QSC-C2r - Hannabaline & the 300 Spartans - Regent

@Ronald

I don't normally play too many conquest or domination games so I'm learning as I go along here. I agree with your point about slowing research - but only for the AI's.

As soon as I got Iron Working I made sure to deny the Aztecs, Persia and America the resource. The best unit they will have in early times will be the horseman, although I'll have to watch the Iroquois! As it is just now, the best defence the other civs (on the home continent) will be able to muster before Gunpowder are spearmen.

Other than that my strategy has been, after the initial trading of techs the AI's had, to research like mad and only trade them techs for the purposes of gaining tech (infrequently), bankrupting them to stunt future research and obtaining maps while keeping mine 'hidden' to them.

In the meantime, one reason for waiting a bit is to allow their cities to grow a little so that few are auto-razed. If you read my next report I didn't quite manage that with the Aztecs! :lol:
 
Zenga Turns 61 - 90

1500BC(61)

AI capital borders expand leaving a scouting party in Aztec lands.

1475BC(62)

Monty's worker scarpers and he asks us to leave. We tell him to calm down, although it will take a few turns to leave.

Leptis Minor founded NNE of Carthage, start temple (subject to change).

1450BC(63)

Not a peep from Monty. He's first on the list of 'things to do'.

Hippo builds galley, start temple. Galley heads to sea with the intention of finding new lands. There is definitely lands NW of the Iroquois nation, but we will look first to the E and S looking for safe waters to other lands. Hopefully this will give us an indication of whether the Lighthouse is needed for our goals to be accomplished.

1425BC(64)

Carthage build hoplite, start settler. Theveste build barracks, start sword.

1400BC(65)

Monty finally kicks us out.

Leptis M builds sword, start sword. Utica builds hoplite, start settler.

1375BC(66)

Sci down to 50%, Currency in 2. Americans have Mapmaking, not worth it to sell to others though.

1350BC(67)

Carthage builds settler, start hoplite. Settler heads with escort SW, will settle near small lake on coast towards American border.

Trade Iroquois Mapmaking for 50g and WM. Barb camp spotted NW of Utica.

1325BC(68)

Currency researched, start Construction at 100% (due in 11).

Hoplite and warrior sent towards barb camp and meet barb on the way.

1300BC(69)

Barb loses to hoplite. Hoplite and warrior at camp next turn. Settler in place for city next turn.

1275BC(70)

Sabratha founded, start warrior. Warrior and hoplite defeat warrior and horse and disperse camp for 25g.

Zenga 1275BC


1250BC(71)

Carthage builds hoplite, start settler. Utica builds settler, start temple. Leptis M builds sword, start sword.

Settler heads N and W of Utica to desert near floodplains.

1225BC(72)

Iroquois have Philosophy, won't trade Currency for it yet.

1200BC(73)

Theveste builds sword, start sword.

Rusicade founded, start temple. Lux up to 10% as Carthage is size 7.

1175BC(74)

Carthage builds settler, start sword. Settler heads towards Rusicade area. Lux back to 0%, sci 100%.

1150BC(75)

Trade Maths to Aztecs for a worker.

1125BC(76)

An American warrior/settler pair come into our territory. Leave them just now.

1100BC(77)

Leptis M builds sword, start GLH (may be vetoed later).

Galley enters Persian waters in the south. Establish embassy with Xerxes and make an ROP arrangement.

Sci down to 70%, Construction in 1.

1075BC(78)

Construction researched, start Polytheism at 100% (due in 6).

Carthage builds sword, start settler. Temple whipped in Hippo.

Trade Iroquois Currency for Philosophy, WM and 20g.
Trade America Phil for WM and 25g. Trade Persia Phil for WM.

1050BC(79)

Hippo builds temple, start harbour.

1025BC(80)

Oea founded, start sword. Sabratha sword whipped then swap to temple.

Trade Persia Currency and Mapmaking for Code of Laws and WM.

Zenga 1025BC


1000BC(81)

Carthage builds settler, start sword. Settler heading E to far hill surrounded by mountains. Theveste builds sword, start temple.

