Eager to finish, aren't we?
I went to a birthday party and a late BBQ, and we have two turnsets finished!
Good turns and strong play in both turnsets!
But did we have a rule about selling stuff to the next enemy or not? I guess we just give that a miss in this game, and IF we play another, we make a clear rule about that kind of stuff.
I'm not really fussed atm, as we broke it once or twice already. I rather just win the game. But IF we find it interesting enough to start another game, we should really sort out things before we play.
We have 3 capitols left to take and we have a super army, why twiddling thumbs and not just go for it?
This is for dear Optional only: Scouting is universal and so rewarding! What did those boats find? 4 wonders and 3 or 4 CS? 2 scouts in the early age around Astro, would've done the same!
So, in another game, IF we're going to play another one, I demand enough scouts to check out the map, so we don't wander around blindfolded. 1 scout at the beginning is usually enough for me, but around iron I build a couple more...just to have dudes to snoop around, watching wars and stuff.
The City-States I advised on 2 pages back could defend themselves, that's why I mentioned one CS had 9 units and the other 12. I didn't casually buy Bucharest even if they had iron, it was a deterrant against George, he would throw units against them and as a CS is programmed, they throw anything against an AI! So I bet America lost plenty of units warring CS's only and you got a walk in the park.
I went to a birthday party and a late BBQ, and we have two turnsets finished!
Good turns and strong play in both turnsets!
But did we have a rule about selling stuff to the next enemy or not? I guess we just give that a miss in this game, and IF we play another, we make a clear rule about that kind of stuff.
I'm not really fussed atm, as we broke it once or twice already. I rather just win the game. But IF we find it interesting enough to start another game, we should really sort out things before we play.
We have 3 capitols left to take and we have a super army, why twiddling thumbs and not just go for it?
This is for dear Optional only: Scouting is universal and so rewarding! What did those boats find? 4 wonders and 3 or 4 CS? 2 scouts in the early age around Astro, would've done the same!
So, in another game, IF we're going to play another one, I demand enough scouts to check out the map, so we don't wander around blindfolded. 1 scout at the beginning is usually enough for me, but around iron I build a couple more...just to have dudes to snoop around, watching wars and stuff.
The City-States I advised on 2 pages back could defend themselves, that's why I mentioned one CS had 9 units and the other 12. I didn't casually buy Bucharest even if they had iron, it was a deterrant against George, he would throw units against them and as a CS is programmed, they throw anything against an AI! So I bet America lost plenty of units warring CS's only and you got a walk in the park.