This thread will contain a compilation of all the known bugs as well as any discussion to fix them.
Please report any bug in this thread so we can easily locate and fix it. Green bugs are already solved (in the next patch), red means unsolved yet.
See next post for more details.
Please report any bug in this thread so we can easily locate and fix it. Green bugs are already solved (in the next patch), red means unsolved yet.
Known bugs for DoaNE 2.0:
- Automated Exploration not working properly for the player.
- Sailor (UNIT_SAILOR_EXPERT) can found a city.
- Agronomist can found a city.
- In some difficulty levels the AI is not getting a Colony Builder.
- Illogical trade proposals when trading with the Natives.
- Europe Cost when recruiting and unit display strange random values.
- Maps given by Native Chiefs ("ask to speak with the chief") and goody huts are not stored, since they are not given to the unit.
- Fur trapper doesn't work properly. The amount of fur given is not modified.
- Native Raids are performed even when you defeat the native units.
- Wrong graphics for all Native units & Marauder in Civilopedia.
- Cristoforo_Colombo & Marco_Polo buttons with green borders. Wrong sizes in buttons.
- Python exception when opening Europe Screen (0).
- Expert Farmer working in the sea gives more food than Expert Fisherman.
- Previously added new worldsize types were not being used by map scripts.
- Python exception while creating the map in a new game due to missing worldsize types in the dll.
- Interface.You can't choose a land unit group with ALT + Click when naval stay with the land stack.
- You can't choose a unit group that already finished move.
- Set Cannons and repair ships popups are not closed if you close the europe screen.
- Set Cannons and repair ships popups appears multiple times if you click multiple times in the buttons of the Europe screens.
- Found colony disabled while the ship is in a citiy.
See next post for more details.