975BC(82)

Declare war on the Aztecs and move a stack of swords over the border to attack Teotihuacan next turn. Town immediately goes from size 2 to size 1.

950BC(83)

Teo taken after swords defeat both defending spears, 1 resistor. Sci down to 60%, Poly in 1.

925BC(84)

Polytheism researched, start feudalism at 100% (due in 13).

Resistance ends in Teo. Temple whipped in Leptis m. Hadrumetum founded, start warrior.

900BC(85)

Leptis m builds temple, start court. Temple whipped in Utica. Teo riots, set taxman.

875BC(86)

Order restored in Teo. Utica builds temple, start settler. Swords outside Tenochtitlan.

850BC(87)

2 spears defeated at Teno for the loss of a sword. There is 1 resistor.

Road near Sabratha completes giving us a trade route with America. Trade Currency for Incense.

825BC(88)

Resistance in Teno over, set taxmen. Carthage builds settler, start horse.

800BC(89)

Teno size 1. Hippo switched to galley.

775BC(90)

Temple whipped in Sabratha and partial whipped in Oea.

Swords moved in place at Texcoco.

Germans found a city across the water from the Iroquois, should have sent the galley straight there! Contact in ~2 or 3 turns.

Zenga 775BC
 
Why go for techs? Simple, to get ahead.

Most important to me is to get off Despotism. I dive for Republic to get a decent government and to have a good bargaining chip. I should go for Monarchy since I am faced with a lot of warfare, but I don't plan on WW being too much of a problem.

Most of my rivals have a good tech pace, though I am pulling ahead among my rivals on this landmass. Monte is in his GA, and Xerxes will be in his as soon as he can field an Immortal against a non barbarian opponent.

My plan is to be at Chivalry long before anyone else, and then my knights will run all over my piece of land, and then I will begin moving onto the next lands. There is a simple gap to negotiate to get over to the other lands, nothing a galley bridge cannot handle.

If I have knights when the rest of them don't, I can blaze through them pretty quickly.
 
Well I am certainly learning that there is a lot more I need to learn! I think I will gain much from this QSC as I'm lagging behind in the lagging behind Regents group.

I have no problem developing and winning games on most every level (deity excluded right now), but clearly as the last player in the regents group (and 3 cities compared to an average of 6) I've got a lot of room for improvement in my start up.

Thanks for the detailed summary Cracker!
 
Patton Two,

I think it may be a toss up between the two of us as to who is lagging the most behind. :)

This is a great learning experience for me playing these QSC games. Cracker is generous to help us with his analysis and charts.

Good luck going forward.

stwils:thumbsup:
 
Cracker.

Even at full research you're hard pressed to get to chivalry by 170BC on regent difficulty. I played the final 30 rounds this night, and all the other civs wheren't even in this game at all regarding techs and infrastructure. How about making it a 150 turn challenge? :) j/k
 
First 10 turns : Finally make contact with all other Civs !
Next 10 : build up for War vs America and Persia.
Final 10 : Destroy most of America and Persia, capture a wonder.

1500bc : Last settler produced and switch to rax due in 10. Carth on Hoplite instead of horseman.
1475bc : American settler going toward us, Temple whipped in Utica. Worker bought from Monte for 30g.
1450bc : still no deals around.
1375bc : Establish embassies everywhere (except Persia) for aro. 100g. Settler due in 5 turns in Washington, will time my attack accordingly.
1350bc : Utica's borders expand putting pressure on Teotihuacan
1325bc : Leptis Minor found in North on hill by river, horse and Iron.
1300bc : Finally contact with Greece because a settler showed up on the end of their continent. I am up HB and Math. Exchange : contact with Aztec, Iro and Persia for contact with Germany and China.
China : down writing, hb and math, sell contact with Iro for 27g (all their gold). Germans up hb and math, sell contact with Iro and Persia for all their gold 52.
Sell contact with China and greece to America for all their gold (32). Everyone broke, I got 575g.
ibt : Currency discovered going for Poly due in 9 (at 90%), Iros building Oracle.
1275bc : Aztecs building Oracle.

