Rhye's of Civilization - the fastest loading mod Expanded

Rate this mod!

  • I can't play Civ without this: no more loading times!

    Votes: 203 66.6%
  • A good mod, but I won't play with it

    Votes: 54 17.7%
  • I don't like the map

    Votes: 13 4.3%
  • I don't like the terrain

    Votes: 9 3.0%
  • I don't like the additions

    Votes: 5 1.6%
  • I don't like the rules changes

    Votes: 21 6.9%

  • Total voters
    305
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Blackbeard said:
The position of Ostfrankreich is in my opinion more Swiss (in german Schweiz).Ungar(n) should be Österreich - Österreich could be Southern Germany (Süddeutschland or the province name Franken or Bayern).
And additionally,
(Nord/)Ostspanien = Katalonien (Catalunya)
Südspanien = Andalusien (Andalusia)
Westspanien = Portugal :D

@ Rhye:
The problem with the poll is that we can't vote for the most obvious opinion:
I love the mod but sometimes still play the unmodded game, e.g. GOTMs
 
V. Soma said:
Hah, I kind of getting it... :)
So I have to chain:
Suppose we have 3 warriors (flavors)
1st warrior gets 2nd warrior as upgrade, 2nd gets 3rd as upgrade, 3rd gets... an UU, say, UU1, then UU1 gets UU2, and the final UU gets the first spearman?

Is it so? :)

EDIT:
but in this case a civ cannot have the normal unit and the UU it is in line with, say Romans cannot have spears and hoplites, otherwise it could not be decided what the warrior should upgrade to (proposed the warrior can upgrade to BOTH spear and hoplite). Or s it upgrading to the first it finds in the chain line???

Example....

Your Chinese warrior will upgrade to the next unit in the queue that is available to China. The next warrior in the queue is NOT for the Chinese, so the computer just moves on. In this case, it is the Asian Spearman which is the next Chinese unit in line.

Take Carthage...They start with a Mediterranean warrior (which we will call warrior 2). When they upgrade the warrior, the computer will look for the next unit in the upgrade path which is selectable by Carthage. It will not be warrior 3 (the Mideastern warrior) or warrior 4 (the African warrior). Next it will go to the spearmen…which it will also skip, since none of them are marked as belonging to Carthage. Finally, after exhausting the spears, it will move to the UUs, where the Numidian Merc is marked as "available to" Carthage. When next upgraded, the computer will go back to the upgrade queue and see where next Carthage is selected. In this case, our UU will return to the regular path and upgrade to the Mediterranean pikeman. Even though there are several pikes it may skip until it picks the correct one.

Make sense?

Within RocX there are some upgrades that do NOT fall in line. For example, the Viking warrior upgrade outside the queue by going to Berserk (sword replacement), while the Roman Warrior upgrades to Legion (also a sword replacement) So in this case, the Civ has to build their spears from scratch.
 
Very well :)
Now I see what "the UUs in the middle" mean: in the chain btw warrior and spears (taking the example).

So now I know how to do it.
BUT
I still say UU must be built from scratch (trained from early childhood). For a compensation, they will not be much more expensive than a normal unit on their level would be. I say let's try this way... So e.g. Carthage will have the spear available, beside the numidian mercenary... but no warrior will become numidian. But a numidian can be pikeman later on...
 
V. Soma said:
Hah, I kind of getting it... :)
So I have to chain:
Suppose we have 3 warriors (flavors)
1st warrior gets 2nd warrior as upgrade, 2nd gets 3rd as upgrade, 3rd gets... an UU, say, UU1, then UU1 gets UU2, and the final UU gets the first spearman?

Is it so? :)

Exact. remember that the flavour lines often mix up. They converge and diverge
 
V. Soma said:
I still say UU must be built from scratch (trained from early childhood). For a compensation, they will not be much more expensive than a normal unit on their level would be. I say let's try this way... So e.g. Carthage will have the spear available, beside the numidian mercenary... but no warrior will become numidian. But a numidian can be pikeman later on...

it's your decision. Remember that building a unit from scratch is a disadvantage, especially later on. Many would prefer the standard upgradeable unit.
 
karmina said:
And additionally,
(Nord/)Ostspanien = Katalonien (Catalunya)
Südspanien = Andalusien (Andalusia)
Westspanien = Portugal :D
Danke. :)
I can't believe I actually forgot that Portugal was there...
By the time I got to that area, it was all Spanish and the two southwestern cities were just nuked by the British.
That was the first set of many nukings in the game. That crazy ol' Lizzy with her big red button. :crazyeye:
 
this is greAt i havent downloaded it but the idea is fantastic! i had a correct starting location world map by el mencey but that took forever to load. i hope this is better. ps are there any barbs?
 
i have a problem. when ever i try to play i cant find it con the civ content menue. i dnt know if i have to install all the files or what. it think i downladed 1 big file. pease help ill pm you.
 
i installed the installer . that was the big file.
 
Hi. It's been a long time since ive played CIV3(5 to 6months :sad: ) i wonder if anyone even remembers me....i'm gonna install it maybe after i get ungrounded :D and will definetly buy CIV4 when it comes out, ok now going back to the topic:

IS THERE A RECORD FOR MOST POSTS IN A SINGLE SUBJECT ???
keep it going some things here are funny..... :goodjob:
(forgot to say has you can see my account is more newer only 27posts)
 
soma - you've got it.

edit: post deleted as unnecessary - i didnt realise there were more responses :mischief:

EW
 
I've just started this mod as the Americans playing under Reagent. Some of the things I quite like about it but others I don't.

