Hi - I love playing rhye's mod and play it a lot - however for my own use I would like to tweak the mod to my own tastes and I have a feeling quite a few other people would like this functionality too.
The main thing I don't like is the speed - everything happens too fast!! I have tried editing the python and XML scripts to adjust the game speed and the dates (riseandfall.py) for the birth of nations etc but this doesn't seem to work right?? It appears that there are some things which are hard-coded into the .dll file -so my question is....
Is is possible to set up the mod so that either the game can be played at marathon-type speeds or at least editable (through a set up file that controls the birth of nations) ? This would be excellent such that everything pre-1700 can enjoyed with greater depth and detail (rise of persia, alexander, rise and fall of rome, medieval ages etc). At the moment the eras pass by so quick that nothing can be built in time (units or buildings) - many techs cannot keep up with the years realisitically and there is NO time to re-enact the campaigns, wars of the ages etc.
For example, as playing as England (and I even tweaked the British Isles to give more reources and land) I rarely have researched Guilds which gives knights by 1300AD let alone build any. Another is Engineering which I struggle to get by 1100-1200 - considering that in reality (mail clad/plate armour) knights were on the scene by at least 1100AD and in less advanced forms much earlier, and castles much earlier again this needs more time in the game.
On the other hand I find that some of the seafaring aspects are researched to quick - I think that some more intermediate techs/units are needed -as caravels arrive too soon and usually someone has cirmcumnavigated the globe by 1200AD but they still haven't invented the Knight??
Thanks - I hope that people agree with this??