My Science Gambit (TM) is not really paying off, the AIs are soooo slow ... I am really not used to this.
The purpose of it was to try to stick with the Emperor guys, just to try something out, I can slow it back down once I will be at war in order to make for easier domination.
________
1250bc : Aztecs and iros have Map Making and America has Math. So I exchange Math for MM and trade around WM.
1225bc : Poly due in 6.
1175bc : Preparing for offensive, making warriors and horseman, will get Iron hooked up soon for upgrade. Trade MM around again. Establish embassies everywhere except Persia.
1125bc : Iron hooked up in 3 turns ! getting ready for the big upgrade.
1100bc : My stack of 5 vet horseman by New York refuse to leave, war is declared on America. We discover Poly and go for Monarchy.
Lose on horseman but get one promo to Elite and capture New York. Pause science for a bit to get 28gpt.
1075bc : One of my warrior defends against a Vet american warrior in my territory.
1050bc : upgrade 11 warriors to swordsman.
1025bc : moving "Swordsmen of Doom" to Washington. Science back to 90%
________
1000bc : Persepolis completes The Oracle. Thanks ! Sword kills American warrior, upgrade to Vet. Philo available, not interested yet.
975bc : American archer wounds my Elite horseman, but I raze Boston.
925bc : Moving forces to take Washington and got to Persia.
900bc : kill 1 spear with my horseman, another vet sword takes Washington they are down to 1 city.
875bc : moving towards Pasargadae
850bc : Elite horse kills archer, we destroy Pasar and get 2 workers, one promo from reg sword to vet. Still only 1 horse casualty.
825bc : Troops by Persepolis.
800bc : We capture Persepolis and its Oracle, 2 resisters, pop 4, will let it starve as it is far from my capital. Trade Code of laws + 43g for Polytheism to China. Turn around and trade to other AIs to make some cash. Also acquire Philo.
775bc : Moving SOD back towards Aztecs. Should get there in 5 turns or so. Americans and Persia only have 1 town left each and as they are on pop 1, some my forces surround them I might wait until they grow in order to not auto raze them and save the settlers.

The war has gone really well and now it's just a race against the clock to go back up North and :hammer: the Aztecs. I overestimated their defences, build up too long and now am stuck with too many forces too far down south.
Will start slowing the Tech pace down now as I do not want to see pikes before I take at least the Aztecs (and maybe my continent...). I have Monarchy due in 4 now I think.

I must say I never played Regent, when I bought Civ3 I played a few games at Warlord and then moved to Monarch but now play most games at Emperor or Deity, so I am a bit surprised at the weakness of the AI and probably was too slow at going to war.
I forgot to email Cracker telling him which level I wanted to play at
:rolleyes:
Still Nightfang, Zenga and Zagnut have better games than me so I still need to learn. I have very small experience with early domination games.

http://www.civfanatics.net/uploads3/Hannibaline_of_the_Carthaginians,_1025_BC.SAV
http://www.civfanatics.net/uploads3/Hannibaline_of_the_Carthaginians,_1275_BC.SAV
http://www.civfanatics.net/uploads3/Hannibaline_of_the_Carthaginians,_775_BC.SAV
 
