GO1 - The Tsarina

Since Mosher found his Civ disk, I can add him back into the roster at spot 8 (meaning he won't play for a while, since I still have to do my TS [might do it as a bit of relief from exams :D]).

Mosher, if you want to be added back in to spot 3 let me know.
 
Wow. I might actually have to skip myself :lol:

Sorry guys, been a lot of other stuff taking up time lately.
 
Let's see... Yoshi? Well, we can always hope for a miracle.

Mosher... well, he does have Civ IV back but mentioned that he might not had time to play Succession Games just yet...

hoplitejoe... I'd love it if he played but it's probably exam time for him.

So, shall we just say that woopdeedoo is up? :mischief:
 
I'll check with Yoshi first :p
 
I reckon I can play this time
 
Hey Yoshi, can we count you out now? :p
 
OK, I'll skip you which means HJ is up.
 
Could I have a brief outline of what the plan decided on was for this turn?
 
Yes. I think we agreed to tech MT, Lib, Nationalism and Gunpowder. It's up to you whether you want to do that slowly or fast. ( I personally think Cuirassiers will be a huge help, but Dhoom has another opinion on that subject and suggest we just go all out Mace-Treb-Galleon production).
Production : units. Mostly trebs, but make sure to not under-build maces (and cuirassiers later) either ;). Also build some galleons to ship them.
Military : attack Hannibal and keep his three best cities. If Cyrus is still as weak as he is at this moment, you can attack him too (and keep his three best cities). I suggest you don't attack Wang Kon yet as his cities will get culture-crushed.
 
@ hoplitejoe: Read the following:
As long as our Hammers are going into units instead of buildings (exceptions for Granaries + Lighthouses--please build those two buildings), then it doesn't really matter what units we build.

We just need stacks of units to land all at once. Throw in the odd Pikeman for each stack and there will be no worries about Knights.


4 Trebs, 1 Pike, and 7 Maces will take down just about any AI City after landing next to the City, optionally bombarding for 1 turn before attacking if there are a lot of defenders. Smaller stacks of our can go up against other, more-lightly-defended AI Cities.

Whether those Maces are Maces or Cuirassiers will not make a difference, as long as we have that level of numbers. The only way to failboat is to go in with 8 or less units per City and hope to win.

Going after Hannibal next is still a solid play... his area is still close to ours, allowing us to have potential efficiencies like stacking fully-loaded Galleons just inside of our Cultural Borders (to keep Unit Supply Costs down) until a turn or two before we launch the war.


We can take Nationalism with Liberalism so as to open up Free Religion.


So, Civics on the last turn of the Golden Age (don't let the Golden Age run out before switching Civics) can be:
Police State, Nationalism, Slavery (for whipping buildings in captured Cities), Decentralization (since we won't have another Economic Civic choice), and Free Religion.

Galleons, Trebs, and the odd Pikeman can be manually built while several Macemen can be drafted each turn.

Then we just need to remember to draft Macemen each turn up to the maximum amount allowed (probably 3 per turn but sometimes 4 per turn are allowed to be drafted--the map size will determine the maximum amount allowed to be drafted per turn). The key points for drafting are:
1. The Cities in which we draft must be at Size 6 or higher
AND
2. The Cities in which we draft will get 3 Unhappiness per draft operation for the same length of time as whipping, so we can't keep doing it in the same City over and over too much
AND
3. Each turn you need to do the drafting--if you forget a turn, you can't "get back" those drafting attempts on the following turn
AND
4. Drafting from Cities that are working Coast squares are far better choices than Cities which are working Mines--i.e. If a City has production coming from Mines, don't draft away said citizens, but if a City has used up all of its Mines and has started to work Coast squares, then sure, draft there if we have 3 or more excess Happiness
AND
5. Drafting is weirdly implemented, since pressing the Draft icon will take you out of the City screen, so you'll need to remember to enter the City screen for a different City to draft the next unit until you have drafted the maximum amount of units that can be drafted per turn
AND
6. Don't expect to be drafting from AI Cities since we need to have 10% of the Culture be ours... thus, whipping Granaries and Courthouses and possibly Lighthouses in captured Cities would be what we'd build in them, followed possibly by Pikes/Archers/Longbowmen if we have them to act as permanent City defenders


BAM, drafting will help to give us our instant army, which is exactly what we need right now.
 
Stuff what happened
Spoiler :










 

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Nice work, hoplitejoe! That's quite the army that you've built up there! :goodjob:

Thanks for remembering to switch our Civics while staying within the Golden Age.


