ElricOrion
Chieftain
- Joined
- Jun 21, 2007
- Messages
- 4
I picked up Master of Orion again recently (I ran across Sirian's logs which reminded me how much fun it is) and have been playing Impossible Small games (I want a game that's nasty, brutish, and short).
What I noticed is that the starting locations in MOO seem generated in a way that is favorable to the player, and that this is particularly noticeable on small maps. In particular, it seems like the human player will never have a home world within 6 parsecs (scouting range) of a computer player. However, computers have no such luck, and can even start on adjacent stars. This is more of an advantage for the human player the smaller the map size.
For this reason, I've found that (particularly 5 opponent) small maps lead to a disproportionate number of starts where I can claim a decent amount of territory, even though the rest of the galaxy is incredibly crowded. So the game isn't as hard as it would seem because I usually get almost the same amount of territory as in a game with fewer players.
Does anyone know what the game's general method of choosing starting locations is? Is this a definite human advantage? For people who have more experience, will this advantage mostly dissipate if I go to 3 opponent small? If I want to play 5 opponents, is medium the place to do it?
Lastly, I downloaded the game from The Underdogs. Is there another version of the game out there or a patch that changes anything? In the few impossible games I've played so far, I've felt like the computer was pretty passive for the impossible difficulty setting. Of course, this could be because I've only been playing the Psilons when I'm playing on Impossible Small maps
Thanks for any help.
What I noticed is that the starting locations in MOO seem generated in a way that is favorable to the player, and that this is particularly noticeable on small maps. In particular, it seems like the human player will never have a home world within 6 parsecs (scouting range) of a computer player. However, computers have no such luck, and can even start on adjacent stars. This is more of an advantage for the human player the smaller the map size.
For this reason, I've found that (particularly 5 opponent) small maps lead to a disproportionate number of starts where I can claim a decent amount of territory, even though the rest of the galaxy is incredibly crowded. So the game isn't as hard as it would seem because I usually get almost the same amount of territory as in a game with fewer players.
Does anyone know what the game's general method of choosing starting locations is? Is this a definite human advantage? For people who have more experience, will this advantage mostly dissipate if I go to 3 opponent small? If I want to play 5 opponents, is medium the place to do it?
Lastly, I downloaded the game from The Underdogs. Is there another version of the game out there or a patch that changes anything? In the few impossible games I've played so far, I've felt like the computer was pretty passive for the impossible difficulty setting. Of course, this could be because I've only been playing the Psilons when I'm playing on Impossible Small maps
Thanks for any help.