PattonTwo Final Report


570bc. 3 turns from Monarchy. Building swordsmen. That’s all.
510bc. My warrior makes it over to the end of the continent and I can finally “see” the Greeks. I make contact. Trade Greece contact with all I know but Persia, for contact with Germany, China, and Code of Laws + $12. Germany gets contact with all but America for their World Map and $84. China gets the Aztecs and Iroquois for their WM and $76. I take the Aztecs $20 for my WM. America gets contact with Germany for a Worker they have, I keep contact with China for now. Finally I take the $67 the Iroquois have for my WM. All in all, a great round!
450bc. I finish my revolt and enter Monarchy. I can produce $27 gpt right now. The Republic is only 17 turns away. I wonder if I should have even bothered with the revolt… I start towards Republic. I’d like to get to Republic, finish my revolution and then trigger my Golden Age.
370bc. Still growing. I can buy Literature for $85 from Greece, but I don’t. I’ll need all my cash for now. China, Germany and Persia are the most backward nations. Greece and America the most advanced.
190bc. I discover The Republic. If I were playing this out I’d revolt, then go to war.
170bc. As the QSC is almost over, I don’t bother with the revolution to The Republic. In my anxiousness to get into Monarchy, I didn’t wait the couple more turns to meet Greece and see how close to Republic I would be. I’m up to 10 Swordsmen (1 due next turn), 1 Hoplite and 1 Horseman (1 more of each due in 4 and 3 turns). I also have a Settler and a Worker at the front to fill in the gap created when I take out Texcoco. I’ll try for my UU victory asap, and then enjoy the Golden Age. I trade for Literacy and Construction (why not…) and sell my WM to everyone. While I didn’t do that well in the QSC, the game is easily in hand.

I did have the loss of two settlers in 1 turn back in 1875bc, which is somewhat the cause of my low QSC results. However, I’m sure that I will learn from others here.


170bc.

http://www.civfanatics.net/uploads3/PattonTwo_QSC_C2r_bc570.sav
http://www.civfanatics.net/uploads3/PattonTwo_QSC_C2r_bc370.sav
http://www.civfanatics.net/uploads3/PattonTwo_QSC_C2r_bc170.sav
 
Sorry, Cracker et al,

I've been tied up with business things the last few days and have not gotten to my turns. Will try to get them done tonight or in the morning.

stwils
 
After destroying the American, Persian and Aztec empire the last session, this one was about conquering the remaining bits of my continent and get a foothold on the other one:

The timeline goes as follows:

750 BC destroy cattaraugus
730 BC capture niagara falls
650 BC fund cities of nora and russadir
630 BC found city of sulcis; destroy city of allegheny
570 BC found city of saldae; capture salamanca; Golden age starts ( the GA is timed to last untill turn 120)
550 BC found city of carthago novo
510 BC found city of malakka
450 BC capture grand river, iroquoise are destroyed, the continent is mine.
I had no luck despite numerous fightings with elite units no GL i really wanted to build the FP near salamanca so no chance for a real early domination
370 BC chinese land on my continent, so I declare war against them get alliance with greece (I don't want to fight their hoplites anyway) and code of laws for polytheism and currency; found city of calaris on other continent. This will become my war base
290 BC declare war on germany
270 BC capture Munich
190 BC found city of lol :); found city of rusguniae; capture city of hamburg
170 BC End of the 120 turns

According to mapstat, I am 410 tiles away from domination limit. With my swordsmen and horsemen, I will be able to destroy Germany totally and most probably also conquer China. This will be enough for domination. So no knights necessary.

bc570
bc370
bc170
 
This is a view of the final map:



It was fun to play.

Ronald
 
turns 61-70 (1525bc-1275bc)

1525bc
Leptis Magna gets Warrior/set barracks
moved both settlers
sent archer toward barb

Enter*
settlers move - uh oh - there's a barb near the one in the south
archer kills barb in the sw

1475bc
workers road toward new city

1450bc
archer is elite but wounded. Moves near settler

1425bc
Theves founded
archer moves inside Theves to heal
Hippo founded

1400bc
Carthage gets swordsman/set another
swordsman moves towards unprotected Hippo
workers move to road more

1375bc
swordsman moves away from hippo to crouching barb

1350bc
swordsman kills barb near gold

1325bc
workers move to irrigate
wounded but victorious swordsman moves home to heal

1300bc
Carthage gets swordsman/set settler

1275bc
wrong buttons. workers move the wrong way :(

The save

http://www.civfanatics.net/uploads3/stwils_QSC_C2r_bc1275.sav
 
I see that several players have jumped ahead to fully completing play to turn 120 and that's fine.