Thoughts for the next player:
We should probably build the Taj Mahal somewhere. We can invest some Hammers into the Taj Mahal, but before completing it, we should try and capture the Mausoleum of Maussollos.


We should be Opening Borders with AIs that we have met for additional Foreign Trade Routes.


In most cases, I strongly encourage people to make Resource Trades a few at a time. One-for-one trades are good for "regular" Resources. Resources that offer more value (Strategic Resources + the Gold Resource) can be traded in groups or with a bit of Gold per Turn...

So, for example, if we trade Sugar for Dye, that's a good trade to make.

If, however, we want to get Ivory or want to trade away Gold, you generally can't get a one-for-one trade, since the value of Ivory is more than an average Resource and the value of Gold (in BtS only, due to its ability to speed up the production of a Wonder) is also not of equal value.

So, you might have to trade 2 Resources in order to get Ivory, but then you're also trading a bit of extra value, so realistically, if the AI has Gold per Turn, they might give you Ivory plus some Gold per Turn for 2 Resources. Some Resources go up and down in relative value as the course of the game wears on, so you might have to use more than 2 Resources in some cases. However, for "normal" trades, i.e. Resources like:
Sugar, Silk, Gems, Rice, Bananas, Sheep, Dye, Clam, Fish, Crab, Wheat, Corn, etc, they are great candidates for trading one-for-one.

Why?

Well, when an AI doesn't want a single Resource in a trade, they will cancel the whole trade. If we're trading a big group of Resources like the following:
Spoiler :

then as soon as the AI doesn't want ONE of those Resources, we'll find that ALL of those Resources get cancelled.

Thus, except for getting a bit of "extra value" out of trading Strategic Resources + the Gold Resource, you should make a rule of trading one-for-one, so that other players (like hoplitejoe) don't get faced with a big cancellation of trades.

On that note, we may need to renegotiate trades with Cyrus if hoptlitejoe hasn't already done so.


Don't forget to Draft, Draft, Draft units in Cities that have excess Happiness and excess population points that aren't working good squares.


It also looks like you'll get to go to war!!! :D

That's a nice stack of Macemen, Axemen, Catapults, Trebuchets, War Elephants, and even a couple of Chariots to pillage the land after we have razed some Cities (don't pillage around the Cities that we want to keep but feel free to pillage around the Cities that aren't good enough to keep after we have razed said Cities).


Also, please double-check our Great Person Farm City to ensure that we have a ton of Specialists hired there (but not so many that we will starve the City).


We have a Great Prophet... so, it's time to stop making excuses for not going to war and to start the fight! Hannibal has plenty of Holy Cities, so you'll have your pick of which one to capture. Note that the F7 screen will tell you which world Religions are the most widespread, which will give you a rough idea of which Religion would be the best one to use a Great Prophet on to create the corresponding Holy Shrine.

So, go forth and capture!!! Draft a lot of Macemen, too!

Actually, on that note, we're about to learn Gunpowder... as soon as we learn Gunpowder, we'll be drafting Musketeers instead of Macemen.

It's up to you to decide if we should delay learning Gunpowder for a bit (you could go and learn Military Tradition first) so that we can continue to draft Macemen or if you'd rather just be drafting Musketmen.

Macemen are good to draft since they can take Combat I + Combat II + Amphibious Assault = they are terrors on the high seas.

Musketmen are decent stack defenders, so we'll want them eventually, just maybe not right away.

Don't forget that EVERY TURN you can draft units, so be sure to click on several City screens' Draft button on the current turn and on each of the future turns until our empire has run out of excess Happiness to use in Drafting.
 
We should probably build the Taj Mahal somewhere. We can invest some Hammers into the Taj Mahal, but before completing it, we should try and capture the Mausoleum of Maussollos.
The Taj Mahal is building on one of our islands, i think it has about 10-15 turns left on it.
 
Brilliant, thanks.Did someone PM woop?
 
Ok. I had a look at the save. I guess all that needs to be done is invade. We have a priest and Engineer with Scientist due soon. I'm going to send the Engineer to build the Taj and burn the Priest and (hopefully) Scientist on an additional GA so we have 16 turns of Golden Age goodness. Sorry for not having posted sooner but I have had a hard time getting to the Internet...

On the GA note, I see Dhoom reckons we should shrine holy cities of Hannibal. I will hold off on burning him until I capture the cities. For me burning a GE on a free 1 person GA is a no brainer...
 
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