Quick Answers / 'Newbie' Questions

Hotkey question:

How to put markers/reminders in tiles? I'd like to write notes in certain tiles, like a future city spot, and that would be helpful.

I looked in the "hotkey" listing in the BtW BUFFY and couldn't find it.

Example of marker: like this player marked his future city spots with a "c" in his Sons of Monarchy I game. Spoiler alert: Don't look at this photo if you're playing this forum game :)

Spoiler EXAMPLE OF TILE MARKERS :
 
The Alt-s combo is part of the unmodded game. The Alt-X combo is part of BUG mod (and in BUFFY too) and allows you to set the "virtual BFC" or dot map as it is often called. Ctrl-X (also from BUG mod) just toggles the already dot mapped BFCs on and off. There is also a note reminder function added by BUG, which you can set to pop up the note after a given number of turns to remind you to do something. Other than looking at it to try it out, I don't use it, so I don't recall the key combo but it is in the BUG mod options.
 
So what you are saying it's that it takes place at the beginning of our turn (after AI move and before we move)... is that it?

Let assume this round order:

Code:
T89   Human     (some wounded units against Pacal II will heal next turn)
        Brennus
        Pacal       (Pacal sword attack still wounded mini-stack)
        Shaka
        Ragnar

T90   Human     (human army healed)
        Brennus
        Pacal       
        Shaka      (Shaka pounds onto human units - now wounded)
        Ragnar

T91   Human    
        Brennus
        Pacal       
        Shaka     (no healing because a wait of 1 turn before healing)
        Ragnar

T92   Human     
        Brennus
        Pacal       
        Shaka     (still wounded but next beginning of turn units will heal) 
        Ragnar

T93   Human     
        Brennus  (friend of human but hate heathen shaka attacks wounded zulu units)
        Pacal       
        Shaka      
        Ragnar

If you want to understand as easily as it was the human player, just do an offset of Shaka towards human position while keeping the round order clean.
 
Maybe this is a dumb question but i know my units heal at a slower rate inside enemy borders, but how about in no man's land? Like in nobody's territory. Is it as fast as in your own borders?
 
Not a dumb question at all. I'm constantly "doing the math" with wounded units to figure out if moving them into my culture or into a city will heal them faster in the long run.

From this thread, pretty sure it's still accurate:

Spoiler :
5HP per turn in enemy territory.
10HP per turn in neutral/friendly territory.
15HP per turn in home/allied territory, OR, in any city which is in resistance.
20HP per turn in any city which is not in resistance.
That's the base amount, and add any Medic units to that.
 
This is the newbie questions thread. I'm scared to look back through this thread, say, going back a couple thousand posts- I might find questions that I asked in all seriousness that make me ashamed now. :lol:

The only questions that I don't feel are worthy to be in this thread are the "ZOMG LOST BATTLE AT 98% THIS GAME SUCKS WHY WOULD ANYBODY PLAY IT?!?!?!?!" type of questions. :crazyeye:
 
This is the newbie questions thread. I'm scared to look back through this thread, say, going back a couple thousand posts- I might find questions that I asked in all seriousness that make me ashamed now. :lol:

The only questions that I don't feel are worthy to be in this thread are the "ZOMG LOST BATTLE AT 98% THIS GAME SUCKS WHY WOULD ANYBODY PLAY IT?!?!?!?!" type of questions. :crazyeye:

Well, often, I scale worthiness on how easy the question is reachable via a search bar or basic experimentation (test game that takes 5 min to set up).

Yes, his question fulfills both of these statements, but I also know this is newbie thread.

And I also know I'm a crazy code-diver motherf*cker. I really should play some game instead. But mystery and search is fun...for me.
 
A question like "I downloaded CIV off torrent and it's russian. Why?" *facepalm* . Is 1/10.
 
A question like "I downloaded CIV off torrent and it's russian. Why?" *facepalm* . Is 1/10.

I was wondering if the mods would save that as a "what not to post" example. :rolleyes:
 
In most of my games, most of the Great People are prophets. By about the 1800's they are being called 'Great Prophet.' Is this normal?
 
Not a dumb question at all. I'm constantly "doing the math" with wounded units to figure out if moving them into my culture or into a city will heal them faster in the long run.

From this thread, pretty sure it's still accurate:

Spoiler :
5HP per turn in enemy territory.
10HP per turn in neutral/friendly territory.
15HP per turn in home/allied territory, OR, in any city which is in resistance.
20HP per turn in any city which is not in resistance.
That's the base amount, and add any Medic units to that.
Thanks

That question is 7/10 of worthiness. :)
Below 5/10, it starts to suck to my senses.
didn't know there was a rating system here. guess I won't bother ask anything else
 
Yes; when the list of Great People names runs out they are just named "Great Prophet," "Great Scientist," etc.

Sorry if I wasn't clear enough, but I was actually asking if getting mostly great prophets is normal.
 
didn't know there was a rating system here. guess I won't bother ask anything else
First rule of this forum: there are no silly questions. Go on and ask. :)
Second rule of this forum: don't take things too personal :)

Sorry if I wasn't clear enough, but I was actually asking if getting mostly great prophets is normal.
The type of great person you get in a city depends on the wonders you have there and the specialists you run. All wonders would grant you a few points towards a certain Great Person and all specialists would grant you a base +3 points towards the respective GP. Mousing over the GP bar on the bottom right of the city screen will tell you which GP the city is likely to produce. If the city has a mixed GP pool, this will look like e.g. 74% scientist 10% prophet and 16% spy. Ideally you want to control the GP pools of all your cities that will be lilely to produce GPs during the course of the game, by running the appropriate specialists and building a select set of wonders in a particular city.
 
Sorry if I wasn't clear enough, but I was actually asking if getting mostly great prophets is normal.

I think most wonders are generating Gprophet GPP.
I sense the player got trapped with the wonderwhoring strategy.
And later, he go unlucky with low odds GProphet if he diluted their GPP pool with better things like scientists and engineers.
 
I've only built Angkor Wat and the Oracle. But I am philosophical, so that may make a difference.
 
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