I am unavoidably pulled away with other commitments today and may not get the next data table completed and up until sometime on Sunday. I apologize for the delay. This game has some very interesting aspects that we can compare between the Regent and Emperor progressions and it will be interesting to ask each player in the end to summarize what they think they may have learned on two levels: 1) individual play issues 2) big picture issues that help understand the differences between Regent and Emperor.
 
1275bc-1025bc

Iriquois are stronger than we are. But we are 2nd

1250bc
set Hippo to worker
other workers mine

1225bc

1200bc
Carthage gets settler/ set swordsman
Move settler into Lepto magna

1175bc
Hippo gets worker/set swordsman
new settler moves toward west coast
warrior from Theives comes down to protect
we trade maps with Persia

1150bc
Utica gets swordsman/set another
We have Map Making (forgot to write it earlier)
warrior moves to settler to protect

1125bc
we trade territory maps with the Aztecs
warrior and settler move together

1100bc
Carthage gets swordsman/set temple
warrior and settler see an Aztec warrior facing a Persian warrior and move out of the way

1075bc
Leptis Magna gets barracks/ set archer
the aztec warrior killed the persian warrior and both seem gone
moved warrior and settler - and they were not GONE. Now there are more where we were hoping to build
one of our swordsmen come to reinforce settler

1050bc
Leptis Minor founded
warrior is sentried
we irrigate Hippo
workers from Leptis Major move to Leptis Minor

1025bc
we trade territory maps with Lincoln
workers road

The save

http://www.civfanatics.net/uploads3/stwils_QSC_C2r_bc1025.sav
 
OK, then I might just post my last 30 turns as well.
BTW, awesome progression there Ronald. Mucho impressive.

----

Last C2r report: 750BC-170BC:

I will stop making detailed description of worker action now, and partially stop noting unit production. Only major roadlinkups or other gameimpacting actions will be noted.

Turn 91 750BC: I'm still in anarchy after my revelution last round. Aztec settler and archer spotted two tiles N of SM fortified at hill 3 tiles NW of Sa. Move SM W to forest to block any aztec city founding near hill in mntn. Move units closer to Washington(Wa). I had to aquire knowledge how to not raze half the cities I attack, like I did against NY. So I turn to the newbie thread in general forum. Apperantly a city will remain intact as long as there is any culture in that city. That means I have to take capitols, and keep going where they move the capitols. I now have 2 SM, 1 SH and 1 HM 2 tiles NE of Wa. 2 SM and 1 HM 3 tiles NE of Wa, and 1 SH 4 tiles NE of Wa.

Turn 92 730BC: Aztec found Tlaxcala 7 tiles NE of Car. Move SM towards Sa to fortify there.

Turn 93 710BC: We're now in a monarchy. Capture Washington, kill three spears there. 1 SM promoted to vet. 1 HM retreats with 1HP, SH kills a spear - we enter a golden age. Am worker captured 1 tiles W of Wa. Increase science to 50%, math in 4 rounds. Gotta get on the science train if I wanna reach chivalry. Change prod at Car, Thev, LMa and LMI to library. Change prod at Utica to settler. Order Temple built in Wa. Next target is persepolis on the SW end of my continent. Gotta send a HM to the Westpoint of our continent to see if he can spot a greek unit around Corinth.

Turn 94 690BC: Elite SM kills persian spear and capture a settler giving us 2 new slaves 3 tiles NE of Wa.

Turn 95 670BC: HM finished at Hippo, send him towards Cape West of our continent. Settler finished at Utica, order Library. Persian HM attacks one of our SM S of Wa, he retreats with 1HP. An elite SM follows and kills him.

Turn 96 650BC: Americans sue for peace, I agree and get phillidelphia and 20G. I got a strange riot msg in Hippo, but that city has 2 happy and 2 unhappy citizens - should be fine. Another persian HM attacks one of my SM, he retreats, and I kill it with one of my HM. America has one city left, Boston.

Turn 97 630BC: Granary finished at Sa, order library. Math researched, start Currency at 80% sci, finished in 5 turns.

