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#41 |
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I'm not crazy!
Join Date: Mar 2006
Location: Germany
Posts: 3,404
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Tradition and Liberty are not mutually exclusive. You can take both policy trees. In my experience, Liberty helps with early building and Expansion more than Tradition. I often fill up both trees because I like them both. I just prefer to fill up Liberty first and find that there really isn't much downside to Liberty for any civ.
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“Winning means being unafraid to lose" -Fran Tarkenton “Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.” -Sun Tzu |
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#42 |
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King
Join Date: Jul 2011
Posts: 896
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Aristocracy has 1 happiness in 10 pop any city and additional 50% capitol population happiness bonus with monarchy, that's 6 happiness from a population 10 capitol, when getting the same happiness from meritocracy requires 5 size 4 secondary cities and trade routes.
If you have that, why would you waste policiy choices mulling back over liberty? edit: why not aim the right side of commerce or fill order quicker? further edit: THEN people are talking about how much better war is, but then in the same breath talk about the great little buildings. Well I'll tell you, you're not going to be making and paying for great little buildings WHILE you're making and paying maintenance on an army. A little of both maybe, but nothing super for both. Choose one. Then all those cities need libraries, aqueducts, culture buildings... oh and don't forget extra workers to build all your roads. Last edited by Adjuvant; Jul 05, 2012 at 08:28 AM. |
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#43 | ||||
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Deity
Join Date: Jan 2009
Location: Virtual reality
Posts: 2,748
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Quote:
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Are you talking about ancient era start? Quote:
Yeah... You totally lost me...
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#44 |
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King of the Beers
Join Date: Jun 2003
Posts: 3,191
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Hi Pilgrim.
I see it. He is running 20 turn culture on turn 190. His 6 cities are getting tall and he only has +5 happiness right now. If every city grew by 1 point, it would wipe out his happiness. If he had 3 picks in Liberty, he would gain buckets of happiness. But he can’t get that for at least 60 turns right now. He is threatened with stagnation.
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#45 |
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Chieftain
Join Date: Jun 2011
Posts: 20
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Liberty is now also the best for an early wonder rush(apart from being eqypt). The +1 hammer per city equals about a +25% production boost at this early stage. Better than the 15% tradition can provide.
If going liberty i sometimes open tradition before completing liberty - without it i feel my borders is almost not growing at all.. and then your also just one click away from exploiting legalism. |
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#46 | |
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Deity
Join Date: Jan 2009
Location: Virtual reality
Posts: 2,748
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#47 |
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King of the Beers
Join Date: Jun 2003
Posts: 3,191
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What exactly is he trying to do? It looks like he just hit the industrial era.
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#48 |
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Deity
Join Date: Jan 2009
Location: Virtual reality
Posts: 2,748
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http://forums.civfanatics.com/showpo...0&postcount=86
Bulbing party works pretty much the same it did in vanilla, if you have high enough bpt. |
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#49 | |
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King of the Beers
Join Date: Jun 2003
Posts: 3,191
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Quote:
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#50 |
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Prince
Join Date: Jun 2011
Posts: 362
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The person who said honor still sucks is not factoring in the tall and puppet strategy. With garrison and defense buildings you can produce insane amounts of happiness in your core cities. Considering thta puppets love to spame defensive buildings thats another major source of happiness. Add in some culture from barbs and caste and a useful bonus in discipline and thats a really nice tree. GO the other way and production bonus and free early gg. He's still useful then and you can use your first generated to culture bomb some useful tiles. Then more exp which can make your units stronger sooner and finisher can provide great gold. Certainlt a useful tree.
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#51 |
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King
Join Date: Jul 2011
Posts: 896
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I have never, ever, on the biggest map, felt compelled or even interested in "having 20 cities", unless you mean puppeted capitols but liberty doesn't help that, except +1 happiness for all connected cities, and puppets don't get the additional 5%.
I play a game every other, if not every day, now consistently winning on immortal difficulty, random civ, standard or large size, epic pace, in all victory conditions. There's no reason, aside from your own, to have more than 9 non-puppeted cities, and very often I work with fewer. I'll have 4-7 by 500 AD and the rest by 1400, and everything else gets puppeted or burnt. I know I'm rambling... what I'm really saying is "what you're portraying" as "the option" for the "best reason" for liberty "doesn't exist" because it "doesn't matter". Ancient age. Yes, I always start there. |
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#52 |
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King
Join Date: Jul 2011
Posts: 896
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If I'm down to 6 happiness I don't "let" my cities grow one more. Swapping out tiles to production/specialists/income over food/growth for awhile isn't "stagnation". See, that's another thing... you don't need "5-7 size 20 cities" ever to win, either. It's handy sometimes, but it's not necessary. After awhile, you're just feeding people to keep them happy and the "science income" you might argue is probably "overkill".
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#53 |
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Deity
Join Date: Jan 2009
Location: Virtual reality
Posts: 2,748
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Adjuvant, I'm sorry, but this isn't going anywhere. Can you get to the point and articulate what exactly do you mean by all this? That tradition is better in any situation? For massive conquest? I'm trying to understand, I really do, but no luck so far.
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#54 | |
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Deity
Join Date: Jan 2009
Location: Virtual reality
Posts: 2,748
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Quote:
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