more unique? perhaps allow him to make a special tile improvement that, if inside the civs borders, grants the unit on it the courage, loyalty and homeland promotions temporarily? like some war statue that inspires the soldiers. or if not, make it a building like hope.
That was pretty much deliberate, at least the "small advantage" part. I didn't want any one unit of the Dural to drastically outshine the others but Karrlson is a particularly well-practiced warrior for the reasons outlined in his background story. He is basically a champion with an additional Strength, Movement and the Hero promotion - simply an "excellent warrior".