Turn 98 610BC: Car build Library, start SM. LMi builds library, start SM. Founded Rusicade at ruins of NY, order temple. I now have incense added to my luxuries. Finished linkinig the three persian cities with roads to my empire.

Turn 99 590BC: Persian archer commits suicide on one of my elite SM, my SM has 1hp left.

Turn 100 570BC: 2 aztec archers enter my territory on tile N of Hippo. I tell him to back off, he declares war. Move SM down from mnt W and kill one of the archers, move SH from LMa to Hippo. SM built in Wa, order HM. Move SM from car to LMa. SM built in LMi, order HM in LMi, move SM from LMi to LMa. SAVE MADE.

Turn 101 550BC: Attack Persepolis, loose 1 SH - kills two spearmen. One archer with 2HP left in Persep. SM in hippo attack archer on mnt W of Hippo - he dies. Fortify SH in Hippo. Currency researched, start constr. at 70% science - finished in 5 rounds. Change orders at Thev, Utica, LMa and Car to marketplace. I now have 11 slaves and 2 workers working on my tiles.

Turn 102 530BC: Capture Persepolis, kill archer there with 1 HM. Fortify wounded units in the town. SM 2 tiles E of Persegaede killed by persian archer, kill that archer with SM . Xerxes move capitol to Susa. SM finished at LMi, order HM there. Order temple at Persepolis.

Turn 103 510BC: Excange territory maps with Iroq, HM is one turn away from Cape West. Kill two Aztec archers on mnt north of Hippo with 2 SM. Marcet finished at Thev, order library. Persian archer suicides on my SM 2 tiles W of Pas.

Turn 104 490BC: My HM finally reaches Cape West, and I did what Hiawata's feeble AI brain couldn't do in so many turns - I made contact with the Greece. I trade monarchy for contact with chineese, germans, worldmap and a whooping 27 gold. China is largest of the three, but sadly they're scientifically ignorants. It seems like I will get no help in researching chivalry in this game. I had to wast 33 shields switching from marcet to SM in Utica since Xerxes pushed an archer out of Arbela, 2 tiles NW of Utica. Ok, the idiots who tipped me off in the noob faq are dead. 2 SM attacks and destroys the persian capitol of Susa. I capture 3 persian slaves. I move one persian slave to the spices there to build a colony in the next round. I'll have to lie and cheat my way to some cities then, I get 2G and Arbela from Xerxes. Will attack Boston next.

Turn 105 470BC: Market finished at Car, order HM. HM finished at LMi, order new HM. Adjust science to 40%, construction in one turn.

Turn 106 450BC: Constr complete, start research on Code of laws. Science at 40% finished in 4 turns. Kill two aztec archers E and NE of LMa with HM and SM. All the other civs are annoyed or furious at me, except the greeks who are cautious.

Turn 107 430BC: My army grows, and my workers keep working the lands around my center cities. I now have 10 SM, 7 HM and 2 SH. Boston lies on a hill and will be tough to take but it will still fall in three turns.

Turn 108 410BC: Keep building HM now.

Turn 109 390BC: Market finished at hippo, order HM.

Turn 110 370BC: Abe is history as I capture Boston, I kill two spears and one archer - 1 HM promoted to elite, 1 HM dies. Code of laws researched, start feudalism. I'm doing a little gamble here, I give alexander four ancient techs so that he as a scientific civ get his freebie, monotheism. As soon as I have researched feudalism I will trade it for his monotheism at least I hope he will agree to that. Thus I will hurry my rush to Chivalry, but hand Alexander pikemen at the same time. But it's hardly likely that I will clean my continent and be able to land within the next 10 turns. I try to capture an aztec settler escorted by a spear on the hill 3 tiles NNW of Hippo. I loose one HM and another retreats with 1HP. SAVE MADE.

Turn 111 350BC: Major 'Whoops!'. 8 barbarian horsemen come from the lands W of my spice colony. I have to abandon Philly, while I change to SH in Wa and Rusicade - loose 27 shields on the action. Send reinforcements from the area to those two towns. Elite SM kills the Entruscan camp that spawned the barb HM 3 tiles W of my colony. Kill aztec spear and capture another 2 workers on hill 3 tiles NNE of Hippo, loose 1 elite SM. Capture Teotihuacan, loose 2 HM and kills one spear.