I'm finding it really quite difficult, more difficult than I think I should be.

First of all, it's around 1400AD and I only JUST reached the Middle Ages, this is also doing some EXTENSIVE trading on my behalf. I also have around a pitiful 6 cities so far although the other American tribes arn't so much better.

My main gripe is that while the 'Palace Guards' and 'Palace Bonus' and what have you make it balanced for the Europeans, I find it almost impossible to wage a successful war on the American continent at ALL, and the consiquence of that is Europe and Asia race so far ahead of you you really do not have much hope.
Combine that with the way over powered UU of the Iroquios that can cut down pretty much any defenisve unit available to you at the time, the shere lack of production you have (my most productive cities take around 30 turns to spit out a settler), and the annoying terrain that blocks off most of your settling spots delaying settling even LONGER I think you have gone out of your way too much to delay the Americans at the beginning.

I will continue playing this game to see how it goes, but so far I am having more frustration than fun, particulary because of the Iroquios relative ease at destroying my defensive units compared to my relative difficulty at destroying theirs.
I have an offensive army of around 15 swordsmen, 2 catapults, and 3 archers (for defensive purposes) that took me until 1400AD to build up. I am running a very large gold deficiet (I see Republic is pretty much useless now also) and I have basically no chance of taking their capital which is defended by no more than 3 spearmen. One swordsman is lucky if it even inflicts a HP of damage.

I feel that this war will just be a stalemate due to the inability to capture their capital and the massive time it takes to build a settler, and Ill end up in this situation for the rest of the game, trailing the Euro/Asian AI players with my pathetic productivity.
I can always wait until I get MDI as I am ahead in tech but by that stage the rest of the world will be so far ahead it will take a miracle to catch up.

Anyone else had any success playing as the Americans?
 
Hi, DaveDash!

It was good to read your report on America!

I played with them a game a long time ago (on emperor) and I have to say that they are quite a challange but yes, you can win with them!

What I remember as key points:

It is intentional that settling is slow and that American civs develop slowly. This is historically accurate, whatever difficulty it means...
But the Americans get the chance: build Statue of Liberty and hey, in a blick you will be on par with the world in tech. (that is, if you have communications.)
And by that time you will have the whole North-America as yours...

1.
settling
In RoCX, civs have only a couple of cities, usually. So having more than 5 is quite a lot! :)

2.
Concentrate on economy and tech-trades.
Why to wage wars with the Iroquois when they can make good tech-partners?

3.
Wait with wars until you get a clear advantage in development... Yes, those pesky tomahawk warrioir of the indians are hard to come over...

So, be patient and build your way to Liberty :)
 
Thanks Soma, I suspected as much (as I've read most of this thread) ;)

Ill keep going at it. In my game, the Iroquios are probably the weakest of the four American nations(apart from their UU's) and I decided to wage war on them NOW before it was too late (i.e. I wanted to get territory to catch up with Europe).

Also, they settled in really annoying places around me and producing settlers of my own seems to be too slow so I decided to conquer them, unfortunately that route seems very tough also.

I will keep playing and see how it goes, thanks for the advice.
 
Well Im pretty much throwing the towel in on my America game.

It's 1865 and I only have three Middle Age techs, but I'm also the tech leader on my continent so I can't trade for more. Last I checked in a history book the United States was well out of the Medieval ages by the 1865's but not so for me.
The Maya's and Aztecs have waaaaaaaay more cities than me(10-15ish), I really don't know how they got that many as the Maya and Aztec pretty much have me surrounded with plenty of room to expand on South America. The Maya even managed to colonize Florida 1 turn before I did, thus denying me an extremely important luxury resource, partly because I had to take a very annoying route around some marshland.
Oh, did I mentioned those annoying barbarians that are extremely strong? Thus even slowing the human player down even MORE by having to have large escorts with each settler (that already takes ages to build). The AI seem ok with their UU's tho that can easily take care of any barbarians.

There is no where to go, I can't build up any sort of army to expand without going massively into debt and most of my neighbours have UU's to counter whatever I can build anyway.
Cows and so forth have appeared around my cities but far to little to late, and also because of the new city caps (5 and 10) they're pretty useless. Republic is useless beyond belief now with the 'smaller' empires, I don't understand the Unit cost as it isn't very historically accurate (In the Roman Republic before the Marius reforms Hastati/Principes/Triarii BOUGHT their own gear, so why does my republic seemingly pay for it? It also wasn't a professional army either at this point in time either.)

This mod, or the American race is clearly designed for people much better at the game than I, all in all a very frustrating first round. Hopefully Ill have more luck next time but I don't plan on playing America again any time soon.

Oh, and absolutely no sign from Europe and none of us can build ships that can get there. I also see the mod designer 'blocked' off Northern Canada making it impossible to get to the bearing straight from the U.S. east coast.
 
No ship from Europe? Not a single one???
Oh I would build galleys and send them to the Caribbeans just to catch a few Europeans sailing there for contact...

Cows... just don'tell me they are useless! :) +2 food and +1 shield is quite sg.!
Sure there is the 5 cap, but then you can have more shields with those 5...

I hope you will try again with the American (regent level?), it is challanging but can be a great experience when having success...
 
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