I recently discovered that Nuke Subs (dunno about normal ones) have the ability to choose a target within a stack [is that what they call stealth attack?]. Anyroad, that's handy to save a little time when you have a settler-on-a-boat situation...once you locate the boat stack.
A bunch of subs is a sneaky way to get the AI to declare war on you, thanks to the Sub Bug in C3C.
With that bug you mean that a unit tries to move on the same tile as the sub and thus, attacking it accidentically!?
...before Aegis I always include a sub in my fleet stacks...so I can see enemy subs.
In Conquests destroyers can see subs, so you don't even need them for that function anymore. I only really use them for the novelty of it nowadays. I can't think of a single situation that I've had recently where I thought "Gee, I really need a submarine right now."
Yeah...the only time I really use them is if I need nukes over on the other continent. But then you're wasting shields and time to build/buy a nuke and a sub, and then the transit time to get them where they're needed, when you can spend those resources on an ICBM and have more immediate results.
I may be mistaken, but aren't ICBMs much weaker than tactical nukes?
I thought that they were the same
Tactical nukes aren't affected by SDI so they can be use more efficient, if you can get your subs close enough to the target.
Pretty much the same. The SDI doesn't really effect me, because even I don't let the AI get that advanced. So then it becomes a cost comparison of range/time to build over cost/time to transport.
I'll make both, just so I can have some nukes to move around the map if needed, but generally if I have a choice between the two, I go for the ICBM.
Tank_Guy ICBM's do half damage, so you won't kill most troops, just warriors and workers types. You need to hit the spot with three nukes to kill veteran and elite units.
1- 4hp to 2 hp
2- 2hp to 1 hp
3- 1 to dead
You sometimes will kill even vets with 2 nukes, but usually not mechs and tanks and stuff like that.