Turn 112 330BC: Our spice colony where overrun by a barb warrior. Barb horses have split in two and approach Wa and Rus.

Turn 113 310BC: Golden Age ends. The barb HM consentrated on Wash. I lost 1 SM, while all 8 barb HM died - SH upgraded from regular to elite. I now have 8 SM, 9 HM and 5 SH.

Turn 114 290BC: This is going nowhere fast. I'm approaching the aztec cities with my units - but I need another 30 turns to reach my goal of domination. The damn ignorant neighbours of mine havent even connected their cities with roads. Did you give the AI civs a sleeping pill in this game Cracker? I guess Xerxes is two turns away from annihilation.

Turn 115 270BC: My gambit payed off. I finish feudalism and trade it along with contact with the aztec and get monotheism from the greeks. Chivalry in 6 turns on 100% science :(. Oh well, I'll finish the game anyway to see how long It takes me to get to domination. Persia want my troops out of his territory. I tell him his days are numbered. He tries to kill a HM with an archer from across a river. My elite HM lives, his archer dies. I try to capture pasargaede, but loose one elite SM, and my vet HM must retreat. I now have 7 SM, 13 HM and 5 SH. 15 slaves and 2 workers.

Turn 116 250BC: Xerxes that bastard pillaged my horsetile. So now I must move roadbuilders at the front to reconnect them. My revenge is sweet however as I capture Pasargaede, 'so long Xerxes!', my elite SM kills a spear. Slave on way to colonize spices meet a barb camp. I send a SH to remove the mycenian camp, and secure the area for future barb settlements.

Turn 117 230BC: Try to capture Texoco, loose 1 HM and 1 SH. Declare war on Iroquois, kill warrior and steal two slaves on 2 SW tile of Hippo. Raze barb camp in the south with SH.

Turn 118 210BC: Capture Tenochtitlan, Loose 1 HM kills 2 spears - get 1 new slave. Try to capture Tlaxcala, loose 1 SH kills 1 spear. Raze Texoco, loose 1 SM. Build new colony on spices.

Turn 119 190BC: Raze Tlaxcala, kill spear with 1 HM.

Turn 120 170BC: Iroquois city of Cattaraugus is captured - HM kills spear. Aztec city of Tlateloloco is captured, only one Aztec city left now - HM kills spear. Can't do much more now. Final military count: 8 Swordsmen, 18 Horsemen and 3 spartan hoplites. Labourforce: 17 slaves, 2 workers. Final city count: 17. 1 turn to chivalry. My engine of war was finally going on all cylinders, but the bell has rung its final ring. FINAL SAVE MADE.



http://www.civfanatics.net/uploads3/Singularity_QSC_C2r_570_BC.SAV
http://www.civfanatics.net/uploads3/Singularity_QSC_C2r_370_BC.SAV
http://www.civfanatics.net/uploads3/Singularity_QSC_C2r_170_BC.SAV
 
turns 81-90

1025bc
Trade world maps with Hiawatha

Enter*
1000bc
barb galley moves around
workers move to beaver
other worker finishes inrrigating and moves

975bc
workers road beaver
other worker in Hippo irrigates

950bc
Leptis Magna finishes archer/set to Temple
set archer to sentry

925bc
Carthage gets Temple/ set horseman
Theves gets worker/set archer (will change to swordsman after worker connects to the iron
worker moves to iron

900bc
all workers road!

875bc
sentried all military at Carthage - American warrior in our city!

850bc
We ask Lincoln to move his folks from our city - he does
workers road and mine

825bc
we get Code of Laws/ set Philosophy (we are on our way to the Republic)
sentry horseman in Carthage
workers mine

800bc
nothing

775bc
Utica gets swordsman/ set for another
road to iron in Thieves complete/ worker mines

the save

http://www.civfanatics.net/uploads3/stwils_QSC_C2r_bc775.sav
 
Hey Ronald I am probably blind but I can't find the your "middle" report.
In your last post you say you destroyed the Americans, Persians and Aztecs but I can't find your timeline ?????
How did you do it ?
 
