I like attacking izzy tough I would try to keep the war as short as possible, probabely get peace just after we get madrid, in order to keep our techrate afloat. Can we mix the oracle in our jag-rush-plan? If it does, we should probabely take CoL to secure the eco with altars, and for uber-whipping. We can trade it around for maths/construction/alphabet. Pericles clearly is next on the list.
If we rush Izzy we must expect 1) lots of barb activity and 2) pericles spamming cities left right and center. OTOH this means his defenders will be spread and thinner in most cities. Let's have him clear that jungle for us.
We need to get a WB out for scouting soonish... Probabely we'll be lucky and find phants on some small island down south
IW we'll need soon anyway for chopping, but also for jags. They can gather some xp from slaying barbs. Then it should probabely be the wheel (?)
If we decide to have a shot at the oracle (while building jags ), which fits in nicely as we also start with mysticism, we get a free tech (CoL is best imo), and can get the big techs. This means we can backfill cheap techs like agri, pottery (granaries), sailing (trade routes) and (in this game here) not-so-important writing [I usually have writing as a very high priority tech, but we won't have time to build it and we'll be working hills mostly, and the specs slots coming with CS should do].
If we rush Izzy we must expect 1) lots of barb activity and 2) pericles spamming cities left right and center. OTOH this means his defenders will be spread and thinner in most cities. Let's have him clear that jungle for us.
We need to get a WB out for scouting soonish... Probabely we'll be lucky and find phants on some small island down south
IW we'll need soon anyway for chopping, but also for jags. They can gather some xp from slaying barbs. Then it should probabely be the wheel (?)
If we decide to have a shot at the oracle (while building jags ), which fits in nicely as we also start with mysticism, we get a free tech (CoL is best imo), and can get the big techs. This means we can backfill cheap techs like agri, pottery (granaries), sailing (trade routes) and (in this game here) not-so-important writing [I usually have writing as a very high priority tech, but we won't have time to build it and we'll be working hills mostly, and the specs slots coming with CS should do].