Aeon221
Lord of the Cheese Helmet
Blitz for ships means X number of attacks, where X equals the number of move points. This would be EXTREMELY overpowering! I am utterly against this idea!
Rhye, I THINK he means just renaming Destroyers to Frigates... which probably wouldnt hurt ;p
It depends on the type of Ironclad; the earlier ironclads (like the CSS Virginia) were actually just wooden ships plated in metal. The USS Monitor was completely made of metal. The Brits produced ironclads mostly along the lines of the Virginia.
SO if we intend ironclad to mean fully-metal... then it is a HUGE break. BUT if it means iron CLAD then it is simply a matter of metal plating... and therefore just a change (albeit a big one).
Dreadnoughts were so huge and awesomely strong that they really did represent a massive change in how things worked.
Also, do you think there is any way to show the greater reliance of Industrial onwards ships on ports? Reducing movement is not a logical option, so how about increasing hitpoints by 2 or 3? That way HP losses will feel like a lot more to the player, and will force them to move into port sooner. Making them really expensive would also make sense (and would force most countries out of the serious naval game...).
Off to the airport, see you guys tomorrow!
Rhye, I THINK he means just renaming Destroyers to Frigates... which probably wouldnt hurt ;p
It depends on the type of Ironclad; the earlier ironclads (like the CSS Virginia) were actually just wooden ships plated in metal. The USS Monitor was completely made of metal. The Brits produced ironclads mostly along the lines of the Virginia.
SO if we intend ironclad to mean fully-metal... then it is a HUGE break. BUT if it means iron CLAD then it is simply a matter of metal plating... and therefore just a change (albeit a big one).
Dreadnoughts were so huge and awesomely strong that they really did represent a massive change in how things worked.
Also, do you think there is any way to show the greater reliance of Industrial onwards ships on ports? Reducing movement is not a logical option, so how about increasing hitpoints by 2 or 3? That way HP losses will feel like a lot more to the player, and will force them to move into port sooner. Making them really expensive would also make sense (and would force most countries out of the serious naval game...).
Off to the airport, see you guys tomorrow!