Hi Skyfish,

I was playing the first 90 turns in one go. You can find the saved games and the timeline on page 2 of this thread.

Ronald
 
Just a race around the clock to eliminate 3 AIs as fast as possible...

750bc : we take out the Persians and Susa is autorazed.
730bc : 2nd Palace extension. Move build orders around to settlers in order to fill the American/Persian gaps.
710bc : Monarchy found, no rev yet.
690bc : Waiting for Philadelphia to go to size 2, moving all my troops towards Aztecs.
630BC : We take Philadelphia and our forces move into Azteca...
610bc : we take Teo but lose one horse and a sword. Finally the Germans have Literature, exchange it for C of Laws and Philosophy.
570bc : Moving towards Tenoch, SoD of 7 swords + 3 horses.
_________
550bc : kill 1 Jag by Tenoch
530bc : Lose 1 horse and 1 vet sword but get 2 promo for reg to vet and take Tenoch.
510bc : Construction discovered -> we're in Middle Age ! Min Science on Engineering.
490bc : Try to take Tlatelco with 4 vet horseman, 2 die, 2 retreat with 1 HP and I only take 1 spearman AAAARRRGGGHH
470bc : I don't know if I can make it to control the whole continent before 170bc...
450bc : Troops moving towards Iros : 3 reg sword, 4 vet sword, 1 elite sword, 2 elite horseman, 4 vet horseman. I do have 5 to 6 horsemaen coming up soon though :)
_________
370bc : War declared on Iros. Allegheny taken. In ex-America, I fail to spot a barb who wrecks my Incense Colony and then I forget to kill him so next turn he kills one of my workers (slave though). REVENGE.
350bc : Niagara Falls to NeoCarthaginian troops.
310bc : get a message that the Iros are building the Pyramids ! Great... I am destroying them and they start a wonder with only 3 cities left.
290bc : As I fortify in front of Grand River, they let a settler pair covered by a warrior get out in front of my 8 horsemen ??? suicidal.
Buy WM around, just for Info. Germans have Monotheism, barb uprising coming soon ? good it's not Feudalism though. I have to time my invasion of the 2nd continent before htere are too many Pikes around.
270bc : We take out Salamanca at the loss of a single reg sword. Still absolutely no leader !
230bc : Just 3 aztec cities : 2 are very isolated in my territory and just one Iro city left.
210bc : we take Calix the Aztec capital, still no leader ! we auto raze an Aztec city by Carthage.
170bc : Oea founded in South. Only 1 city left of Iro and Aztec. The Iro city I did not take out this round because I want all my Elite to go after it in the hop eto get a Leader for the FP.
It 's taking me a few turns to round them up.
Now that my continent is secure I revolt to Monarchy. Draw 4 turns : cool ! I will then build up infrastructure, galleys and beeline for Knights.

http://www.civfanatics.net/uploads3/Skyfish_QSC-C2r_bc170.SAV
http://www.civfanatics.net/uploads3/Skyfish_QSC-C2r_bc370.SAV
http://www.civfanatics.net/uploads3/Skyfish_QSC-C2r_bc570.SAV
 
Awesome game, Ronald. I should have expected as much after seeing some of your reports on the Tournament pages! I think I'm going to have to have a close look at your saves and try and figure out how you did it. :goodjob:

I know you did a mass warrior upgrade (by saving on research) but can you give any pointers on how you used your troops? My main difficulty in early warfare is how exactly to concentrate my forces and how to cover the distances involved.

Another question, for all the players, is how and when did you use the whip? Did you whip troops or mainly buildings? This is another area where I am inexperienced and would appreciate help. Personally, I mainly pop rush temples with maybe an occassional barracks, harbour or galley. Also, what changes do you make to this when going for a military victory condition?
 
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